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ExplosiveAids

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Everything posted by ExplosiveAids

  1. Hi guys, this is just a little something that my brother has cooked up. We're both freelance 3D artists and I recently convinced him to get into the ArmA mod scene. After speaking to Raptor 6 Actual and discussing a possible EOD addon, my brother decided to get stuck in and came up with this. It's still in the early early stages of development but it's looking pretty damn nice. Stiltman put together a config file today and we managed to get it into ArmA1 for a quick play-test and it looks pretty impressive. I took some screenshots of it (with basic colours, no textures) and if you guys don't mind, I'll upload them. I'm kinda reluctant to soil the A2 forums with A1 pics but my dinosaur of a pc won't run A2 lol. I've asked Stiltman to take some so I'm sure he'll be able to help. ---------- Post added at 06:22 PM ---------- Previous post was at 06:18 PM ---------- Again, my apologies for the ArmA1 screenshots, they're only to give you an idea of what we've got so far.
  2. Hi everyone, I've been updating and improving my Stryker pack and thought I'd share it. the initial coding was done by RicoADF, then Stiltman came onboard and really helped push this project forward. If you're familiar with the previous release (v1.1) then here's a list of the changes we've made: - Added two new Strykers: Medical Evacuation Vehicle (MEV) and Commander's Vehicle (CV) - Fixed the issue with the floating steering wheel. - Changed the texture of the ventilation box. - Made the SLAT armour slightly wider (it was too narrow before). - Improved the SLAT armour LODs (they're more efficient and better-looking now). - Improved the high detail SLAT armour model (added the tow cable gate at the front). - Added bump/normal maps to the spare wheel, canvas rolls and green bustle pack. - Slightly improved the shadow LOD (the spare wheel now casts a shadow). - Repositioned the spare wheel straps on some of the Strykers to fit properly. They've been renamed slightly and can be found in Armor, under the following names: - M1126 ICV (M2/SLAT) - M1126 ICV (Mk19/SLAT) - M1134 ATGM (SLAT) - M1130 CV (M2/SLAT) - M1133 MEV (M2/SLAT) http://www.filefront.com/17549691/exa-strykers.7z/
  3. ExplosiveAids

    ExA RG-31 Mk5

    Hi guys. Thanks for all the feedback, we're gonna try to sort out as many issues as possible for next update to keep you all smiling. The Gyrocam is still being fine-tuned the seating capacity is now looking a lot better. Until then, I thought I'd share a few rendered/photoshopped images of the upcoming MK5E. It still won't be in v1.1 but we should have a beta truck ready in the next few weeks for our testers. I've managed to get this far by using the old MK5A's textures but I'll have to make new ones before I can call this complete. There need to be more rear storage bins, different signs on the rear door, and a few other little things too. It'll be a long process but at least the MK5E is now sitting in Oxygen, partly assembled. More updates to come!
  4. ExplosiveAids

    ExA RG-31 Mk5

    Thanks, Cescollino. If you PM me your email address I'll send you some photos to help out.
  5. ExplosiveAids

    ExA RG-31 Mk5

    Here are just a few pics, as promised, and a little progress report. I finished modelling and texturing the Gyrocam's control unit and monitor the other day, so now I'm reorganising the interior to fit everything in. The lock box has been replaced with the camera-operator's chair, and I've managed to jam in another seat so you guys will now be able to carry 8 people (all RGs will have this setup, not just the new variant). Once I've got everything looking just right, we'll get the RG in-game and I'll take some new screenshots. As well as the monitor and control unit, Lockheed Martin also sent me a picture of the Universal Interface Unit (basically, the thing they all plug into). Part of me wants to keep this as simple as possible, but the huge nerd in me wants to make this unit and wire up the whose system too. First things first though... get it all positioned and working, then consider the nerdy extras. More pics to come soon.
  6. ExplosiveAids

    ExA RG-31 Mk5

    That's right. Unfortunately we've had to put the Husky on hold for the moment. Everyone involved has multiple projects on the go so we're focusing on the ones we can complete first. Don't worry though, we haven't forgotten about and will get round to updating it, promise :) ------------------------------------------ Quick update on the Gyrocam. We've managed to get it into ArmA2 and initial tests are good. In my search for reference photos, I contacted Lockheed Martin's Gyrocam division this week and they were nice enough to send me pics of the control unit. They're good enough to be used as textures so I should be able to make this update as authentic as possible. I'll post some more pictures next week when I've finished modeling and texturing.
  7. ExplosiveAids

