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VladyVostok

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Posts posted by VladyVostok


  1. VladyVostok, what mods do you have setup, any addons, or mods you are using, and what were you doing before the message came up?

    Was your game working before then?

    Ok,so I uninstall'd the game,Reinstall it,with no mods,and same thing with CAname...And i'm kinda pieced off...I'm playing the demo from steam in MP,and i can't play the full game in MP :/ Right now i have ACE,ACEX,ACE_SM,Rug_DSAI,RUG_HD,JSRS,JTD Fire and Smoke, and NIM Dynamic Weather,and some small mods(Different Infantry Units mods)


  2. Yes you should be able to join the server with no issues, as long as you have the mod the server requires, and you

    game has the latest patch that the server is running, and you have battleye you should be able to get on np.

    What you see and or experience ingame versus another player will be different unless you both have the same thing

    running obviously. But for the servers, let me explain how the server has their setup for when they require a mod.

    Theres a code in the server's cfg which is this code:

    equalModRequired = 1;

    which means:

    Clients (this means the players joining the server) require the exact same modfolder naming,

    order and amount as the server. 1 means active, 0 disabled.

    So if a server has this code running in their cfg then lets say the server only has ACE2 running and nothing else,

    then you will need ACE2 to play, but if the server has ACE2 and not the latest version then if I remember correctly you need the same version too.

    If a server admin setsup his server right he should have what mods he is running in the title line,

    thats what I would do if I had mods on the server.

    My gameserver called 3PGD WarMod is a private server pretty much anyone can join the

    server if they know the pw but there are no mods on the server as I dont have any missions on the server that require mods.

    All the missions built that are on the server are custom mp, with many scripts.

    Now this is something I think alot of servers should do, is just build or run missions that dont require mods,

    I personaly think theres already plently of units and what not to play with in the game, but for a misson its

    really ones imagination that decides how a mission plays out,

    scripts can do miracles versus mods required.

    Hey man,really thanks for your help. But,1 thing is keeping me away from Online and loading Saved Games...I think it is not the right thread,but i have SLX and if i want to load a saved game it says: Cannot play/edit this mission because of the downloadable content that has been deleted-CAname.(CAweapons,CAbizon).But i never had or i never deleted that content.I have read some threads about this problem because i have the Standalone Expansion,should I buy Arma 2,and this problem will be fixed? I also tried with out SLX Online but it says that i cannot join because of the downloadable content that has been deleted and again,CAname...


  3. Hello and welcome to the community.

    Really depends on the server, the thing to keep in mind is you can run whatever you want but the catch is if you

    dont have the mods or files that the server requires to play whatever missions they are running then you will not get on.

    So the thing is you will need to find out what a specific server uses and or requires addon/mod wise before you can get

    on their server. Some servers dont have a requirement, for example I have a gameserver but its private always locked that

    requires no mods to play as i dont have any mods on the server or the server's cfg setup that requires a player to run a certain mod,

    so My buddies and I hop on our server with A2WarMod which has a ton of addons and mods and we get no problems.

    Missions on server like mine can be mod specific which means a mission can be built requiring a certain mod to be used for

    example if you use ACE units and stuff in a mission, you wont be able to play that mission without

    ACE so basically the mission is mod dependant.

    So to the point being is you can run what you want but if a server requires a certain mod then

    you have to have that mod if you want to play on that server.

    does that makes sense?

    A big part of it does make sens.So i can use every mod i want,but to join a server that uses a specific mod and requires it,I need to have it to be able to join that server.But, if i have mods that affect gameplay,and that server doesn't require that mod,or doesn't ban that mod,can I still join it?


  4. I have a question. What mods can i use in SP and won't require the server to have those mods.For example,i can't join a server that uses ACE,but i don't/Or I can't join a server that hasn't ACE but I do.Can i Use RUG DSAI? Or Zeus AI. At this moment,i don't have ARMA 2 OA installed. But i will put on those mods- Zeus AI,RUG DSAI,RUG High Dispersion,CBA,ACE,ACRE.Wich one requires to have both,me and the server?

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