cronic2000
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Dac custom config resource
cronic2000 replied to katipo66's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
yeah no worrys if you need any other configs let me know i have neally over 20 mods and i can do i few camps up too also there's a few spaces in the unti config make sure you fix em or it wont work theres 2 in the AKF army one in the cops two in the MOL army and two in the REBELS i dont know why it must be from when you copy and paste it on to here yet my large camp has none wierd but any how enjoy mate:bounce3: -
Dac custom config resource
cronic2000 replied to katipo66's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
hey yeah ive got a code that does the same thing eg: this setpos [(getpos this select 0),(getpos this select 1), 4.5] this is the same as the code you posted the code part is all good its getting it to work in the in the camp file the _campObjInit ive used this code and nothing happens and ive tryed putting the guard post script in and the DAC doesnt spawn the zone so yeah thats what i need help with ---------- Post added at 10:44 AM ---------- Previous post was at 10:20 AM ---------- This camp has two entrys which have two camo desert bunkers at ether end plus a smaller bunker in the middle of the two entrys in to the base building wise there are two barracks which are coverd with camo netting the camps walls are h barriers this does not need any addons to run DESERT CAMP case 6: { _campBasic = ["FlagCarrierUSA",["Land_Fire_burning",9,7,0],["barrack2",15,0,180],["Logic",10,15,0],0]; _campAmmo = [["USLaunchersBox",15,7,0],["USSpecialWeaponsBox",14,7,0],["USBasicAmmunitionBox",17,7,0],["USBasicWeaponsBox",12,7,0]]; _campStatic = []; _campAddUnit = []; _campUserObj = [["satelit",10,9,150],["Land_Antenna",10,-5,45],["MAP_FORTRESS_02",-7,25,90],["MAP_FORTRESS_02",27,25,90],["MAP_FORTRESS_02",25,-24,270],["MAP_FORTRESS_02",-7,-24,270],["MAP_CAMO_BOX",5,1,270],["MAP_PRISTRESEK",6,-8,270],["MAP_CAMO_BOX",17,-3,270],["MAP_PRISTRESEK",12,6,90],["WARFAREBCAMP",10,32,180],["WARFAREBCAMP",10,-32,0],["barrack2",3,0,0]]; _campRandomObj = [[["map_b_prunus",1,20],["map_r2_boulder1",0.5,10],["map_r2_boulder2",0.5,10]],50,1,80,20]; _campWall = ["land_hbarrier3",[-10,30],[43,58,1],[11,0,11,0],[1,0.2],[0,0]]; _campObjInit = [[],[],[],[],[],[],[]]; }; //------------------------------------------------------------------------------------------------------------------------- ---------- Post added at 10:49 AM ---------- Previous post was at 10:44 AM ---------- this camp has three entrys with camo watchtower at each corner of the base the camp wall is small cargo containers building are are tent barracks and a mash tent with camo cover also it has trees spawn around the camp for added effect this does not need any addons to run FOREST CAMP case 8: { _campBasic = ["FlagCarrierUSA",["Land_Fire_burning",8,15,0],["MAP_TENT2_WEST",5,0,0],["Logic",10,15,0],0]; _campAmmo = [["USLaunchersBox",10,2,0],["USSpecialWeaponsBox",10,0,0],["USBasicAmmunitionBox",10,-2,0],["USBasicWeaponsBox",10,-4,0]]; _campStatic = []; _campAddUnit = []; _campUserObj = [["Land_Antenna",0,-6,45],["land_fort_watchtower",-7,25,140],["land_fort_watchtower",25,25,230],["land_fort_watchtower",25,-20,320],["land_fort_watchtower",-7,-20,40],["MASH",4,-8,90],["LAND_CAMONETVAR_NATO",4,-8,90],["MAP_CAMONET_NATO",10,0,90]]; _campRandomObj = [[["map_t_carpinus2s",0,20],["map_t_salix2s",0,10],["map_t_alnus2s",0,10],["map_t_quercus3s",0,10]],25,1,80,20]; _campWall = ["misc_cargo_cont_small",[-10,30],[40,56,0],[5,5,0,5],[1,0.2],[0,0]]; _campObjInit = [[],[],[],[],[],[],[]]; }; //------------------------------------------------------------------------------------------------------------------------- also the desert and forest camp are pretty simple and as such have no satic denfece's intill i can work out how to use the _campobjinit so i can place mgs in towers -
Dac custom config resource
cronic2000 replied to katipo66's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
ive tryed to get the _campObjInit to run scripts but ive had no luck as well as useing the getpos to make objects higher so i can EG put searchlights/mgs in watch towers and run the simple GuardPost script all ive been able to get to work is the lock which is in the example pdf file for DAC if any one can help me with this it would be great:confused: -
Dac custom config resource
cronic2000 replied to katipo66's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
the first one is the M16APmine this is for the unsung mod "THIS GOS IN THE CAMP FILE JUST COPY PASTE CHANGE CASE NUM TO WATEVER YOU WANT ALSO YOU MAY NOTICE THERE IS A FENCE FOR THE CAMP WALL DONT WORRY ABOUT IT THE FENCE DOES NOT SPAWN" case 9: { _campBasic = ["uns_m16apmine",["uns_m16apmine", 8,25,0],["uns_m16apmine",8,25,0],["uns_m16apmine",10,15,0],0]; _campAmmo = [[]]; _campStatic = []; _campAddUnit = []; _campUserObj = []; _campRandomObj = [[["uns_m16apmine",0,20]],250,1,50,10]; _campWall = ["map_barbedwire",[-10,30],[10,10,0],[2,0,0,0],[1,0.2],[0,0]]; _campObjInit = [[],[],[],[],[],[],[]]; }; //------------------------------------------------------------------------------------------------------------------------- for this to work you also need this it add a new group of unit which are just 4 of the mines so you can spawn the field with out guys runing around blowing them selfs up lol "THIS GOS IN THE UNITS FILE SAME THING COPY PASTE CHANGE CASE NUM" // apm16_field case 22: { _Unit_Pool_S = ["uns_m16apmine","uns_m16apmine","uns_m16apmine","uns_m16apmine","uns_m16apmine"]; _Unit_Pool_V = []; _Unit_Pool_T = []; _Unit_Pool_A = []; }; //------------------------------------------------------------------------------------------------- this second