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Everything posted by LoupVrt
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Next one is on Heaven's door, right? Sorry, had to... Thank you J, it's creative and simple, both of your addons.
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Bnae, love your models, awesome LODs. what about a machine gun with a proper animation for barrel change? Might be a weirdo but I think a field cleaning animation would be great to have ingame too. Edit : VHS K2 Bullpup looks gorgeous, may fit in quite nicely in ArmAverse, don't you think ? http://www.thefirearmblog.com/blog/2016/10/21/vhs-k2-bullpup-iraq/
- 514 replies
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- 3
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- barsenal
- custom weapons
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(and 2 more)
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The Iraqi Warfare Mod [Alpha]
LoupVrt replied to Marve_XT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
https://gyazo.com/ -
Arma3 and the /LARGEADDRESSAWARE flag (memory allocation > 2GB)
LoupVrt replied to fred41's topic in ARMA 3 - SERVERS & ADMINISTRATION
Fred41, would you recommend your tbbmaloc to be used by the clients too? -
The Iraqi Warfare Mod [Alpha]
LoupVrt replied to Marve_XT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well, I guess that it depends what pictures you are looking but, hey, it's your mod then your call mate, no sweat. I've got my plate full already but if you don't find someone to make you the optional config, shoot me a PM, I'll have to do it anyway for my squad (we do use HLC). All the best Marven! -
The Iraqi Warfare Mod [Alpha]
LoupVrt replied to Marve_XT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
About to start an MP campaign on Fallujah and your addon is simply spot on, keep reading my mind Marven! :cool: Could you please give the IS guys other shoes than white Air Max? If you are going to include additional config, may I suggest to config some heavies from Reyhard's tank pack? Afaik, IS captured some armored vehicles from Iraqi army and my pilots need something to eat for breakfast you know. ^^ -
Authentic Gameplay Modification
LoupVrt replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello Tansvanio, try to add them with a "items" line, eg: backpack = ""; items[] = {"AGM_Bandage","AGM_Bandage","AGM_Bandage","AGM_Bandage","AGM_Morphine","AGM_Morphine","AGM_EarBuds"}; weapons[] = {"kio_l85a2_s","Throw","Put","AGM_Vector"}; @Dsolation, it's working all fine here, The issue probably is on your side. Could you please post your Arma3.cfg file (found in folder C:\Users\[YOURUSERNAME]\Documents\Arma 3)? -
Authentic Gameplay Modification
LoupVrt replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Here's a cookie for all frenchies around, la_Vieille translated the vector manual to French: http://11rdp.fr/rdp/docs/FR_VectorIV_Instructions.pdf Enjoy! @rakowozz: thanks a lot! -
Authentic Gameplay Modification
LoupVrt replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks again Ferenczi. -
Authentic Gameplay Modification
LoupVrt replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome! Nagyon szépen köszönöm Ferenczi! szerelő-jármű seems to be correct here. Eg. "AMX 30 D: szerelő-jármű". http://hu.wikipedia.org/wiki/AMX-30 I assume that (légvédelmi) is correct for the AntiAir version. (Was easy to find now that you put me on the right path ;) ). -
Would anyone have working http download links for rev 1.14 RC1?
