Xeilo
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Everything posted by Xeilo
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Thanks a lot for the mirror, downloading now :)
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Ah cool didn't know that lol thanks. Also with the smoke for landing a chopper I have seen this used in http://www.armaholic.com/page.php?id=9557 and it works well.
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Draper just wondering if you are considering putting a few things in, like a radius shown on the map for artillery, pop smoke for transport heli and also add more features to the script such as medivac and supply drop? I would love to see that added on.
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Ok thanks for the input, will fix this up most likely tomorrow when I get time then will post update.
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Awesome will test this now, thanks for all your work :) -- Used all the callsigns available in the demo mission and all seems to be working well so far, great stuff. I will add this into a mission I play around in and keep testing.
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I just ran the test mission on takistan and nothing seemed to work. I was able to use the device to call everything, the text came up but nothing ever happened. No choppers took off or no planes.
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Awesome downloading now, thanks mate.
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M109A6 Paladin by Soul_Assassin, NouberNou and rexehuk
Xeilo replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
This looks awesome, can't wait till its done. -
I tried that fix for the stationed aircraft but I could not get the device up on the screen for the fire mission. Also I recorded a video of what I mean with the error I got. http://www.youtube.com/watch?v=fd4zFa4vdI0 http://www.youtube.com/watch?v=fd4zFa4vdI0 After that explosion happens I can't do anything with that plane again.
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Well I figured out the problem with aircraft not moving, it was because the other aircraft had to be moved back a bit, then it seemed to work. Now I seem to have trouble still with planes not rearming. Once they get back to there home position, the plane resets and there is a explosion but the plane is fine. But yet I still can't call in another fire mission.
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I still have trouble with fixed wing, I can get the last 2 to take off fine, but the first one on the list wont move unless the other aircraft are in the air, I guess it has trouble moving around them because it just resets itself, this also happens when a plane lands and taxis back, it cant get back to its original position if a plane is station at one of its start positions on the way. Also once I have used the strike and go to call them in again once they rearmed they acknowledge the strike but don't move at all.
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It seems the reason the plane was blowing up on the runway was because I had the target too close, but now the plane still wont launch, it just resets like stated by Kremator.
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I am currently trying to get the test mission to work but it is very buggy. The planes drop bombs before they even take off blowing themselves out, I can only get the on station plane to move but not drop bombs because it closes the map before I get a chance. Have I done something wrong, or is there a error somewhere?
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Great mission, have done it a few times now.
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I am looking for addons that add to realism, mainly going to be used for single player, just looking for suggestions on what addons I should be using.
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Sounds good, will check em out when they are released.
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ACE 1.6 (Advanced Combat Enviroment) for OA/CO
Xeilo replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yeah that fixed it, thanks a lot :) -
ACE 1.6 (Advanced Combat Enviroment) for OA/CO
Xeilo replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I seem to have fixed the key binding thing, but some things still don't work. Right now I am trying to get the chem lights to work, but when I equip them and press F to cycle weapons, they don't come up. Thats what I got from reading http://freeace.wikkii.com/wiki/Features_of_ACE2#Chem_Lights Is that right? And if so what is wrong? If you didn't notice I am new to all this as well haha. Also I set the option for brass to stay, but it still disappears once it hits the ground :( -
ACE 1.6 (Advanced Combat Enviroment) for OA/CO
Xeilo replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I am having the same problem, any solution? -
Thanks a lot, helped me a lot.
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I am finding ACE weird at the moment, I have found out what some things do, is there a guide on how to use all the features or something like that?
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Yeah I already have turned crosshairs off and all the indicators. Gonna try all the mods on that list and see how I go.
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New Sound Mod in the making, slowly but surely
Xeilo replied to chammy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Well at least I am not the only one lol, hope there is a solution to this :( -
Is ACE good in single player and works well with AI?
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New Sound Mod in the making, slowly but surely
Xeilo replied to chammy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
My sounds have gone weird, they were working fine, but now they seem to have gone funny. The bullet cracks still work fine, but the weapon sounds don't work that well. They only seem to work if I change player, but once I change back they don't. Also to confirm, if I have both arma 2 and arrowhead, do I need both of the sound packs?