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LoupVrt

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Everything posted by LoupVrt

  1. LoupVrt

    Knock on Vehicles

    Next one is on Heaven's door, right? Sorry, had to... Thank you J, it's creative and simple, both of your addons.
  2. Bnae, love your models, awesome LODs. what about a machine gun with a proper animation for barrel change? Might be a weirdo but I think a field cleaning animation would be great to have ingame too. Edit : VHS K2 Bullpup looks gorgeous, may fit in quite nicely in ArmAverse, don't you think ? http://www.thefirearmblog.com/blog/2016/10/21/vhs-k2-bullpup-iraq/
  3. Fred41, would you recommend your tbbmaloc to be used by the clients too?
  4. Well, I guess that it depends what pictures you are looking but, hey, it's your mod then your call mate, no sweat. I've got my plate full already but if you don't find someone to make you the optional config, shoot me a PM, I'll have to do it anyway for my squad (we do use HLC). All the best Marven!
  5. About to start an MP campaign on Fallujah and your addon is simply spot on, keep reading my mind Marven! :cool: Could you please give the IS guys other shoes than white Air Max? If you are going to include additional config, may I suggest to config some heavies from Reyhard's tank pack? Afaik, IS captured some armored vehicles from Iraqi army and my pilots need something to eat for breakfast you know. ^^
  6. LoupVrt

    Authentic Gameplay Modification

    Hello Tansvanio, try to add them with a "items" line, eg: backpack = ""; items[] = {"AGM_Bandage","AGM_Bandage","AGM_Bandage","AGM_Bandage","AGM_Morphine","AGM_Morphine","AGM_EarBuds"}; weapons[] = {"kio_l85a2_s","Throw","Put","AGM_Vector"}; @Dsolation, it's working all fine here, The issue probably is on your side. Could you please post your Arma3.cfg file (found in folder C:\Users\[YOURUSERNAME]\Documents\Arma 3)?
  7. LoupVrt

    Authentic Gameplay Modification

    Here's a cookie for all frenchies around, la_Vieille translated the vector manual to French: http://11rdp.fr/rdp/docs/FR_VectorIV_Instructions.pdf Enjoy! @rakowozz: thanks a lot!
  8. LoupVrt

    Authentic Gameplay Modification

    Thanks again Ferenczi.
  9. LoupVrt

    Authentic Gameplay Modification

    Awesome! Nagyon szépen köszönöm Ferenczi! szerelő-jármű seems to be correct here. Eg. "AMX 30 D: szerelő-jármű". http://hu.wikipedia.org/wiki/AMX-30 I assume that (légvédelmi) is correct for the AntiAir version. (Was easy to find now that you put me on the right path ;) ).
  10. LoupVrt

    ACE for OA 1.13

    Would anyone have working http download links for rev 1.14 RC1?
  11. LoupVrt

    Authentic Gameplay Modification

    Muito obrigado MikeTim, Большое ÑпаÑибо Amateur! Your both help is invaluable to me, my language skills sucks (one only need to know some English keywords to make a proficient usage of pron search engines worldwide after all)! ;)
  12. LoupVrt

