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Wanderzz

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Everything posted by Wanderzz

  1. Found where the RPT is: Any thoughts as to why enemies are not spawning? Is it my config or a bug? ===================================================================== == D:\ArmA 2\arma2oa.exe == "D:\ArmA 2\arma2oa.exe" -nosplash -world=empty ===================================================================== Exe timestamp: 2011/12/24 08:37:00 Current time: 2012/01/03 17:57:17 Version 1.60.87580 Item STR_BWMod_CoopEvent_Objective listed twice Item STR_BWMod_CoopEvent_Objective_Short listed twice Item STR_BWMod_CoopEvent_Objective_Desc listed twice Item STR_BWMod_CoopEvent_BetaMission listed twice Item STR_BWMod_CoopEvent_BetaMission_Desc listed twice Item STR_BWMod_CoopEvent_Respawn listed twice Item STR_BWMod_CoopEvent_Respawn_Desc listed twice Item STR_BWMod_CoopEvent_Vehicles listed twice Item STR_BWMod_CoopEvent_Vehicles_Desc listed twice Item STR_BWMod_CoopEvent_WeaponsAndAmmo listed twice Item STR_BWMod_CoopEvent_WeaponsAndAmmo_Desc listed twice Item STR_BWMod_CoopEvent_Credits_Desc listed twice Item STR_BWMod_CoopEvent_BetaMission listed twice Item STR_BWMod_CoopEvent_BetaMission_Desc listed twice Item STR_BWMod_CoopEvent_Respawn listed twice Item STR_BWMod_CoopEvent_Respawn_Desc listed twice Item STR_BWMod_CoopEvent_Vehicles listed twice Item STR_BWMod_CoopEvent_Vehicles_Desc listed twice Item STR_BWMod_CoopEvent_Credits listed twice Item STR_BWMod_CoopEvent_Credits_Desc listed twice Item STR_BWMod_CoopEvent_Radar listed twice Item STR_BWMod_CoopEvent_Radar_Short listed twice Item STR_BWMod_CoopEvent_Radar_Desc listed twice Item STR_BWMod_CoopEvent_BetaMission listed twice Item STR_BWMod_CoopEvent_BetaMission_Desc listed twice Item STR_BWMod_CoopEvent_Respawn listed twice Item STR_BWMod_CoopEvent_Respawn_Desc listed twice Item STR_BWMod_CoopEvent_Vehicles listed twice Item STR_BWMod_CoopEvent_Vehicles_Desc listed twice Item STR_BWMod_CoopEvent_Credits listed twice Item STR_BWMod_CoopEvent_Credits_Desc listed twice Cannot evaluate 'ReadAndWrite' - no file Cannot evaluate 'ReadAndWrite' - no file Cannot evaluate 'ReadAndWrite' - no file Cannot evaluate 'ReadAndWrite' - no file Cannot evaluate 'ReadAndWrite' - no file Cannot evaluate 'ReadAndWrite' - no file Cannot evaluate 'ReadAndWrite' - no file Cannot evaluate 'ReadAndWrite' - no file Cannot evaluate 'ReadAndWrite' - no file Cannot evaluate 'ReadAndWrite' - no file Cannot evaluate 'ReadAndWrite' - no file Cannot evaluate 'ReadAndWrite' - no file Cannot evaluate 'ReadAndWrite' - no file Updating base class Burst->Mode_Burst, by jsrs_m4a1_c\config.cpp/CfgWeapons/M4A1/Burst/ Updating base class ->SCAR_L_CQC, by ca\weapons_e\scar\config.bin/CfgWeapons/SCAR_L_CQC_CCO_SD/ Updating base class EnvSounds->CfgEnvSounds, by jsrs_environment_c\config.cpp/CfgWorlds/Takistan/EnvSounds/ Updating base class EnvSounds->CfgEnvSounds, by jsrs_environment_c\config.cpp/CfgWorlds/Zargabad/EnvSounds/ Updating base class ->GrenadeLauncher, by jsrs_distance_c\config.cpp/cfgWeapons/M203Muzzle/ Updating base class F35_base->Plane, by