one is a foot size punji pit field case 12: { _campBasic = ["uns_punji1",["uns_punji1",8,25,0],["uns_punji1",8,25,0],["uns_punji1",10,15,0],0]; _campAmmo = [[]]; _campStatic = []; _campAddUnit = []; _campUserObj = []; _campRandomObj = [[["uns_punji1",0,20]],250,1,50,10]; _campWall = ["map_barbedwire",[-10,30],[10,10,0],[2,0,0,0],[1,0.2],[0,0]]; _campObjInit = [[],[],[],[],[],[],[]]; }; //------------------------------------------------------------------------------------------------------------------------- and this is the unit file for it // punji_field case 21: { _Unit_Pool_S = ["uns_punji1","uns_punji1","uns_punji1","uns_punji1","uns_punji1"]; _Unit_Pool_V = []; _Unit_Pool_T = []; _Unit_Pool_A = []; }; //------------------------------------------------------------------------------------------------- third one is the large punji pit how ever for some reason when i spawn this any tanks near by will start shooting at them so yeah wierd case 13: { _campBasic = ["uns_punji2",["uns_punji2",8,25,0],["uns_punji2",8,25,0],["uns_punji2",10,15,0],0]; _campAmmo = [[]]; _campStatic = []; _campAddUnit = []; _campUserObj = []; _campRandomObj = [[["uns_punji2",0,20]],250,1,50,10]; _campWall = ["map_barbedwire",[-10,30],[10,10,0],[2,0,0,0],[1,0.2],[0,0]]; _campObjInit = [[],[],[],[],[],[],[]]; }; //------------------------------------------------------------------------------------------------------------------------- same thing here is the unit file for the large punji pit // largepunji_field case 23: { _Unit_Pool_S = ["uns_punji2","uns_punji2","uns_punji2","uns_punji2","uns_punji2"]; _Unit_Pool_V = []; _Unit_Pool_T = []; _Unit_Pool_A = []; }; //------------------------------------------------------------------------------------------------- forth and last one is a anti-tankmine field which is the arma2 mine so you dont need unsung to use this case 14: { _campBasic = ["mine",["mine",8,25,0],["mine",8,25,0],["mine",10,15,0],0]; _campAmmo = [[]]; _campStatic = []; _campAddUnit = []; _campUserObj = []; _campRandomObj = [[["mine",0,20]],250,1,50,10]; _campWall = ["map_barbedwire",[-10,30],[10,10,0],[2,0,0,0],[1,0.2],[0,0]]; _campObjInit = [[],[],[],[],[],[],[]]; }; //------------------------------------------------------------------------- ------------------------------------------------ // anit_tankmine_field case 24: { _Unit_Pool_S = ["mine","mine","mine","mine","mine"]; _Unit_Pool_V = []; _Unit_Pool_T = []; _Unit_Pool_A = []; }; //------------------------------------------------------------------------------------------------- ---------- Post added at 12:17 PM ---------- Previous post was at 12:06 PM ---------- KYFOHATL ill whip a config up for ya now mate:yay: ---------- Post added at 01:13 PM ---------- Previous post was at 12:17 PM ---------- here is the configs for Afrenian army, Molatian army and African Rebels so enjoy though they dont have much in the way