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Swordsman422

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About Swordsman422

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  1. Swordsman422

    Operation Arrowhead mission 1 not starting.

    Here is what my .rpt file had to say on the matter: Warning Message: Script ca\modules\functions\EP1_scenes\fn_UnitPlay.sqf not found Warning Message: Script ca\modules\functions\EP1_GUI\fn_infoText.sqf not found Warning Message: Script ca\modules\functions\EP1_scenes\fn_UnitPlay.sqf not found Warning Message: Script ca\modules\functions\EP1_scenes\fn_UnitPlay.sqf not found
  2. Swordsman422

    Operation Arrowhead mission 1 not starting.

    OK. Requesting a moderator move this thread instead of making a repost. Did that once and learned quick that it was a no-no.
  3. Hey guys, I'd tried out AceX (currently disabled) and really like the new M1A1 family replacements. They took the CH M1A1HC to a whole new level. But... me being never satisfied I was wondering if there was any way I could lock the hidden selections in the .pbo instead of them being random every time I load the vehicle. I know how to do it in the mission editor, but I'd like to make the selections permanent so that they always look the same. I had done this on the CH M1A1 before, so I opened the PBO and converted the config for editing, and altered the necessary lines only, specifically the extended event handler hidden selections. However, after recompiling the files, I always get an error, usually either 'input after EndOfFile' (or something the like) or that some part of the config is not an array (this changes). I haven't done anything other than alter the event handlers on the base class hidden selections. And I've done this successfully on the CH version. Any ideas? Thanks.
  4. Hello all, I'm having an issue with Operation Arrowhead mission 1. When I begin the campaign, I get an error, something about being unable to load the dynamic text file for the subtitles. The opening sequence proceeds, then I get the same error. The mission fades in and I'm sitting in the passenger side of the SUV, but we aren't moving, nor are there any tasks or mission indicators. There are no options to get out of the car or control its movement. After reading a walk-through to see how long I was supposed to be sitting in the car, I was under the impression that the vehicle would be in motion on the way to a meeting of some kind. I am playing a merged install of ArmA2 and OA purchased separately and patched to 1.07/1.54 with BAF added in. I have no enhancement MODs like ACEX installed. The Operation Arrowhead campaign is the ONLY campaign thusly affected. Harvest Red and Crimson Lance work just fine, as do all 3rd party campaigns. So I'm wondering is this an issue or am I just being impatient? And if so, has anyone else encountered it? Admittedly it is probably MOD interaction, and picking through that is not going to be any fun... Thanks for any assistance.
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