Hello,
I've decided to start off with a real mission now, not those easy patrol missions I made before.
I thought about some kind of sniper mission, with the army taking over the enemy base afterwards, and a simple Heli extraction.
So, I've set up the units. The objective is to kill the enemy officer inside the city.
At the end, after I killed the officer, I want two Helicopters and a ground army to attack the city and kill every OPFOR inside.
A helicopter would come and extract me, the sniper, at the same time.
Problem:
The trigger and waypoints won't synchronize. During the time I've to shoot the officer, he'll probably move away.
I've to keep the trigger as small as possible, so the system realizes that the condition is, is the officer alive or not.
//Edit: The trigger won't work at all, even if I use the Synchronize tool on the waypoint, and the group tool on the enemy officer, the Air units and ground units will move in before he's dead.
I'm wondering if this would work inside the trigger:
((!alive unit2)
The Officer would be named unit2, and the trigger would check if unit2 is alive. I'm not sure if that would work though.
Also, another problem are the helicopters.
If I use this:
[Name_of_Heli] flyinheight [height]
The Helicopter will start on the ground, even if I used that in the init of the Helicopter.
So far, those are the only problems I encounter. I'll update this post if I got more problems.
Thanks in advance.