of car/tanks/air and afrenian army is two case's one the army other the police // afrenian_army case 1: { _Unit_Pool_S = ["AFR_Soldier_Crew","AFR_Soldier_Pilot","AFR_OFFICER","AFR_RIFLEMAN","AFR_Soldier_GL","AFR_Soldier_MG","AFR_RIFLEMAN","AFR_Soldier_AT","AFR_Soldier_Medic","AFR_RIFLEMAN","AFR_Soldier_ENGINEER","AFR_Soldier_LAT","AFR_Soldier_RIFLEMAN","AFR_Soldier_SNIPER","AFR_Soldier_HAT","AFR_Soldier_RIFLEMAN","AFR_Soldier_IGAL"]; _Unit_Pool_V = ["AFR_PINZ"]; _Unit_Pool_T = []; _Unit_Pool_A = ["IBR_AS350"]; }; //------------------------------------------------------------------------------------------------- // afrenian_COPS_army case 2: { _Unit_Pool_S = ["AFR_GUARD_AK","AFR_GUARD_AK","AFR_GUARD_M9","AFR_GUARD_AK","AFR_GUARD_M16","AFR_GUARD_AR","AFR_GUARD_M16","AFR_GUARD_AR","AFR_GUARD_M1014","AFR_GUARD_M16","AFR_GUARD_M1014","AFR_GUARD_M1014","AFR_GUARD_M16","AFR_GUARD_MARKSMAN","AFR_GUARD_M16","AFR_GUARD_M16","AFR_GUARD_AR"]; _Unit_Pool_V = ["AFR_PINZ_POLICE"]; _Unit_Pool_T = []; _Unit_Pool_A = ["IBR_AS350"]; }; //------------------------------------------------------------------------------------------------- // MOLATIAN_army case 3: { _Unit_Pool_S = ["MOL_Soldier_Crew","MOL_Soldier_Pilot","MOL_Soldier_OFFICER","MOL_Soldier_RIFLEMAN","MOL_Soldier_GL","MOL_Soldier_MG","MOL_Soldier_RIFLEMAN","MOL_Soldier_AT","MOL_Soldier_Medic","MOL_Soldier_RIFLEMAN","MOL_Soldier_ENGINEER","MOL_Soldier_LAT","MOL_Soldier_RIFLEMAN","MOL_Soldier_SNIPER","MOL_Soldier_HAT","MOL_Soldier_RIFLEMAN","MOL_Soldier_IGAL"]; _Unit_Pool_V = []; _Unit_Pool_T = ["IBR_T55"]; _Unit_Pool_A = []; }; //------------------------------------------------------------------------------------------------- // AFRICAN_REBELS case 4: { _Unit_Pool_S = ["IBR_REBEL66","IBR_REBEL55","IBR_REBEL44","IBR_REBEL33","IBR_REBEL22","IBR_REBEL125","IBR_REBEL66","IBR_REBEL77","IBR_REBEL83","IBR_REBEL11","IBR_REBEL33","IBR_REBEL83","IBR_REBEL77","IBR_REBEL132","IBR_REBEL95","IBR_REBEL44","IBR_REBEL111"]; _Unit_Pool_V = []; _Unit_Pool_T = []; _Unit_Pool_A = []; }; //------------------------------------------------------------------------------------------------- -
Dac custom config resource
cronic2000 replied to katipo66's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
case 11: { _campBasic = ["FlagCarrierUSA",["land_uns_motorpool1",39,-4.5,180],["land_uns_om",25,-10,180],["land_uns_hootche",23,5,180],["Logic",10,15,0],0]; _campAmmo = [["uns_ammoboxus",25.5,-35.8,0],["uns_50calammobox",24.8,-35.8,0],["uns_50calammoboxempty",24.5,-35.8,0],["uns_50calammobox",24.2,-35.8,0],["uns_50calammobox",23.9,-35.8,0],["uns_50calammobox",23.6,-35.8,0],["uns_50calammobox",23.3,-35.8,0],["uns_ammoboxus",26.5,-35.8,90],["uns_weaponboxus",27.4,-36.2,0],["mortarshellsbox",25.5,-40.8,0],["mortarshellsbox",25,-40.8,30],["mortarshellsbox",24.5,-40.8,340],["105_shell_crates",24,-40.8,355],["105_shell_crates",22.3,-40.8,40],["mortarshellsbox",24,-39.8,5],["105_projectile_stack",23.3,-39.8,180],["105_projectile_stack",22.9,-39.8,180],["105_projectile_stack",22.5,-39.8,180]]; _campStatic = [["csj_quad50",62,-59,180,"Uns_army_8f"],["csj_quad50",5.8,-6.2,270,"Uns_army_8f"],["uns_m113",55,-38.3,0],["uns_m37b1",62,-38.3,0],["csj_uh1med",56,-5,230],["uns_m60a1",40.5,-6.5,180]]; _campAddUnit = []; _campUserObj = [["land_t_sb_tee",-9,5,90],["land_t_sb_cnr",-9.2,26,180],["land_t_sb_pit1",-9,17,270],["land_t_sb_bunker2",-2,-12,90],["land_sb_bunker_main",4.5,12,0],["land_t_sb_pit1",1,25.3,0],["land_t_sb_tee",12,25.3,180],["land_t_sb_end",12,16.5,270],["land_t_sb_pit1",24,25.3,0],["land_t_sb_pit1",28,25.3,0],["land_t_sb_pit1",32,25.3,0],["land_t_sb_tee",43,25.3,180],["land_t_sb_end",43,16.5,270],["land_t_sb_20",65,25.3,0],["land_t_sb_cnr",84,25.5,270],["land_t_sb_pit1",55,25.3,0],["land_t_sb_pit1",74,25.3,0],["land_t_sb_pit1",83.3,15,270],["land_t_sb_tee",83.3,5,270],["land_t_sb_tee",70.3,5,180],["land_uns_weapon_pit",69.9,-5,0],["land_t_sb_pit2",83.3,-7,90],["land_t_sb_bunker2",76.2,-30,270],["land_t_sb_tee",83.3,-45,270],["land_t_sb_cross",70.3,-45,270],["land_sb_bunker_main",58,-52,180],["land_csj_gunpit",62,-59,0],["land_t_sb_cnr",83.4,-67,0],["land_t_sb_pit1",83.2,-58,270],["land_t_sb_tee",70.3,-66.3,0],["land_uns_bunker_troop3",77.5,-51,270],["land_t_sb_tee",44.3,-66.3,0],["land_t_sb_pit1",57.3,-66.3,0],["land_t_sb_pit1",24,-66.3,0],["land_t_sb_pit1",28,-66.3,0],["land_t_sb_pit1",32,-66.3,0],["land_t_sb_tee",11.3,-66.3,0],["land_t_sb_cnr",-9.6,-66.5,90],["land_t_sb_pit1",0,-66.3,0],["land_t_sb_tee",-9,-45.3,90],["land_t_sb_pit1",-9,-58.3,90],["land_t_sb_pit2",-9,-31.3,270],["land_uns_tentbarracks",30,-45.3,180],["land_uns_tentbarracks",40,-45.3,180],["land_uns_tent3mash",20,-44.3,180],["land_uns_tent3supply",10,-44.3,180],["land_uns_showers",42.5,-38.3,90],["land_uns_tentbarracks",30,-30.3,0],["land_uns_tentbarracks",40,-30.3,0],["land_uns_tentbarracks",20,-30.3,0],["land_uns_tentbarracks",10,-30.3,0],["land_uns_woodpath1",10,-38.3,0],["land_uns_woodpath1",20,-38.3,0],["land_uns_woodpath1",30,-38.3,0],["land_uns_woodpath1",40,-38.3,0],["land_uns_woodpath1",35,-38.5,90],["marsden_mat",23,-40.5,90],["marsden_mat",27,-40.5,90],["marsden_mat",23,-36.5,90],["marsden_mat",27,-36.5,90],["land_uns_woodpath1",15,-38.5,90],["uns_water2",15,-30,90],["uns_water2",35,-30,90],["land_uns_woodpath1",-9,5,0],["land_uns_woodpath1",-4,5,90],["land_uns_woodpath1",-9,13,0],["land_uns_woodpath1",-9,21,0],["land_uns_woodpath1",-9,-3,0],["land_uns_woodpath1",-9,-11,0],["land_uns_woodpath1",-4,25.28,90],["land_uns_woodpath1",4,25.28,90],["land_uns_woodpath1",12,25.28,90],["land_uns_woodpath1",20,25.28,90],["land_uns_woodpath1",28,25.28,90],["land_uns_woodpath1",36,25.28,90],["land_uns_woodpath1",44,25.28,90],["land_uns_woodpath1",52,25.28,90],["land_uns_woodpath1",60,25.28,90],["land_uns_woodpath1",68,25.