    Authentic Gameplay Modification

    If there's any Hungarian, Polish, Portuguese, Russian native speaker around, please take a look at that proposal on AGM's Github: HU, IT, PT, RU entries + minor FR, SP, PL fixes. https://github.com/KoffeinFlummi/AGM/pull/1063 I'm not fluent in these language, I did my best googleing around to make it more enjoyable to play with your than in plain English. If you can't go on Github, could you please tell if that looks correct to you? <English>XM312 (High)</English> <Russian>XM312 (выÑоко)</Russian> <Portuguese>XM312 (Alto)</Portuguese> <Hungarian>XM312 (Emelt)</Hungarian> <English>Mini-Spike Launcher (AT)</English> <Russian>Mini-Spike гранатомет (ПТРК)</Russian> <Portuguese>Mini-Spike Lançador (AT)</Portuguese> <English>HEMTT Transport</English> <Russian>HEMTT ТранÑпортный</Russian> <Portuguese>HEMTT Transportar</Portuguese> <Hungarian>HEMTT Közlekedés</Hungarian> <English>HEMTT Transport (covered)</English> <Russian>HEMTT ТранÑпортный (крытый)</Russian> <Portuguese>HEMTT Transportar (coberta)</Portuguese> <Hungarian>HEMTT Közlekedés (fedett)</Hungarian> <English>HEMTT Container</English> <Russian>HEMTT Контейнер</Russian> <Portuguese>HEMTT Contêiner</Portuguese> <Hungarian>HEMTT Konténer</Hungarian> <English>HEMTT Medical</English> <Russian>HEMTT МедицинÑкий</Russian> <Portuguese>HEMTT Médico</Portuguese> <Hungarian>HEMTT Medikus</Hungarian> <English>HEMTT Ammo</English> <Russian>HEMTT БоеприпаÑÑ‹</Russian> <Portuguese>HEMTT Munição</Portuguese> <Hungarian>HEMTT Muníció</Hungarian> <English>HEMTT Fuel</English> <Russian>HEMTT Заправщик</Russian> <Portuguese>HEMTT Combustível</Portuguese> <Hungarian>HEMTT Ãœzemanyag</Hungarian> <English>HEMTT Repair</English> <Russian>HEMTT Ремонт</Russian> <Portuguese>HEMTT Reparo</Portuguese> <Hungarian>HEMTT Kijavítás</Hungarian> <English>Typhoon Device</English> <Russian>Тайфун Техника</Russian> <Portuguese>Typhoon Aparelho</Portuguese> <Hungarian>Typhoon Berendezés</Hungarian <English>AW159 Wildcat (unarmed)</English> <Portuguese>AW159 Wildcat (desarmadas)</Portuguese> <Hungarian>AW159 Wildcat (fegyvertelen)</Hungarian> ** Translation not found at all: <Hungarian>Mini-Spike Launcher (AT)</Hungarian> <Portuguese>M183 Demolition Charge Assembly</Portuguese> <Hungarian>M183 Demolition Charge Assembly</Hungarian> <Russian>M112 Demolition Block</Russian> <Portuguese>M112 Demolition Block</Portuguese> <Hungarian>M112 Demolition Block</Hungarian> <Hungarian>M67 Fragmentation Grenade</Hungarian> <Hungarian>M83 Smoke Grenade (Fehér)</Hungarian> (hopefully I got the color right at least) <Hungarian>M15 Anti-Tank Mine</Hungarian> <Hungarian>VS-50 Anti-Personnel Mine</Hungarian> <Hungarian>M26 Anti-Personnel Bounding Mine</Hungarian> <Portuguese>PMR-3 Anti-Personnel Tripwire Mine</Portuguese> <Hungarian>PMR-3 Anti-Personnel Tripwire Mine</Hungarian> Thanks for any help you could provide.
  13. Would anybody have Israeli Apache and Iranian Cobra textures?
  14. Please educate me with better sources then Neptune. :)
  15. You only get what you deserve Gerald. ;) As for the Apache's M230, Alliant Techsystems Inc. advertise a dispersion of 80% within 3 mrad diameter (while an earlier publication* quote a "<2 mil", 1.963 mrad, figure.). I would thus suggest to reduce its dispersion from dispersion=0.005; to dispersion=0.003; http://www.dtic.mil/ndia/2012armaments/Tuesday14031mcconkie.pdf *http://www.dtic.mil/ndia/2003gun/lam.pdf
  16. Great tool, makes tedious things way easier!
  17. Kasrkin, my mistake, I saw "38Rnd_FFAR" and have misread it.
  18. Hi there, first let me thank you Gerald on the behalf of my flying mates for your work, it's immensely appreciated. Then, I would like to bring your attention onto a think or two I noticed lurking around in the config. Line 10 691, you have a weapon declared without quote marks, Arma doesn't seems to care but, well, it maybe does matter somewhere, sometime, who know. My suggestion would be that: weapons[] = {M197, "HellfireLauncherK", "HellfireLauncherN","Laserdesignator_mounted", "SidewinderLaucher_AH1Z"}; should be: weapons[] = {"M197", "HellfireLauncherK", "HellfireLauncherN","Laserdesignator_mounted", "SidewinderLaucher_AH1Z"}; Talking about M197, to counter a serious feeding jam issue, a link less feed system developed by Meggit Defense Systems was incorporated into the AH-1Z in 2011. The system is capable of holding 650 +/-3 rounds in the storage unit with approximately 40 rounds in the feed chute. (No better source than Wikipedia though: http://en.wikipedia.org/wiki/M197_electric_cannon -> My suggestion would be to reduce the magazine capacity from 750 to 690. As for its dispersion, General Dynamics advertise 8 milliradians http://www.gdatp.com/factsheets/A017_M-197.pdf -> My suggestion would be to increase its dispersion from dispersion=0.005; to dispersion=0.008; Now for the rockets, its FFARLauncher actually is, at most, a LAU-61D/A wich can carry 19 rockets, not 28. Bell helicopter AH-1Z Pocket Guide: http://incolor.inetnebr.com/iceman/AH1Z_PG_04_web.pdf -> My suggestion would be to create a 19Rnd_FFAR and equip the Viper with it. Please note that the same source also quote a "Field of Regard" of + 120° in Azimuth and +45°/-120° in Elevation for the Target Sighting System (the nose optronic gimbal) but I'm unsure which Turret it is in the config. As for the gun turret, A/A49E-7(V4), one source says "It can pivot 90 degrees to the left or right, to a maximum elevation of 11 degrees, and to a maximum depression of 50 degrees." while another source says "can be tracked 110° to each side, 18° upward, and 50° downward" (refering to http://sl.theomegaconcern.com/manuals/34-ocs/169-ah-1z-viper-attack-helicopter-user-manual Jane's All the World's Aircraft, 2004-2005 quoted on http://www.aviastar.org/helicopters_eng/bell_supercobra.php Hope it helps a bit. KUTGW Gerald!
  19. LoupVrt