warfxveh\config.bin/CfgVehicles/F35B/ Updating base class RscPictureKeepAspect->RscPicture, by bwmod\config.bin/RscDisplayLoadMission/controlsBackground/LoadingPic/ Updating base class RscPictureKeepAspect->RscPicture, by bwmod\config.bin/RscDisplayStart/controls/LoadingPic/ Updating base class Plane->F35_base, by jsrs_f35_c\config.cpp/CfgVehicles/F35B/ Updating base class Mode_Burst->Burst, by x\asr_ai\addons\c_airof\config.bin/CfgWeapons/M4A1/Burst/ Updating base class SCAR_H_Single->SCAR_H_SD_Single, by x\asr_ai\addons\c_airof\config.bin/CfgWeapons/SCAR_H_STD_TWS_SD/SCAR_H_SD_Single/ Missing addons detected: RH_smg RHmgswp ace_sys_repair ace_main ace_sys_playerhud ace_sys_wounds AAW_WHEELED ace_sys_crewserved acex_usnavy_men_usmc ace_c_vehicle AAW_AIR acex_veh_mah6 acex_usnavy_veh_ah1 acex_veh_stryker ace_sys_knicklicht ace_sys_ruck aaw_f88 acex_ru_veh_mi24 Missing addons detected: ace_sys_repair ace_main ace_sys_playerhud ace_sys_wounds ace_sys_knicklicht ace_c_weapon ace_sys_crewserved ace_sys_fastroping ace_sys_ruck ace_sys_arty_ammunition ace_sys_arty ace_sys_arty_computers ace_sys_arty_m119 ace_sys_towing [6150,57.275,0,"XEH: PreInit Started. v3.3.3. MISSINIT: missionName=baf-usa_mso_3-45, worldName=Takistan, isMultiplayer=false, isServer=true, isDedicated=false"] [6150,58.498,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_disable_cache.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"] "CRBSERVERFPS,Time,FPSMax,FPSAvg,FPSMin,UnitsMax,UnitsAvg,UnitsCur,allGroups" "MSO-0 Nou Caching (SERVER) Starting" "MSO-0 Weather Sync: Overcast=0.441424" "MSO-0 Weather Sync: Fog=0" "MSO-0 Weather Sync: Rain=0.741285" "MSO-0 Weather Sync: O=[0.441424,0.542249,0,1144.88]" "MSO-0 Weather Sync: F=[0,0.270742,0,2319.4]" "MSO-0 Weather Sync: R=[0,0.579646,0,3088.94]" "MSO-0 Dog Packs # 27" "MSO-0 Shepherds # 26" "MSO-0 Sea Traffic: Cannot find any sea landing objects. Exiting." "MSO-0 Nou Caching (SERVER) # 94 Groups 63/18 Active/Cached Units" "MSO-0 Convoy: destinations(80) spawns(17) convoys(2)" "MSO-0 Convoys # 2" "MSO-0 TerrorCells: spawns(17) cells(7)" "MSO-0 Enemy Population initLocations 420" "MSO-0 Enemy Population # 10" "MSO-0 Enemy Population # 20" Error in expression <_ret = _this select _ret; }; _ret > Error position: <_ret > Error Undefined variable in expression: _ret File ca\modules\functions\arrays\fn_selectRandom.sqf, line 23 Error in expression <10, 0, 5, 0] call bis_fnc_findSafePos; [_camp, random 360, _pos] call f_builder;> Error position: <_camp, random 360, _pos] call f_builder;> Error Undefined variable in expression: _camp File C:\Users\User\Documents\ArmA 2\missions\baf-usa_mso_3-45.Takistan\enemy\modules\rmm_enemypop\main.sqf, line 182 Error in expression <_ret = _this select _ret; }; _ret > Error position: <_ret > Error Undefined variable in expression: _ret File ca\modules\functions\arrays\fn_selectRandom.sqf, line 23 Error in expression <10, 0, 5, 0] call bis_fnc_findSafePos; [_camp, random 360, _pos] call f_builder;> Error position: <_camp, random 360, _pos] call f_builder;> Error Undefined variable in expression: _camp File C:\Users\User\Documents\ArmA 2\missions\baf-usa_mso_3-45.Takistan\enemy\modules\rmm_enemypop\main.sqf, line 