    ExA RG-31 Mk5

    Nope and nope. It's an early test of a future update: The MK5E. We want to address the problem of seating capacity in our next few updates. We'll try to squeeze an extra seat or two into the MK5A in the next release, however this new variant will (hopefully) be in the update after next and will seat 10. In its current state the MK5E is pretty terrible, I'm not gonna lie. I basically just hacked up the MK5A then copied, stretched, and butchered into looking like what you see here. It'll take some time to retexture the main sections and make all the new objects. In the meantime, we're pushing forward with the new Gyrocam-equiped MK5A and dialing up the armour values ever so slightly. We hope you like the pics; more updates to come soon!
  8. ExplosiveAids

    ExA RG-31 Mk5

    Guess what I've been making? Thanks, Savage. Nice video btw :)
  9. ExplosiveAids

    ExA RG-31 Mk5

    This is just a mini update to show you guys our Gyrocam; just one of the things we have planned for our first update. Please excuse the dodgy untextured pictures, I'm still in the process of finishing everything off.
  10. ExplosiveAids

    ExA RG-31 Mk5

    Absolutely :) We wanted to make a this version for our initial release but didn't have the time. This project isn't finished yet though, so we'll be adding a lot of extra stuff to the RG. ---------- Post added at 01:42 PM ---------- Previous post was at 01:38 PM ---------- You did a perfect job on the RG so I don't think there's anything else to do. However, Stiltman and I have a huge list of things we want to make in the future so we'll definitely let you know what we have planned!
  11. ExplosiveAids

    ExA RG-31 Mk5

    And thank you too, for the awesome audio wizardry you did on the RG :) --------------------------------------------------------------------------- It's nice to see that the truck is getting a positive reaction; I hope everyone gave it a proper testing over the weekend. We've already got a shortlist of things to work on for our next update so once we start working on them I'll post some pics here. Thanks again everyone for putting up with our year-long MRAP tease-a-thon, we'll do our best to keep making it better.
  12. Here are a few pics, rendered in 3D Studio, of something that Stiltman and I are currently working on. I'd say the exterior is about 99% complete; I just have to make the textures for the windows and then we can get it into Oxygen and really start working on it. As yet, the interior is untextured. I have a fair amount of reference photos and videos though, so I'll be able to make something that's halfway decent... that's the plan, anyway. We're planning to release the Mk5 in M2, Mk19 and RWS variants. http://i127.photobucket.com/albums/p121/explosiveaids/RG31_R113.jpg 170kb http://i127.photobucket.com/albums/p121/explosiveaids/RG31_R213.jpg 168kb http://i127.photobucket.com/albums/p121/explosiveaids/RG31_R313.jpg 177kb http://i127.photobucket.com/albums/p121/explosiveaids/RG31_R413.jpg 157kb http://i127.photobucket.com/albums/p121/explosiveaids/RG31_R513.jpg 181kb (All images over our 100kb limit. Please keep an eye on the image size. /Alex) We'll also be releasing this for ArmA1 and eventually ArmA3. Once we've got a working model, expect a ton of pics.
  13. ExplosiveAids

    MRAP - RG31 Mk5

    It's a little late, but here are Thursday's batch of screenshots. I've used the tan variants, both with the CREW Duke module, one with a SATCOM, the other with the Boomerang. If I had more time today I would've taken more pics, sadly this is all I could get so I hope you guys like them. We certainly are. The lighting in the screenshots doesn't highlight them very well, but trust me they're there. ---------- Post added at 05:29 PM ---------- Previous post was at 05:26 PM ---------- That's it for today. Everything is still on track for release tomorrow so keep an eye on the forums.
  14. ExplosiveAids

    MRAP - RG31 Mk5

    And he's a few images of the Mk19 variant. Basic: CREW Duke: Thanks for the feedback and support. Two reminders: We'll try to release this at the highest possible quality, but there will be a few things that will need tidying up in future updates; And I'll post more pics tomorrow! ---------- Post added at 04:02 PM ---------- Previous post was at 03:59 PM ---------- Consider it done. I'll go all out tomorrow and give you guys some more authentic screenshots.
  15. ExplosiveAids

    MRAP - RG31 Mk5

    Thanks, NZX. I know what you mean about that certain missing 'something.' The basic RG looks kinda plain without the extra modules on it. With that in mind, in today's batch of pics I decided to add the CREW Duke antennae pack, as well as showing you guys the basic Olive Drab variants. We've also made a SATCOM module and a Boomerang mast (both of which will be in tomorrow's set of pics). Basic truck: CREW Duke:
  16. ExplosiveAids

    MRAP - RG31 Mk5

    After a few unexpected delays, Stiltman and I are almost ready to release the RG31......... All you have to do is wait until Friday. Our beta testing is now over and we still managed to get some great feedback, so to everyone involved: Thank you so much for your support, we really do appreciate it! Also, sorry to those who offered to help but couldn't get in. For everyone else, thanks for waiting so long for this truck! I'll be posting new pics every day leading up to our Friday release, then Stiltman will make a new thread over in the ADDONS & MODS: COMPLETE forum. Today's images are of the basic RG with no extra antennae selected. Side note: the USMC branch tab can be changed to US ARMY, as can the vehicle ID (which I left as A1) A-Z, 1-9. More screenshots to come. ---------- Post added at 02:56 PM ---------- Previous post was at 02:50 PM ---------- And here are some screenshots of the Mk19 variant:
  17. ExplosiveAids

