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Ripsaw5165

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Everything posted by Ripsaw5165

  1. Hi all, Windows 7 Home Premium 64bit I've been playing Arma 2 Combined Operations (Arma 2 v1.07, OA v1.54) for about a month now and my Saitek AV8R USB stick was picked up automatically by the game, and once I mapped it in Controllers it worked great all that time, but in the last couple days I tried to fly and noticed no response from joystick. Checked Controllers in Game Options and it still shows Saitek AV8R in the list but when I look at mappings its dropped them all. I have to set controls to Default in order for it to pickup the stick mappings again and it shows them grayed out next to the corresponding keyboard or mouse mapping (aircraft control items such as left bank, nose up etc). I go in and remove the mouse or keyboard mapping (delete it) leaving only the joystick mapping, but they don't stick, when I exit Game Options and go back in they're gone. When I exit to Windows and look, the joystick is there in Devices as a Game Controller and if I open it up and run it through all the motions and buttons everything works. Microsoft Flight Simulator X (about the only other sim I play besides Arma right now) sees the stick okay and it works right in FSX, but for some reason Arma 2 and OA have recently begun dropping the stick in-game. I've not made any changes to my system, Arma 2 Combined Ops has remained plain vanilla with no mods ever installed since I got it, all I did was apply the patches right after installing the game about a month ago, no config changes.
  2. Ripsaw5165

    Video Stuttering-Jittering

    Nevermind. Still jitters.
  3. Ripsaw5165

    Video Stuttering-Jittering

    I have it to, and yes its only in the cut scenes that you can launch in the Armory. I don't think its a processor speed issue and its not a frame rate stutter like what happens in heavy campaign actions like the fps dropping out. Its more of a rapid-fire machine gun jitter effect momentarily or slightly longer as the camera pans. Like what it would look like if the camera was being panned by a person and they had a muscle spasm or a seizure for a moment. Other than this issue, the cut scenes play very smooth @ 1600 x 900 on my old HP laptop (see sig). I have tried all sorts of combinations of in-game graphic settings as well as Catalyst Control Center turning off Catalyst AI, reducing MipMap detail, etc. What seemed to have the most effect at reducing the frequency of how often it happens was actually turning Shadow Detail up to Very High. I usually kept it on high. I remember reading that whether shadows are handled by the CPU on the motherboard or the GPU on the videocard has to do with what Shadow Detail setting is used. Perhaps something about going from High to Very high shifts the computational load for shadows somewhere different and free's up computational resources enough to mitigate whatever code conundrum is causing the random, momentary camera jittering. Who knows. ---------- Post added at 09:23 PM ---------- Previous post was at 08:20 PM ---------- UPDATE Of all the in-game video settings, an unlikely one: Interface Size. Setting Interface Size to small or very small seems to have really reduced or almost eliminated the random camera jitter. Hmmm.... not sure why.
  4. Well, it just seems like a similar op :~) except there is no designated enemy commander to specifically take out in order to complete the mission.
  5. The tac team was USA in the real UBL op and its USA in Laser Show. Single similarity named. Defiance defied...
  6. No. HT is not to do with exThreads. HT should be off for Arma 2.
  7. Its a game. In a sense you're looking through two periscopes, the first one is your 2D (Two Dimensional) monitor screen, the second one is the simulated 2D one the game renders as the TC's periscope. Removing one or the other tends to help SA, and since you can't remove your monitor from the equation and still play, perhaps it helps compensate for the 2D nature of gaming on a PC to be able to set targets while turned out as TC. Just an observation. Not disputing the real world implications, just saying that the wider FOV when turned out may help compensate for the 2D factor. Someday when we have full fidelity 3D holographic immersive gaming this factor will no longer matter.
  8. I am an adult with a career, wife, and son (in college). I've never used drugs but Arma 2 Combined Operations must be kind of similar to needing a hit of smack (heroine), because I find myself craving time to spend with this simulation whenever I can get the chance. Okay, so its probably not anything like a narcotics addiction, but you get the point, even if I wasn't so eloquent in my analogy. And this is only single player I am talking about. I dare not try multiplayer online, the resulting divorce would be too costly...
  9. Not sure if this is a feature or a bug, but seems like a graphic anomalie or bug. I have played the campaign in OA up to the third mission, FOB Revolver. So far, every friendly unit and soldier has a fuzzy green sphere or large semi-transparent circle (very soft edges, air brushed appearance). This does not happen in the scenario single missions, only when playing in the campaign. Thought it was a type of friendly tag but tags are turned off in Difficulty Edit. Want to see if it is some obscure setting I need to disable before I post a bug report. System is an HP DV7-2270us notebook... 2.0Ghz Quad Core (Intel Q9000), ATI Mobility Radeon 4650 (1 gigabyte dedicated video RAM), 7200rpm 500gigabyte drive, 1600 x 900 display (17.3"), Windows 7 Home Premium 64bit, 4 gigabytes of system RAM (not shared with video). I have the Combined Operations version, both Arma 2 and Arma 2 OA. Arma 2 was installed first and patched to 1.07, played briefly, then installed OA and patched OA to 1.54. P.S. I have tried every combination of Advanced Video Options settings in OA and the soft green spheres remain attached to friendlies. ---------- Post added at 03:52 PM ---------- Previous post was at 03:51 PM ---------- Using Catalyst 10.8 drivers for the ATI card.
  10. I'm currently having a blast making small missions and letting the AI slug it out, watching from different camera angles.
  11. Oh good God almighty... why go through all that? Windows 7, even XP SP3, ended any need to go that far when swapping out a card or even a motherboard. To the OP, yes if it were me I would uninstall the drivers, shutdown the PC, remove old card install new, power on the PC, load 11.2 Catalyst suite.
  12. Catalyst version 11.2 is out as of Febuary 15th. I updated to them (mobility radeon) and I can't say for sure yet but with Catalyst AI set to Advanced I think I'm getting less stutter than I got before when near that green grass that is sometimes in the less deserty areas in Takistan, and less stutter when passing complex buildings in towns (such as when driving/riding in a vehicle). Maybe. Previously was using Catalyst 10.8's. Might be something to it, because in the Release Notes AMD mentions this about anisotropy: •Catalyst AI Texture Filtering updates◦The Quality setting has now been improved to match the High Quality setting in all respects but one; it enables an optimization that limits tri-linear anisotropic filtering to areas surrounding texture mipmap level transitions, while doing bilinear anisotropic filtering elsewhere. This optimization offers a way to improve filtering performance without visibly affecting image quality ◦The Performance setting has been updated to address the sharpness of the default Quality setting causing shimmering in certain cases. It now provides a smoother filtering option that eliminates most shimmering while preserving the improved detail provided by anisotropic filtering. source: http://support.amd.com/us/kbarticles/Pages/AMDCatalyst112ReleaseNotes.aspx ---------- Post added at 05:50 PM ---------- Previous post was at 05:42 PM ---------- For anyone with Radeon 5000 series or newer might be interested in these new features for the 11.2 release also: •Tessellation Controls ◦Supported on the ATI Radeon HD 5000 Series and the AMD Radeon HD 6000 Series ◦New settings give users full control over the Tessellation levels used in applications. ■The default selection “AMD Optimized†setting is intended to set the best level of Tessellation on a per application basis. The “AMD Optimized†setting is designed to help users get the maximum visual benefit of Tessellation, while minimizing the performance impact associated with enabling Tessellation. Currently no applications have been profiled. ■The “Use Application Settings†option gives applications full control over the Tessellation level. ■Users can also manually set the maximum tessellation level used by applications with the slider control •Morphological Anti-Aliasing support for the ATI Radeon HD 5000 Series ◦AMD Catalyst now includes official support for Morphological Anti-Aliasing for the ATI Radeon HD 5000 Series
  13. According to the release notes it should be provide better filtering performance over 11.1 and previous releases if you set Mipmap Detail Level to "Quality" and have Catalyst AI set to Advanced. This is how I have it set and yes, I seem to notice less stuttering as described in post #1. Stuttering still occurs, but seems reduced in frequency and severity. This is all in Takistan, I have not tried the other maps yet as I am currently performing ops in Takistan.
  14. The update process for me was very smooth and efficient. Download the Catalyst Utility, let it uninstall the 10.8 display driver and catalyst control ctr, reboot, use the utility again to install the 11.2 display driver and "cataylst control ctr 2" and... done. Although I go through an extra voluntary step of using UltraDefrag (3rd party open source) in pre-boot environment to defragment system files, registry file, pagefile, etc. I do that any time I update drivers.
  15. Just the general depth of the entire simulation. And the enemy AI is so lethal to me, usually, that I find myself reverting over and over just to best the AI and survive.
  16. Ripsaw5165