28,90],["land_uns_woodpath1",76,25.28,90],["land_uns_woodpath1",80,25.28,90],["land_uns_woodpath1",12,20,0],["land_uns_woodpath1",43,18,0],["land_uns_woodpath1",83,20,0],["land_uns_woodpath1",83,12,0],["land_uns_woodpath1",83,4,0],["land_uns_woodpath1",83,-4,0],["land_uns_woodpath1",78,5,90],["land_uns_woodpath1",70,5,90],["land_uns_woodpath1",62,5,90],["land_uns_woodpath1",70.3,0,0],["marsden_mat",-8,25.28,90],["marsden_mat",6,5,90],["marsden_mat",2,5,90],["marsden_mat",6,9,90],["marsden_mat",9,5,90],["marsden_mat",9,9,90],["marsden_mat",-9,5,90],["marsden_mat",-5,-17,90],["marsden_mat",-9,-17,90],["marsden_mat",-8,-12,90],["marsden_mat",-4,-12,90],["land_uns_woodpath1",-5,-15,90],["land_uns_woodpath1",7,12,90],["land_uns_woodpath1",83.3,-38,0],["land_uns_woodpath1",83.3,-30,0],["land_uns_woodpath1",83.3,-46,0],["land_uns_woodpath1",83.3,-54,0],["land_uns_woodpath1",83.3,-62,0],["land_uns_woodpath1",78.3,-45,90],["land_uns_woodpath1",70.3,-45,90],["land_uns_woodpath1",62.3,-45,90],["land_uns_woodpath1",70.3,-40,0],["land_uns_woodpath1",70.3,-50,0],["land_uns_woodpath1",70.3,-58,0],["land_uns_woodpath1",70.3,-32,0],["land_uns_woodpath1",79.3,-66.3,90],["land_uns_woodpath1",71.3,-66.3,90],["land_uns_woodpath1",63.3,-66.3,90],["land_uns_woodpath1",55.3,-66.3,90],["marsden_mat",70,-63.3,90],["marsden_mat",70.3,-45,90],["marsden_mat",69,-57.3,90],["land_uns_woodpath1",47,-66.3,90],["land_uns_woodpath1",39,-66.3,90],["land_uns_woodpath1",31,-66.3,90],["land_uns_woodpath1",24,-66.3,90],["land_uns_woodpath1",18,-66.3,90],["land_uns_woodpath1",10,-66.3,90],["land_uns_woodpath1",2,-66.3,90],["land_uns_woodpath1",-6,-66.3,90],["land_uns_woodpath1",-9,-61,0],["land_uns_woodpath1",-9,-53,0],["land_uns_woodpath1",-9,-45,0],["land_uns_woodpath1",-9,-37,0],["land_uns_woodpath1",-9,-31,0],["marsden_mat",-9,-66.3,90],["land_uns_woodpath1",44.3,-61.3,0],["land_uns_woodpath1",11.3,-61.3,0],["land_uns_woodpath1",-4,-45.3,90],["land_t_sb_end",57.9,5,0],["land_t_sb_end",70.3,-32.9,90],["land_t_sb_end",44.3,-57.4,90],["land_t_sb_end",11.3,-57.4,90],["land_t_sb_end",0,-45.3,180],["marsden_mat",-9,-45.3,180],["marsden_mat",11.3,-66.3,180],["marsden_mat",44.3,-66.3,180],["marsden_mat",83.4,-66.3,180],["marsden_mat",83.3,-45,180],["land_uns_woodpath1",80.2,-26,90],["marsden_mat",80.2,-29,90],["marsden_mat",76.2,-29,90],["marsden_mat",81.2,-25,90],["marsden_mat",77.2,-25,90],["marsden_mat",58,-52,90],["marsden_mat",58,-48,90],["marsden_mat",54,-52,90],["marsden_mat",58,-44,90],["marsden_mat",54,-48,90],["marsden_mat",54,-44,90],["marsden_mat",12,25.3,180],["marsden_mat",83,25.5,270],["marsden_mat",43,23,270],["marsden_mat",83,5,270],["marsden_mat",70,5,270],["land_tower_1",-3,17,0],["land_tower_1",27,17,0],["land_tower_1",76,17,0],["land_tower_1",78,-36,90],["land_tower_1",78,0,90],["land_tower_1",76,-60,180],["land_tower_1",27,-60,180],["land_tower_1",-3,-60,180],["land_tower_1