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tabler - Arma 3 Translation Helper
LoupVrt replied to bux578's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Marvelous! -
Authentic Gameplay Modification
LoupVrt replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Muito obrigado MikeTim, Большое ÑпаÑибо Amateur! Your both help is invaluable to me, my language skills sucks (one only need to know some English keywords to make a proficient usage of pron search engines worldwide after all)! ;) -
Authentic Gameplay Modification
LoupVrt replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If there's any Hungarian, Polish, Portuguese, Russian native speaker around, please take a look at that proposal on AGM's Github: HU, IT, PT, RU entries + minor FR, SP, PL fixes. https://github.com/KoffeinFlummi/AGM/pull/1063 I'm not fluent in these language, I did my best googleing around to make it more enjoyable to play with your than in plain English. If you can't go on Github, could you please tell if that looks correct to you? <English>XM312 (High)</English> <Russian>XM312 (выÑоко)</Russian> <Portuguese>XM312 (Alto)</Portuguese> <Hungarian>XM312 (Emelt)</Hungarian> <English>Mini-Spike Launcher (AT)</English> <Russian>Mini-Spike гранатомет (ПТРК)</Russian> <Portuguese>Mini-Spike Lançador (AT)</Portuguese> <English>HEMTT Transport</English> <Russian>HEMTT ТранÑпортный</Russian> <Portuguese>HEMTT Transportar</Portuguese> <Hungarian>HEMTT Közlekedés</Hungarian> <English>HEMTT Transport (covered)</English> <Russian>HEMTT ТранÑпортный (крытый)</Russian> <Portuguese>HEMTT Transportar (coberta)</Portuguese> <Hungarian>HEMTT Közlekedés (fedett)</Hungarian> <English>HEMTT Container</English> <Russian>HEMTT Контейнер</Russian> <Portuguese>HEMTT Contêiner</Portuguese> <Hungarian>HEMTT Konténer</Hungarian> <English>HEMTT Medical</English> <Russian>HEMTT МедицинÑкий</Russian> <Portuguese>HEMTT Médico</Portuguese> <Hungarian>HEMTT Medikus</Hungarian> <English>HEMTT Ammo</English> <Russian>HEMTT БоеприпаÑÑ‹</Russian> <Portuguese>HEMTT Munição</Portuguese> <Hungarian>HEMTT MunÃció</Hungarian> <English>HEMTT Fuel</English> <Russian>HEMTT Заправщик</Russian> <Portuguese>HEMTT CombustÃvel</Portuguese> <Hungarian>HEMTT Ãœzemanyag</Hungarian> <English>HEMTT Repair</English> <Russian>HEMTT Ремонт</Russian> <Portuguese>HEMTT Reparo</Portuguese> <Hungarian>HEMTT KijavÃtás</Hungarian> <English>Typhoon Device</English> <Russian>Тайфун Техника</Russian> <Portuguese>Typhoon Aparelho</Portuguese> <Hungarian>Typhoon Berendezés</Hungarian <English>AW159 Wildcat (unarmed)</English> <Portuguese>AW159 Wildcat (desarmadas)</Portuguese> <Hungarian>AW159 Wildcat (fegyvertelen)</Hungarian> ** Translation not found at all: <Hungarian>Mini-Spike Launcher (AT)</Hungarian> <Portuguese>M183 Demolition Charge Assembly</Portuguese> <Hungarian>M183 Demolition Charge Assembly</Hungarian> <Russian>M112 Demolition Block</Russian> <Portuguese>M112 Demolition Block</Portuguese> <Hungarian>M112 Demolition Block</Hungarian> <Hungarian>M67 Fragmentation Grenade</Hungarian> <Hungarian>M83 Smoke Grenade (Fehér)</Hungarian> (hopefully I got the color right at least) <Hungarian>M15 Anti-Tank Mine</Hungarian> <Hungarian>VS-50 Anti-Personnel Mine</Hungarian> <Hungarian>M26 Anti-Personnel Bounding Mine</Hungarian> <Portuguese>PMR-3 Anti-Personnel Tripwire Mine</Portuguese> <Hungarian>PMR-3 Anti-Personnel Tripwire Mine</Hungarian> Thanks for any help you could provide. -
US Helicopters (HAFM OVerhaul) MOD
LoupVrt replied to kimi_uy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Would anybody have Israeli Apache and Iranian Cobra textures? -
US Helicopters (HAFM OVerhaul) MOD
LoupVrt replied to kimi_uy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Please educate me with better sources then Neptune. :) -
US Helicopters (HAFM OVerhaul) MOD
LoupVrt replied to kimi_uy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You only get what you deserve Gerald. ;) As for the Apache's M230, Alliant Techsystems Inc. advertise a dispersion of 80% within 3 mrad diameter (while an earlier publication* quote a "<2 mil", 1.963 mrad, figure.). I would thus suggest to reduce its dispersion from dispersion=0.005; to dispersion=0.003; http://www.dtic.mil/ndia/2012armaments/Tuesday14031mcconkie.pdf *http://www.dtic.mil/ndia/2003gun/lam.pdf -
tabler - Arma 3 Translation Helper
LoupVrt replied to bux578's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Great tool, makes tedious things way easier! -
US Helicopters (HAFM OVerhaul) MOD
LoupVrt replied to kimi_uy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Kasrkin, my mistake, I saw "38Rnd_FFAR" and have misread it. -
