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10 GoodAbout viperBAT37
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Private
core_pfieldgroups_3
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Interests
COMBAT SIMS!...oh, and GOLF!
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Glorified Manager Mule slash stock monkey....:(
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Biography
39 year old combat simulator junkie!Been shootin' and blowing stuff up since the "ATARI" days!
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Trigger a flare
viperBAT37 replied to jw custom's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
what condition should be in () if I want OPFOR to detect BLUFOR when my team(BLUFOR) enters this trigger? I don't see any response to this. Would (alive=true) be proper? I apologize as I am STILL trying to understand scripting! THANKS! -
how do i make ai takeoff/land on the carrier?
viperBAT37 replied to viperBAT37's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Well,I'll have to put this vision on hold....I really stink at editing scripts(I have studied hard,but I'm just not getting it)and i'll have to wait for someone to do this. I've tried to open the great Carrier Operations:Duala with the handy PBO Viewer(kudos to the authors!)...but,it simply will not open the pbo file. It states that it isn't a pbo file,while,obviously it is. Well,off to stuff I know!!! Thanks for all the input! -
how do i make ai takeoff/land on the carrier?
viperBAT37 replied to viperBAT37's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Now that is the best response i've had in a very long time!!LOL!!Kudos kylania, the laughter did make me feel better!Thanks!:D -
how do i make ai takeoff/land on the carrier?
viperBAT37 replied to viperBAT37's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks Panther,your insight is very helpful and i hope to learn the exact script you are using! I have not tried the AV-8B yet....will try soon....whenever this "SuperFlu"...decides to release me from its clutches! Thanks again,Panther for your interest in this matter,as I think this will help me create an awesome mission! -
how do i make ai takeoff/land on the carrier?
viperBAT37 replied to viperBAT37's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks,Darwin,for the heads up!...I think Panther42 is on to something...The AI a/c need to "think" that the carrier IS the landing waypoint. I will test this and see what happens. First,I need to get to work(been down with a sinus infection)..to download files onto flash drive(DSL at work....;)...). Would like to give this Mission Idea to someone who has unlimited resources to see if they are willing to create this vision! PM me for details if interested. Thanks All! -
how do i make ai takeoff/land on the carrier?
viperBAT37 replied to viperBAT37's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks Hawk! I'll give it a try and let you know how it turns out! -
how do i make ai takeoff/land on the carrier?
viperBAT37 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello,all...first off,I have ArmA2:CO with SEVERAL addons.I'm trying to create a mission with the awesome addons, JDG_Nimitz,F-18F SuperBug,F-14D SuperTomcat(you authors know who you are!I may have not named the addons correctly,but,you all know what is what!) I'm trying to create a carrier deck with lots of ambient action:I.E.:launching of aircraft,recovering of aircraft. The problem:I do not know the scripts to get the AI(focusing on the AI)aircraft to launch from the catapults or to get inbound aircraft to land on the carrier! First i place the AI aircraft near one of the catapults and try to use a catlaunch.sqf entry in the init field to launch the a/c(got this from researching the forums,placed in mission folder to no avail.Aircraft named and referenced the catapult number correctly)The aircraft simply turns 20deg to the right or left and then stops or just runs off the deck to either side and blows up!Also,when i set the waypoints for the ("Flying inbound")aircraft to land on the carrier(placing an invisible "H" and syncing the a/c to the waypoint to land)...it will go to the nearest airfield to land..not the carrier. Any thoughts? I realize this may be vague, but i have dail-up(ONLY) and have researched as much as possible into this situation with what i have...so any input would be welcome!THANKS! -
Step by Step Helicopter Extraction Guide
