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LoupVrt

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Everything posted by LoupVrt

  1. LoupVrt

    Warfare BE

    Could someone point me a working link for teh last version of Quesh-Kibrul variant? ArmAholic link gives you a regular version Lite CO version.
  2. I think that we gonna try this version and see if we really are missing our AI being affected that much. ;)
  3. Got it, thank you Ollem, the changelist list appealing by the way, good work.
  4. Ok, time for some noobish questions, I prefer to be safe than sorry here. We currently have TPWC_AI_SUPPRESS_304 installed both on server and clients. So the thing to do now is to get rid of it everywhere and use tpwcas_dsc_v1.1 on server only, right? But then, will player commanded AI be affected? and what does DSC stands for?
  5. LoupVrt

    ASR AI Skills

    Robalo, is 0.7 the value you actually do recommend for MP or was it just a wild example? The server I'm on is actually quite good so I'm not much concerned about CPU usage, more I am about AI becoming not as sharp with 0.7 instead of 1. Alternatively, what do you think about 0.89999998, as was recommended with Zeus AI? As as side note, asking it here since there seems to be several knowledgeable people around, a mate is complaining that he's lagging like a mad whenever there are several AI on the mission. Is this a placebo case or is a client really affected by amount of AI (not talking about user controlled AI here)? Thanks for any help you could provide on both questions.
  6. TPW, on a Linux server, all files and folders' name must be in lowercase so I'm wondering if there could be an issue with your script searching for an hpp file named "TPWC_AI_SUP.hpp" in a folder named "TPWC_AI_SUP" while they actually are both in lowercase?
  7. LoupVrt

    Warfare BE

    I would love to be able to create a new group with AI I do have under my command and be able to command them through the HC module. Thought it was already possible but I either dreamed it or completely overlooked the way to do it. Other than that, I think it would be great to have a Command & Support Group caring about logistic and support (FO, Sniper, Aerial Recon, Medevac, baby wipes and so forth), and several "Battle group" about platoon sized with 1 Command team (1CO, 1 Radio, 1 Medic), 2 Rifle squad and 1 support squad (MG/Missiles/Drinks). C&S Group would send tasks to Battle groups and up to them to execute it their way. Each function would have their own set of allowed weapons and liaison would require a radio item. All that would be an option one could activate or not.
  8. LoupVrt

    Warfare BE

    Lol, no sweat Benny. Here is the wbesite I got it from: https://dev-heaven.net/projects/upsmon/files I updated it in a custom rev. 2.073b and noticed no adverse change on a dedicated server.
  9. LoupVrt

    Warfare BE

    Benny, I'm sure you'll do it eventually but is there any reason for one working on custom variants not to upgrade UPSMON to 5.1.0 right now?
  10. LoupVrt

    Warfare BE

    What I posted above is from rev. 2.073b Benny.
  11. LoupVrt

    The Shooting Range 2 by [MIC] Murcielago

    Hello community, I've just converted Murcielago's excellent mission to use OFrP items, and them only. http://www.3dlm.info/membres/loupvert/theshootingrange2_west.chernarus.pbo.7z All credits goes to Murcielago, all I did was some copy-pasting.
  12. LoupVrt

    Warfare BE

    Unfortunately deleted that RPT but I'll send you one when it will occur again. About the Artillery, I'm wondering if I'm just misunderstanding things or if it could be that Arty parameter actually are inverted. _maxRange = round(((missionNamespace getVariable Format ["WFBE_%1_ARTILLERY_RANGES_MAX",_side]) select _index) * (missionNamespace getVariable "WFBE_C_ARTILLERY")); class WFBE_C_ARTILLERY { title = "$STR_WF_PARAMETER_Arty"; values[] = {0,1,2,3}; texts[] = {"$STR_WF_Disabled","$STR_WF_PARAMETER_Long","$STR_WF_PARAMETER_Medium","$STR_WF_PARAMETER_Short"}; default = 3; }; So STR_WF_PARAMETER_Short would make(*) base Arty range multiplied by 3?
  13. LoupVrt

    Warfare BE

    Hi Benny, got this error wrote in the log: Common_CreateVehicle.sqf: [EAST] Vehicle [<null>] was created at [[5437.1,6834.14,0]]." Error in expression <_GetSideID}; _vehicle = createVehicle [_type, _position, [], 7, _special]; if (> Error position: <_type, _position, [], 7, _special]; if (> Error Variable indéfinie dans une expression: _type File mpmissions\__cur_mp.Chernarus\Common\Functions\Common_CreateVehicle.sqf, line 28 How can I fix it?
  14. LoupVrt

    [AS] Editor Updates

    Gonna try with some other browser then (am using Comodo Dragon browser and it's a NoGo with both links), thanks kklownbo.
  15. LoupVrt

    [AS] Editor Updates

    Well, it's not like OP are always updated with the most recent details Foxhound. Since the op mention v1.1b ("b" for Beta I assume), I thought there could have been an update since February 2011. In other words my question could have been "would you be knowledgeable of some more modern tool I may have overlooked because I'm not as much posted about modders' works as you guys can be?". As for the download, I did spend a bit more than that and haven't unfortunately been able to find working link, including on ArmAholic, thus why I eventually sought after community's help. Have a nice day too.
  16. LoupVrt

    [AS] Editor Updates

    Hello Community, is this tool up to date? Anf if so, would anybody have a working download url?
  17. Hello community, would anybody still have it and would be willing to upload it? Alternatively, is there a similar tool around?
  18. Hell'o community, would you know to light the Old Bike's headlight (MMT_Civ I assume)? Thanks for any help you could provide.
  19. For anyone else wondering the same, I just found as script doing it: http://www.sbs-squad.org.uk/svn/agw/c5/aas100_ChernarusTemplate.Chernarus/limitThirdPersonView.sqf
  20. Sickboy, is the version 0.8.6.187 one can find on Armaholic actually the most up to date? Not seeing it on dev-heaven nor in your OP confuses me.
  21. Thanks Franze, sorry for the extra work.
  22. Hello Community, could you please rmemeber me how to disable the third person view but for vehicles? The search I done on various mod histing websites and this forum haven't been successful. Thanks for any help you could procide.
  23. Still an issue with the M1903A3 Springfield + M1 with build 2.2. Whenever you have a Rifle Grenade in your gear, switch to it by pressing F and Reload it, you get a CTD. Edit: dev-heavenified
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