182 Error in expression <_ret = _this select _ret; }; _ret > Error position: <_ret > Error Undefined variable in expression: _ret File ca\modules\functions\arrays\fn_selectRandom.sqf, line 23 Error in expression <10, 0, 5, 0] call bis_fnc_findSafePos; [_camp, random 360, _pos] call f_builder;> Error position: <_camp, random 360, _pos] call f_builder;> Error Undefined variable in expression: _camp File C:\Users\User\Documents\ArmA 2\missions\baf-usa_mso_3-45.Takistan\enemy\modules\rmm_enemypop\main.sqf, line 182 Error in expression <_ret = _this select _ret; }; _ret > Error position: <_ret > Error Undefined variable in expression: _ret File ca\modules\functions\arrays\fn_selectRandom.sqf, line 23 Error in expression <10, 0, 5, 0] call bis_fnc_findSafePos; [_camp, random 360, _pos] call f_builder;> Error position: <_camp, random 360, _pos] call f_builder;> Error Undefined variable in expression: _camp File C:\Users\User\Documents\ArmA 2\missions\baf-usa_mso_3-45.Takistan\enemy\modules\rmm_enemypop\main.sqf, line 182 "MSO-0 Enemy Population # 30" Error in expression <_ret = _this select _ret; }; _ret > Error position: <_ret > Error Undefined variable in expression: _ret File ca\modules\functions\arrays\fn_selectRandom.sqf, line 23 Error in expression <10, 0, 5, 0] call bis_fnc_findSafePos; [_camp, random 360, _pos] call f_builder;> Error position: <_camp, random 360, _pos] call f_builder;> Error Undefined variable in expression: _camp File C:\Users\User\Documents\ArmA 2\missions\baf-usa_mso_3-45.Takistan\enemy\modules\rmm_enemypop\main.sqf, line 182 "MSO-0 Enemy Population # 40" "MSO-0 Enemy Population # 42" [6271,76.211,0,"WARNING: PostInit did not finish in a timely fashion"] [6322,79.191,0,"XEH: PostInit Started"] [6322,79.24,0,"CBA_VERSIONING: cba=0.8.3.175, "] [6322,79.398,0,"XEH: PostInit Finished. State: _isClient=true, _isJip=false, _isDedClient=false, _isServer=true, _isDedServer=false, _playerCheckDone=true, _sp=true, _startInitDone=true, _postInitDone=true, _mpRespawn=false, _machineType=1, _sessionId=1, BIS_functions=L 1-1-D:1, group=L 1-1-D, player=B 1-1-B:1 (User), _playerType="BAF_Soldier_TL_MTP", _playerGroup=B 1-1-B"] "MSO-14.109 Nou Caching (SERVER) # 101 Groups 70/52 Active/Cached Units" "Log: [ALICE 2]: x16-1 traffic start." "CRBSERVERFPS,23.399,24.1502,24.1502,7.04225,127,127,127,102" "MSO-27.515 Nou Caching (SERVER) # 102 Groups 80/52 Active/Cached Units" "MSO-40.026 Nou Caching (SERVER) # 102 Groups 85/46 Active/Cached Units" "Log: [ALICE 2]: x16-2 traffic start." "CRBSERVERFPS,46.454,24.1502,21.3522,2.5641,131,129,131,102"
  2. Thanks for the reply. Downloaded from this link http://dev-heaven.net/attachments/download/13454/MSO_Missions_v3.45.7z Tried TAK and CHE maps without ACE and get the same result. Running latest version of ARMA2_CO How does one create an RPT extract?
  3. I've searched but cannot find the answer. When I run the nonACE versions of the missions there are no enemies. I've set debug = true to display the enemy locations and the locations appear on the map but the enemies do not.
  4. Is it possible to use this script to load a backpack for a player as well?
  5. Wanderzz

