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Glabro

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About Glabro

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  1. So, I figured it was best to give ARMA II a few years after its release after I read up on the (again) buggy and near-unplayable SP campaign. During the middle of this OA got released, and was apparently of higher quality (though it didn't seem to have the open-ended and dynamic nature of the ARMA II campaign ), but was the original ARMA 2 SP campaign every fixed, officially or unofficially, to an enjoyable and bug-free state? I forced myself through the first ARMA campaign at a late stage as well, and it was still an exercise in frustration and command line tomfoolery in parts. Have some of the mods got it right when it comes to dynamic single player playing? I wonder about ARMA III already - will the release ethic be different this time?
  2. So....how "soon" is that fix going to be here? I've tried 1.08, and 1.07, and if I go kill Prizrak, the mission won't end. I tried taking the last town straight away before taking out Prizrak, and the mission did end - but if I go kill him it won't. And AFAIK not killing Prizrak is NOT good for the future of Chernarus. I even tried the endmission cheat - but this resulted in me not killing Prizrak and securing an alliance even though I did - so the continuity is lost and I'd get the wrong ending. So.....how soon is soon? It's almost 2011.
  3. I'm having a weird problem - looks like I can't capture the last town (Pogorevka or something) because BLUFOR has captured it before me (because I was sidetracked by the radio and the side missions I think?) Also, is the AI supposed to fight back - they only sent out some forces to try and take back the second town, but did nothing at the third. I tried the "endmission" cheat, but it didn't seem to register my assassination of you-know-who and declared that the alliance was over and NAPA was on their own. ARMA 2 1.08. After all the trouble I've had in the game so far, this might be the death knell of me ever getting another BIS product. I'm just....tired of all the bugs - and I even waited this long for them to patch it right.
  4. Glabro

    A2WarMod Release

    Hmmm...basically it sounds like A2Warmod is not yet compatible with 1.08 since without A2Warmod the 1.08 works (at least the parts that didn't work with it do). For the sake of my sanity I do not feel like reproducing the errors and my old logs are probably gone, replaced by newer ones played without A2Warmod.....I assume? But it's good to know that I could try to downgrade to 1.07 instead, of course that requires a re-install.
  5. Glabro

    A2WarMod Release

    Help a new guy out.- I'm having trouble either with this (I assume) or CBA while trying to play Red Harvest on vanilla A2 1.08. Here's my shortcut: "C:\Games\ArmA 2\arma2.exe" -maxmem=2048 -nosplash -world=empty -mod=@CBA;@CBA_A2;@A2WarMod The aforementioned folders are also in my ARMA 2 folder. I'm using the non-ACE compatible version with HARCP. I'm having all kinds of script failures with the mods loaded in all missions, also a savegame corruption (even my backup folder) in Manhattan. For example, the UAV terminals don't work (it complains about it at mission start too), game plot related scripts fail to trigger leaving me stranded on many occasions (example: in Bitter Chill, when I go with NAPA and arrive at the red Hatchback, nothing happens. This is the most common type of error). What am I doing wrong? Which version of CBA and A2Warmod should I use? Or should I just buy OA, can I play Red Harvest with it AND transfer my campaign status (not necessarily saves in the mission)? When I don't load the mods, the game works "fine" (but is still buggy as hell, with Cpt Shaftoe being eviscerated by his desk when I finally return to debrief from Manhattan, enemies are retards who randomly run about instead of shooting etc.) Thanks.
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