INinja132
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Thanks man, that fixed it. Still does the weird new body generation thing, but at least I can revive them. Cheers again.
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yeah I have the right version of the script, the Utes one. I think I may know the problem, do you need the [] brackets flanking the _can_revive and _can_be_revived options? As in, it would read ["unit1","unit2"] etc.
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Hey, having a bit of an issue with my revive script. Using the latest Arma 2 version on 1.08 (vanilla) and nobody is able to revive each other (there are four of us playing). When someone dies, the game seems to have their dead body, but also spawns a new body, which moves around as if incapacitated, right next to it. Is there a specific reason why this might be happening? Thanks.
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ArmAddict; make sure that in the revive_int.sqf that the NORNN_player_units, can_revive, and can_be_revived all have the named units in them. Also, make sure that mobile_man is set to objNull, no_respawn_points 0 and max respawns 1000. Don't know if that's all needed but it worked for me when I had that problem.
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I've checked the game logic and the markers, as far as I can tell there shouldn't be an issue there. What is the correct respawn type? Currently it's set to the default (BASE). One thing, I tried turning on the option to have the mission end if all players were unconscious, but it activated about 30 seconds into the mission, even though nobody actually was.
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Hey Norrin. I've been trying to get your script to work on Arma 2 vanilla Steam version (the Revive_TEST_042.utes.rar) but I'm having some difficulties. I've read through the readme and the post which was similar to this but I can't get it to work. I'm probably doing something wrong, but whenever I am shot and killed, it simply respawns me on top of my body 3 seconds later. I'm running a multiplayer mission on LAN with ai guys, just to test it out. Any help will be appreciated, thanks.