    Arma 2 Player Age

    Age spread of Arma 2 players. I'm 47. I am a career Police Officer.
  17. The wife can barely organize and navigate her windows desktop, so any form of PC gaming beyond playing Solitaire is pretty much not happening. She has other talents though, so its all good.
  18. Ripsaw5165

    ArmA 2 Player Occupation

    Police Sergeant, 22 yrs of service.
  19. Ripsaw5165

    Arma 2 Player Age

    Now you see why I did not choose Accounting as a career... :bounce3:
  20. I just created such a thread here: http://forums.bistudio.com/showthread.php?t=114555
  21. Ripsaw5165

    ArmA 2 OA & Windows 7

    Well, as an OS Win 7 64bit is vastly superior to XP. Dual boot would be optimal but otherwise I don't think I would stay with a buggy and obsolete OS like XP just because one simulation might run smoother on it than on Win 7 64bit.
  22. Like dcjzing I'm by all societal norms, too old to be playing sims... 47. But, in my defense I have been a computer geek since I got an Atari (2600) for Christmas gift in 1977 (give or take a year). After that, a Bally Arcade that featured 1.4k of ram programmable in BASIC. Not a typo... 1.4 kilobytes. Then an APF Imagination Machine with 16k ram and BASIC, then a Timex-Sinclair 2068 with I forget how much ram. First actual PC was a 386sx-16... 16mhz 16 bit cpu. As soon as combat sims came out for PC, I was there. A guy named Sid Meier used to offer some more or less crude mil sims almost like board games... only one I can remember was called "decision in the desert" and was about the North African campaign in WWII British vs Germans. I've got quite the legacy in sim playing, but have managed to balance it with the demands of married life, fatherhood, and the gov't job I've been at for 22 yrs. Enough with nostalgia... why am I on here when I should be playing Arma 2?
  23. Ripsaw5165

    To the Ati-guys with old 4xxx-series

    64 bit: http://support.amd.com/us/gpudownload/windows/previous/Pages/radeonaiw_vista64.aspx 32 bit: http://support.amd.com/us/gpudownload/windows/previous/Pages/radeonaiw_vista32.aspx Assuming you run Win 7
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