US Helicopters (HAFM OVerhaul) MOD
LoupVrt replied to kimi_uy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi there, first let me thank you Gerald on the behalf of my flying mates for your work, it's immensely appreciated. Then, I would like to bring your attention onto a think or two I noticed lurking around in the config. Line 10 691, you have a weapon declared without quote marks, Arma doesn't seems to care but, well, it maybe does matter somewhere, sometime, who know. My suggestion would be that: weapons[] = {M197, "HellfireLauncherK", "HellfireLauncherN","Laserdesignator_mounted", "SidewinderLaucher_AH1Z"}; should be: weapons[] = {"M197", "HellfireLauncherK", "HellfireLauncherN","Laserdesignator_mounted", "SidewinderLaucher_AH1Z"}; Talking about M197, to counter a serious feeding jam issue, a link less feed system developed by Meggit Defense Systems was incorporated into the AH-1Z in 2011. The system is capable of holding 650 +/-3 rounds in the storage unit with approximately 40 rounds in the feed chute. (No better source than Wikipedia though: http://en.wikipedia.org/wiki/M197_electric_cannon -> My suggestion would be to reduce the magazine capacity from 750 to 690. As for its dispersion, General Dynamics advertise 8 milliradians http://www.gdatp.com/factsheets/A017_M-197.pdf -> My suggestion would be to increase its dispersion from dispersion=0.005; to dispersion=0.008; Now for the rockets, its FFARLauncher actually is, at most, a LAU-61D/A wich can carry 19 rockets, not 28. Bell helicopter AH-1Z Pocket Guide: http://incolor.inetnebr.com/iceman/AH1Z_PG_04_web.pdf -> My suggestion would be to create a 19Rnd_FFAR and equip the Viper with it. Please note that the same source also quote a "Field of Regard" of + 120° in Azimuth and +45°/-120° in Elevation for the Target Sighting System (the nose optronic gimbal) but I'm unsure which Turret it is in the config. As for the gun turret, A/A49E-7(V4), one source says "It can pivot 90 degrees to the left or right, to a maximum elevation of 11 degrees, and to a maximum depression of 50 degrees." while another source says "can be tracked 110° to each side, 18° upward, and 50° downward" (refering to http://sl.theomegaconcern.com/manuals/34-ocs/169-ah-1z-viper-attack-helicopter-user-manual Jane's All the World's Aircraft, 2004-2005 quoted on http://www.aviastar.org/helicopters_eng/bell_supercobra.php Hope it helps a bit. KUTGW Gerald! -
Weren't there a British mod for Arma2 in which there was sounds recorded right on the firing lane? I remember having red that somewhere because they recorded vehicles and all, it was quite a massive effort "just" for a mod. Now I have to remember what the name was... Edit: nevermind, it was Project Reality and they "only" did that for some vehicle sounds sounds. http://www.realitymod.com/forum/f380-project-reality-news/85802-pr-arma-2-highlights-reel-2-part-3-a.html http://prsoundtrip.blogspot.be/
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Authentic Gameplay Modification
LoupVrt replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks a lot Gienkov, gonna try that. -
Authentic Gameplay Modification
LoupVrt replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi AGM Crew, Vector IV includes "all real-life usage modes (distance between two points, angle between two points etc.)" but I'm not quite sure how to use these features. Since the vector comes from BWMod, I guess that the video MrLeonMontana did explains it all but unfortunately, I can't really understand his spoken explanations since, as it says in the title, the video is in German. Could you please write down some guidelines in plain English, especially on the following topics? 3.6) Distanz zwischen 2 Punkten 3.7) Horizontale+vertikale Distanz zwischen 2 Punkten 3.8) Horizontaleentf.+Azimut ausgehend von Punkt 1 zu Punkt 2 Thanks for any help you could provide. -
Stringtable.xml supported languages?
LoupVrt posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hi community, Quite a simple question here, hope the answer is lying around the corner. BI Wiki list English, Czech, French, Spanish, Italian, Polish, Portuguese, Russian, German as supported languages* but I've noticed Hungarian entries in some well crafted mod around. So is Hungarian actually supported in Arma 3? * https://community.bistudio.com/wiki/Stringtable.xml -
Drongos Artillery (an advanced artillery system)
LoupVrt replied to Drongo69's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for taking it into consideration. If it too much work for you at this time of the year, maybe you could give me a rough guideline and I'll give it a try? All the best.