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LoupVrt

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Everything posted by LoupVrt

  1. LoupVrt

    ACE for OA 1.13

    Haven't been able to find a clear answer wherever I searched so I hope you guys may know. Are artillery (incl. mortars) shells affected by wind?
  2. Would it be possible to get a civilian losses counter and, as an option, a mission ending once a set threshold is reached?
  3. LoupVrt

    Artillery range tables online (from ACE2)

    Nice job zvukoper! I would assume that you do but better to be sure, so you are using NATO standard mils here (ie. 6400), right?
  4. LoupVrt

    Warfare BE

    How can one make all spawned vehicle use allowCrewInImmobile command?
  5. Would be there a parameter that would make the AI use the buildings (ie fight from) more, much more?
  6. Check this link Knowlop http://www.gametracker.com/search/arma2/?search_by=map&query=MSO&searchipp=50#search
  7. LoupVrt

    Robalo's ACE configs

    Isn't it conflicting with RH's own rh_smg_ace_cfg.pbo one get in RH SMG Pack 1.02? Same with rh_mgswp_ace_cfg.pbo found in RH MGS weapon pack 1.2.
  8. LoupVrt

    ACE for OA 1.13

    Could this be linked? https://dev-heaven.net/issues/24103
  9. You bet I want it! :cool:
  10. Thanks HighHead! I'm able to update it to 4.5 if I can find one, I would just prefer to not start from scratch.
  11. I was under the impression that there have been an Aliabad version created at some point but, despite putting my good friend Google to use, I actually haven't been able to find where to download it. Could someone point it out to me?
  12. Would you recommend to launch AI mods ala ASR_AI and TPWCAS with it? And what values would you recommend for the following server parameters if one is after lag free playability with a good server but low end clients? MaxMsgSend=####; MaxSizeGuaranteed=####; MaxSizeNonguaranteed=####; Thanks for any help you could provide
  13. LoupVrt

    The Shooting Range 2 by [MIC] Murcielago

    Should have checked better, sorry. What would you think about a Mortar Shooting Range? There would be a Mortar Team (Mortarman plus an Assistant) at a firing post (no need much space) and a Forward Observer at an Observation Post with a clear LOS on a valley where there are various groups of targets poping up in distance for a couple of minutes. "Vanilla" version would require the FO to lase the target to makes a laser mark pops up on the map (Benny have such a script in his Warfare, as a Skill for the Sniper) and the Mortar Team to simply select the right range in the Arty Computer, sadly, just point and click. By night, the Mortar Team would have to fire a flare to let the FO actually see something. Also a given type of target could require a smoke screen instead of HE. The ACE version would be much more interesting since the FO would have to connect his Vector/SOFLAM device to his DAGR to get the target's coordinates and then transmit it to the Mortar Team (even funnier with ACRE) in time. There the targets could stay up longer, like for 3 minutes. One could then imagine a CAS Shooting Range... :D
  14. Thanks highhead, gave it a try and it's a great feature. What about the MGO Extra Server Scripts? ANd it looks like that in mso_32_ace_coop_usa_cz_vs_tak_4-5.mcn_hazarkot.pbo, both ACE and R3F logistic systesm are active. Is it WAD?
  15. Anywhere one can get more details on MGO Attach and MGO Extra Server Scripts? No joy in TFM.
  16. LoupVrt

    The Shooting Range 2 by [MIC] Murcielago

    You're welcome Murcielago, my squad and myself are really enjoying your mission so thanks to you. May I suggest to have an ACE Lite version with boxes filled with ACE weapons only and only from his side so it's less cluttered? Still in an ACE version, if it would be possible to hide the GUI panel on the right at will, it might be great since some ACE own GUI panels pops-up there (quick mag check eg.)
  17. LoupVrt

    The Shooting Range 2 by [MIC] Murcielago

    Having an issue with theshootingrange2_west_ace.chernarus.pbo as when I pick a Soldier as target, this error message pops up: All fine with the East version though. Edit: checked the Description.ext file and in teh West version, you've got this: minPlayers = 2; maxPlayers = 18; Instead of this: minPlayers = 1; maxPlayers = 5; And the following command is missing at line 906: #include "Table_25.hpp" Also, in Score_Server_Check.sqs file, we have this: If (Score p1 > _Score_p1) Then {p1 AddScore -1;} If (Score p2 > _Score_p2) Then {p2 AddScore -1;} If (Score p3 > _Score_p3) Then {p3 AddScore -1;} If (Score p4 > _Score_p4) Then {p4 AddScore -1;} If (Score p5 > _Score_p5) Then {p5 AddScore -1;} instead of this: If (Score p1 < _Score_p1) Then {p1 AddScore 1;} If (Score p2 < _Score_p2) Then {p2 AddScore 1;} If (Score p3 < _Score_p3) Then {p3 AddScore 1;} If (Score p4 < _Score_p4) Then {p4 AddScore 1;} If (Score p5 < _Score_p5) Then {p5 AddScore 1;} Hope it helps
  18. LoupVrt

    The Shooting Range 2 by [MIC] Murcielago

    Here is a Dayz Redux version: http://www.3dlm.info/membres/loupvert/theshootingrange2_redux.chernarus.pbo.7z Thank you Murcielago for that great mission.
  19. Great work MSO development team! I would suggest that you add page numbers to the pdf manual though, being the kind of people who read printed thinks... everywhere, it's easy to get pages mixed.
  20. LoupVrt

    Warfare BE

    The way we are doing it simply is to unpack the mission, edit .\Rsc\Parameters.hpp and pack it again to pbo. Since, as far as I know, to get the required mission paramaters naming, one would have to go there anyway, it doesn't seems that we are breaking anything. However, if I understand correctly, the method Benny gave the link to would allow to set the parameters for all Warfare BE missions you have on your server at once, quite nice.
  21. LoupVrt

    Warfare BE

    Oh thank you TeilX, I completely overlooked that Warfare ACE thread. :o
  22. LoupVrt

    Warfare BE

    Could you guys confirm that the last ACE version is rev 062 from 13/08/2010? (https://dev-heaven.net/attachments/download/7496/WarfareV2_062Lite-ACE.zip)
  23. LoupVrt

    AI Heli Control 1.0

    Sounds like a great addon, is there anywhere to its signature files?
  24. LoupVrt

    ASR AI Skills

    Thanks for your answer ChrisB.
  25. LoupVrt

    ASR AI Skills

    ChrisB, your vids are very intesresting and I would have a few questions (that I poste here as your answer may be intesresting for other players too) - would your mix be compatible with UPSMON? - could you plsease share the server config files you do use for all thesse mods? - do you think it can be used in missions ala Warfare (or other 32 players MP missions)?
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