    L85A2 Release

    Weren't there a British mod for Arma2 in which there was sounds recorded right on the firing lane? I remember having red that somewhere because they recorded vehicles and all, it was quite a massive effort "just" for a mod. Now I have to remember what the name was... Edit: nevermind, it was Project Reality and they "only" did that for some vehicle sounds sounds. http://www.realitymod.com/forum/f380-project-reality-news/85802-pr-arma-2-highlights-reel-2-part-3-a.html http://prsoundtrip.blogspot.be/
  20. LoupVrt

    Authentic Gameplay Modification

    Thanks a lot Gienkov, gonna try that.
  21. LoupVrt

    Authentic Gameplay Modification

    Hi AGM Crew, Vector IV includes "all real-life usage modes (distance between two points, angle between two points etc.)" but I'm not quite sure how to use these features. Since the vector comes from BWMod, I guess that the video MrLeonMontana did explains it all but unfortunately, I can't really understand his spoken explanations since, as it says in the title, the video is in German. Could you please write down some guidelines in plain English, especially on the following topics? 3.6) Distanz zwischen 2 Punkten 3.7) Horizontale+vertikale Distanz zwischen 2 Punkten 3.8) Horizontaleentf.+Azimut ausgehend von Punkt 1 zu Punkt 2 Thanks for any help you could provide.
  22. Hi community, Quite a simple question here, hope the answer is lying around the corner. BI Wiki list English, Czech, French, Spanish, Italian, Polish, Portuguese, Russian, German as supported languages* but I've noticed Hungarian entries in some well crafted mod around. So is Hungarian actually supported in Arma 3? * https://community.bistudio.com/wiki/Stringtable.xml
  23. Thanks for taking it into consideration. If it too much work for you at this time of the year, maybe you could give me a rough guideline and I'll give it a try? All the best.
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