    ACE for OA 1.11

    That makes sense for larger groups. But it's only 2 of us that play MSO and our time is limited due to other life responsibilities. So when we play we come up with interesting missions for two people in MSO. CASEVAC does not work for me in MSO unless I have a backpack radio. Still cannot get the handheld to work with ACE/MSO. The cargo area does still work fine in the AH-1Z though I did just see.
  6. Wanderzz

    ACE for OA 1.11

    Thanks for the reply. That answers it. I remember accessing the Apache cargo before but went round and round and the option never appeared this time.
  7. Wanderzz

    ACE for OA 1.11

    I noticed when entering an Apache with a backpack or large weapon they both get dropped before getting in the heli. Is this an ACE feature? Is there a place to load these weapons in cargo in the Apache?
  8. Just noticed something odd happening and not sure where to look. I run the ACE and MSO. Whenever I get custom weapons from crates and get into an Apache my gear drops below the chopper in a bag. Any ideas where to start looking for the root cause?
  9. I got it to work. I replaced the init.sqf file from the enemy folder from 3.43 and it works now. I was just hacking my way around to try to get this to work. Not sure what if any issues there are from doing this.
  10. I have restarted. I tried the packed pbo for Tak and Chen as well.
  11. Thanks for the reply. 3.43 did work fine. I usually just fly around to search for enemies. The voice/dialog "enemy vehicle spotted blabalbalba" does not happen. I flew the whole map and discovered no enemy. Just noticed the TASKS option is missing as well, so no convoys?
  12. Is it just happening to me or does anyone else not see any enemies on the map?
  13. I am using ACE and the Player unit does have the default handheld but I get the message about "radio required....". When I pick up the 119 backpack the radio function works.
  14. Thanks for the help. I was thinking more Unit type - Example -- I wanted to use the Special Forces units. I did figure out a dirty way by changing the type in one of the script files from Army or US or something (sorry at work and dont remember off hand) to Delta_Force_EP1 or something. That did work but was looking for a cleaner way. Love this by the way. I play for hours on my own with it. Love the realistic feel. Was totally blind-sided getting the helo shot down by an RPG one day ;-) Also - is it possible to equip the vehicle/aircraft with a radio instead of having to carry a radio to call for Support (CAS, CASEVAC etc)?
  15. Is there a way to make it so any Player unit can use the Recruitment feature?
  16. I know I am missing something - I saw the Deploy FOB option once on a unit now I do not. What is the criteria or where can I find the criteria for this? ---------- Post added at 03:17 PM ---------- Previous post was at 01:36 PM ---------- Found it.
  17. Wanderzz

    How to run this?

    Ah interesting. Did not know that. Thanks.
  18. Wanderzz

    How to run this?

    Finally figured out why the installer would fail with "TKOH...not installed...or corrupted" I have my game installation on another drive. Could the installer be updated to ask for the location of the game installation?
  19. Wanderzz

    AC-130 Script for ARMA2 (0.3)

    Freezes on me as well. Any way to turn on some sort of debugging?
  20. I am taking a crack at my first scripting and would like to have a helicopter take off and fly to a waypoint after I board the helicopter. I have looked here for ideas http://community.bistudio.com/wiki/Category:Scripting_Commands_ArmA2 Any hints? ---------- Post added at 01:44 PM ---------- Previous post was at 01:17 PM ---------- I "think" I got it. 1. Create player - name it 2. Create helicopter - Set Special to None 3. Set waypoint 0 to Load for heli and Condition to if "player" in "vehiclename" 4. Set waypoint 1 to destination
  21. Been playing with InstantViewDistance, from one of the links you sent. Perfect fix. Thanks.
  22. Not really sure where to look as I just played multiplayer for the first time last night. Scenario: 2 players. Both have Visibility Distance set to 10k I created a game with the Internet Option The Takistan map weather was set to no fog, full sun. When playing the game we could not see enemy units because of the fog, however they were able to fire on us. When I play Single player Visibility works correctly at 10k. What am I not understanding? Thanks
  23. Awesome! Many thanks!
  24. Thanks for the reply. So I should create my own server, install the Vis addons and set it accordingly?
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