",-3,-36,270],["land_tower_1",-3,0,270],["map_mud_0_2000",74,-17,270],["map_mud_0_2000",89,-17,270],["map_mud_60_10",96,-12,210],["map_mud_60_10",89,-17,100],["map_mud_0_2000",57,-17,270],["map_mud_6konec",98.5,-28.5,339],["map_mud_6konec",98.8,-7,210],["land_tarp_1",55,-38.3,0],["land_tarp_1",62,-38.3,0],["map_kr_t_mud_mud",62,-17,270],["map_kr_t_mud_mud",55,-17,270],["map_mud_0_2000",62,-37,0],["map_mud_0_2000",55,-37,0],["map_mud_6konec",62,-43,0],["map_mud_6konec",55,-43,0],["map_mud_60_10",62,-26,0],["map_mud_60_10",52.5,-17.5,135],["map_mud_0_2000",40,-17,270],["map_mud_22_50",4,-22,65],["map_mud_15_75",4.6,-21.5,255],["map_mud_6konec",-20.5,-24,90],["marsden_mat",10,-44.3,180],["marsden_mat",20,-44.3,180],["land_firedrumlit",18,-36.3,180],["land_firedrumlit",35,-36.3,180],["land_uns_woodpath1",5,-38.5,90],["land_uns_woodpath1",1,-43.5,0],["land_uns_woodpath1",1,-37.5,0],["land_uns_woodpath1",1,-51.5,0],["land_uns_woodpath1",-1,-56.5,90],["land_uns_woodpath1",7,-56.5,90],["land_uns_woodpath1",15,-56.5,90],["land_uns_woodpath1",23,-56.5,90],["land_uns_woodpath1",31,-56.5,90],["land_uns_woodpath1",39,-56.5,90],["land_uns_woodpath1",47,-56.5,90],["land_uns_woodpath1",55,-56.5,90],["land_tarp_1",25,-37.5,90],["foldtable",27,-35.8,180],["foldtable",24,-35.8,180],["map_heli_h_rescue",56,-5,180],["revetment_5",40,-22,0],["revetment_5",35,-22,0],["revetment_5",30,-22,0],["revetment_5",25,-22,0],["revetment_5",20,-22,0],["revetment_5",15,-22,0],["revetment_5",10,-22.5,350],["revetment_5",5,-24,340],["revetment_5",-5,-28,340],["revetment_5",45,-22,0],["revetment_5",47.5,-25,90],["revetment_5",47.5,-30,90],["revetment_5",47.5,-35,90],["revetment_5",47.5,-40,90],["revetment_5",50,-42,0],["uns_sbagwall_8",56,-11,270],["uns_sbagwall_8",60,-11,270],["uns_sbagwall_8",52,-11,270],["uns_sbagwall_8",56,1,270],["uns_sbagwall_8",60,1,270],["uns_sbagwall_8",52,1,270],["uns_sbagwall_8",50,-1,0],["uns_sbagwall_8",50,-9,0],["uns_sbagwall_8",62,-9,0],["uns_sbagwall_8",62,-1,0],["uns_sbagwall_8",62,-4.5,0],["land_uns_signaltower",25,-5,180],["land_uns_army_med",52,10,270],["map_kr_t_mud_mud",40,-17,90],["map_mud_60_10",39,-9,180],["map_mud_60_10",47,-17.2,300],["land_uns_woodpath1",54.3,5,90],["land_uns_woodpath1",46.3,5,90],["land_uns_woodpath1",38.3,5,90],["land_uns_woodpath1",43,10.3,0],["marsden_mat",42.3,8.3,0],["marsden_mat",38.3,8.3,0],["marsden_mat",34.3,8.3,0],["marsden_mat",42.3,12.3,0],["marsden_mat",38.3,12.3,0],["marsden_mat",34.3,12.3,0],["land_tarp_1",37.6,8.8,90],["land_tarp_1",37.6,15.8,90],["marsden_mat",42.3,16.3,0],["marsden_mat",38.3,16.3,0],["marsden_mat",34.3,16.3,0],["land_uns_woodpath1",33,7.7,0],["land_uns_woodpath1",33,15.7,0],["land_uns_woodpath1",48,0,0],["land_uns_woodpath1",48,-8,0],["land_uns_woodpath1",28,14.8,90],["land_uns_woodpath1",20,14.8,90],["land_uns_woodpath1",14.8,14.8,90],["land_uns_woodpath1",17.8,9.8,0],["land_uns_woodpath1",17