viperBAT37 replied to MareNostrum's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello all! First off, I have been watching this thread taking tid-bits of this and that to try and create my own mission(s). Concerning this thread, I created a mission composing of SEVERAL add-ons by the awesome members of this community(i have so many add-ons i cannot name all of the authors for fear of getting them mixed up! You know who you are.....and MANY THANKS!!!!) now to the thread at hand.I too, have had problems in this area..I.E:getting an a/c to takeoff and fly to a w/p and land,wait for troops to board and then take-off and return to (base). After only soaking in the info here and at Armaholic.com,I have managed to scratch together my testbed of a mission. Here's what i did: 1:I placed the great add-on USS Nimitz carrier in the Isla Duala map,including dusting the carrier with empty a/c of all sorts(but,only what you would have seen on a real a/c carrier.....Tomcat,Hornets....etc...as i said, you great authors know who you are!) 2:placed an Osprey on an elevator(still cannot figure out how to start the Osprey on a lowered elevator with folded wings/propellers and make it rise to deck level...ala "TOPGUN" scenes!) 3:I placed myself as a USMC pilot(Captain) and another USMC pilot(Lt.) near a/c.I order pilot to enter a/c and i enter as co-pilot(ride in back position,as i guess 2nd passenger gets co-pilot position) 4:created a waypoint(w/p) to the northeast airfield(Aeroporto Molatian AF) with a move w/p with an "on Act" code of helicopter land "GetIn"(i named the Osprey "helicopter" although i think you can name it what you want,as long as you keep the letters or numbers in name without spaces(?)...i'm assuming,providing you call it what you name it in the various fields that control the unit.) 5:Next i place a "load" w/p,typing within the condition field...((!alive unit1) or (unit1 in helicopter))...and so on for ever how many units are present to load into transport. 6:Next I sync the "move" and "load" w/p.(BTW, i did place invisible "H" landing zones on the Nimitz and airfield...although i do not know if it is needed.) 7:I created a USMC MSOB/MSOC Squad(4 men) to go to w/p of the Osprey( i named "helicopter") with the "Get In" order, then a w/p of the "Join" order.Then I sync the ground units w/p with the Helicopter "load" w/p(both "get In" and "join" w/p's....don't know if this means ANYTHING(?)) 8:Then I make a w/p (for the transport,flown by the AI pilot with me(player)) to return to the carrier and land with the "helicopter land "getout" code) Situation:Ordered pilot to enter Osprey as pilot.Then I enter as "ride in back" making me co-pilot.Hit "M" for map, and order pilot to 1st w/p by pointing at map at my 1st w/p on the airfield and left-click.Osprey spools up and does a nice turning takeoff from the deck and heads toward airfield.Osprey makes it to airfield and does an awesome combat ingress to w/p(I didn't expect it to enter the LZ that way...but i'll take it!looks very nice!) Osprey goes into hover then lands NEAR intended w/p(50 meters or less)where the ground troops come running and enter the Osprey during spool down(props don't even get to fully stop before they board!) Osprey spools back up and takes off returning to carrier.I'm giddy with delight! Now the problem:The Osprey simply circles the carrier until it run out of fuel.It will not land on the deck. I cannot figure this one out....I'm surprised i even got the Osprey to takeoff from the deck,let alone pick up the intended troops as directed! Ah well, I'm halfway there! Any suggestions? -
ctd after Arma2:OA patch from 1.50 to 1.57
viperBAT37 posted a topic in ARMA 2 & OA - TROUBLESHOOTING
after update, game worked perfectly.when i get home to play, it gives 2 error messages upon trying to start up. 1: says addon CAMisc_fix_air requires addon CAAir_MV22(i'm assuming this is the Osprey needed somewhere....however it didn't do this the first time i spooled up....(then after) 2:error compiling pixel shader PSSpriteExtTi:0 what gives? it ran fine the first 2 hrs i played it!:confused: this is THE BEST military sim i have EVER player played, and yes, i uninstalled and re-installed to no avail. i guess i will have to revert back to 1.50, as it runs from there,.....but.......GRRRRRR! i need this update! don't think my specs have anything to do with it....but here goes...and no laughing....i can run it fine at about 85% graphics...... winXP x64 edition nVidia geforce 9800gt 2gb ram amd athlon 3400+ 2.4 ghz proc.(i don't push it as it heats up and i don't want to blow this thing up.....i'm poor,LOL!) latest dx 9.0c drivers are good. so release the hounds!...or, shall we say the DOGS OF WAR!(virtual,of course!...as the REAL THING sucks....I've been there....RIP young heroes....ANYWHERE you are....) -
ArmA II / OA Installation problems
viperBAT37 replied to ShadeCrenshaw's topic in ARMA 2 & OA - TROUBLESHOOTING
hi all! first, the specs: winxp professional x64,nvidia 9800gt vc, amd ath3400+,dx9.0c(latest),latest vc drivers(yes, i'm sure...been around for awhile...) 2gb ram(before you laugh,it runs Arma2(1st disk) fine), plenty of hd space. now to the issue: bought arma2:c/ops from "wally world" (figure the SUPER-chain would dispatch cyborgs to my home if i didn't pay for typing THEIR name!;)) loaded arma2 1st disk with no problems(have played through several missions so far in campaign mode) however, when i put the 2nd disk in for the arrowhead exp. my comp crashes after getting about 5% into install and restarts my comp! the horrible blue screen comes up with just enough time to see main exception error and then the comp restarts! no probs with 1st disk, only when trying to install 2nd disk.....hmmm. any thoughts?