    MRAP - RG31 Mk5

    Great pics, guys! And I love the video, DC. Good to have you on board.
  18. Some of you may know that Stiltman and I are working on an RG31 for ArmA 1 & 2. We recently managed to get our first test model up and running, so I thought I'd post a few pics. It's a long way from being finished so you'll be able to see a few dodgy bits, here and there. Don't worry though, these will be remove/replaced/improved over time. ---------- Post added at 02:47 PM ---------- Previous post was at 02:41 PM ---------- So, yeah I kinda got carried away and look lots of screenshots. I'm sure you guys won't mind though.
  19. ExplosiveAids

    MRAP - RG31 Mk5 (WIP)

    I updated the ArmA2 thread earlier, so now it's ArmA1's turn. We're happy to announce that the beta tests for the RG have begun. Expect more pics and videos on both threads while we tidy everything up. Thanks again for being so patient with us!
  20. ExplosiveAids

    MRAP - RG31 Mk5

    Just a quick update. We're drip-feeding the finished RG31 to a small group of beta testers at the moment. We'll be doing a bigger test in a few weeks but the ball is finally rolling. Keep an eye on this thread as we've asked everyone to upload any pics or videos they take. Thanks again for all the support. Sorry it's taken so long but we're in the final stages now.
  21. ExplosiveAids

    Husky Mk3 - WIP

    Just a little update for you guys. This project isn't dead, I just keep getting distracted by other things. Earlier this week, I decided to dust off the Husky and start making textures for it. Stiltman knows a guy who drives these, and I've been using the digital photos he kindly took for us as the basis for the textures. These are very first renders, and I've only made the tyres (and added some flat colour to various parts of the model) so you can expect the quality to improve over time. I've tried to get as much detail on the rubber as possible, including the raised lettering and concentric circles. I'll upload some more pics once I've made some new textures.
  22. ExplosiveAids

    MRAP - RG31 Mk5

    lol thanks, Stewy. We'll be making these for ArmA1 too, don't worry :)
  23. ExplosiveAids

    MRAP - RG31 Mk5

    Just in case everyone thought this was dead in the water, I'm happy to tell you that it isn't! Things are progressing, albeit very slowly. The RG31 model itself is 99.99999% complete and in the capable hands of the Stiltman. The only thing I have to do is change one tiny sign (the sign on the door reads: Caution - Any children left unattended will be sold to the circus. I've contacted BAE and they've told me what it should say, so I'll be fixing that asap). Unfortunately. Stiltman has a fair bit of work to do before we can test it properly. He's doing as much as he can, when he can, but he's got to fit it all in between work, family and all that kinda stuff. You'll be pleased to know that we are in the final stages of this project now. In fact, because I've got nothing to make now (apart from the new weapons and additions we've planned) I decided to start on the next project. I've only been working on this for about a week now, so I really haven't done enough to warrant starting a new thread for it. But to let you guys know that we're not slacking off, and as an apology for the lack of information recently, here are a few pictures: RG33L Category II base RG33 SOCOM AUV (I'll make a new thread for this/these once I've made the models look better. At the moment, they're taking shape but they're a long way from being ready) Thanks for everyone's support with the RG31. I sound like a broken record now but we really do appreciate everyone's patience with this project. We really want to deliver something that'll be worth the wait, and hopefully you guys won't be disappointed.
  24. ExplosiveAids

    MRAP - RG31 Mk5 (WIP)

    I'm afraid not. We tried but we couldn't get the _as maps to work in ArmA1. If you have any suggestions we'd love to hear them. The _as maps will be in the ArmA2 version though.
  25. ExplosiveAids

    MRAP - RG31 Mk5 (WIP)

    Sorry for the delayed reply. Yes we'll try and make an IED strike as survivable as possible. Once the RG is ready to beta test, we'll throw everything at it and see what happens lol. We're also gonna have DetCord helping us by testing his (ArmA2) Asymmetric Warfare Components on the RG, which will be very useful. ---------- Post added at 04:52 PM ---------- Previous post was at 04:49 PM ---------- No, that's not something we have planned. It might be considered sometime down the line, but for now we'll concentrate on making the basic truck, a ton of weapons and some extra features. ---------- Post added at 05:01 PM ---------- Previous post was at 04:52 PM ---------- And just to keep you guys updated, here are some pics of the Mk19 variant that we've just finished: We'll be gearing up for the beta testing pretty soon; no fixed date yet. Once that happens there will be a lot more updates, pics and videos.
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