.8,1.8,0],["land_uns_woodpath1",17.8,-6.2,0],["land_csj_gunpit",5.8,-6.2,90],["land_uns_woodpath1",15.1,-11.2,90],["land_uns_woodpath1",10.1,-12.2,0],["revetment_5",1,-16,350],["revetment_5",6,-15,350],["revetment_5",14,-14,355],["revetment_5",19,-13.5,355],["revetment_5",24,-13.3,0],["revetment_5",29,-13.3,0],["revetment_5",33.5,-12.3,340],["csj_lspkr",15.5,-40.8,180],["csj_lspkr",19.5,-4.8,90],["land_uns_showers",22.5,12,180],["land_uns_latrine",29.5,12,180],["uns_water2",23.5,10,180],["sboard",39,2.5,180],["sboard",35.5,-40.8,180],["land_csjbladder",51.5,-38.3,180],["land_csjbladder",51.5,-36.3,240],["land_csjbladder",49,-38.3,50],["land_csjbladder",50,-36.3,320],["misc_tyreheap",50,-29.3,90],["misc_tyreheap",50,-33.3,0],["land_scntr_open",65,-29.3,180],["land_uns_woodpath1",70.3,-24.3,0],["land_uns_woodpath1",1,-30.3,0],["land_uns_tent3",20,-50.9,0],["land_uns_tent3",10,-50.9,0],["marsden_mat",20,-50.9,180],["marsden_mat",10,-50.9,180],["land_uns_tent3",47,-50.9,0],["marsden_mat",47,-50.9,0],["land_csj_walkplanks",47,-54,270],["land_csj_walkplanks",10,-54,270],["land_csj_walkplanks",20,-54,270],["land_uns_showers",28.5,-54,0],["basin",29,-52.5,270],["basin",28.1,-52.5,270],["basin",27.2,-52.5,270],["basin",26.3,-52.5,270],["land_csj_walkplanks",26,-51.5,0],["land_csj_walkplanks",28,-51.5,0],["land_csj_walkplanks",30,-51.5,0],["land_csj_walkplanks",31.7,-51.8,90],["land_csj_walkplanks",31.7,-53.8,90],["land_uns_latrine",35.5,-54,0],["uns_cot1",45.5,-50.9,0],["uns_cot1",48.5,-50.9,0],["uns_cot1",21.5,-50.9,0],["uns_cot1",18.5,-50.9,0],["uns_cot1",11.5,-50.9,0],["uns_cot1",8.5,-50.9,0],["uns_cot3",34.6,8.8,0],["uns_cot3",36.6,8.8,0],["uns_cot3",38.6,8.8,0],["uns_cot3",40.6,8.8,0],["mapboard",34.6,15.8,270],["foldtable",36.6,14.8,90],["foldtable",36.6,16.8,90],["foldtable",39.6,14.8,90],["foldtable",39.6,16.8,90],["foldchair",37.3,14.3,90],["foldchair",37.3,15.3,90],["foldchair",37.1,16.3,90],["foldchair",37.3,17.3,90],["foldchair",40.3,14.3,90],["foldchair",40.3,15.3,90],["foldchair",40.1,16.3,90],["foldchair",40.3,17.3,90]]; _campRandomObj = []; _campWall = ["map_barbedwire",[-10,30],[100,100,0],[0,2,0,2],[1,0.2],[0,0]]; _campObjInit = [[],[],[],[],[],[],[]]; }; //------------------------------------------------------------------------------------------------------------------------- ---------- Post added at 11:18 AM ---------- Previous post was at 11:13 AM ---------- as you can see the camp has quite a few objects the camp is large with trenchs around the whole camp also with a barbed wire fencing to stop people from just runing in the trenchs there are wooden paths through out all the trenchs plus around the camp a mud dirt road runs through the middle of the camp it has only to entry point from east to west so injoy if any one has any problems getting it to work let me know and ill fiw it not that there should be any thing wrong with it:bounce3: