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Koga1211

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Everything posted by Koga1211

  1. Koga1211

    VF Ladder Addon

    I'm sure this thread is just short of dead, but I can't help my OCD: You have the download links flipped! Armaholics leads to Armed Assault Info, and visa versa. Haha, sorry, had to say it. Can't wait to try this out though, there are indeed waaaay too many locked and in accessible buildings in this game...
  2. Koga1211

    Armaholic - all news and info

    I'm having this problem, started a few days ago. Tried on all browsers, etc.
  3. Koga1211

    Armaholic - all news and info

    I haven't been able to connect to it for like a week. All browsers tried. A friend of mine in another state can connect just fine. (Not that it should matter) Anyone know whats going on? Been using the site for awhile now with no problems, but now suddenly I can't get on there. Just get a connection time out error!
  4. I've tried searching this multiple different ways, so forgive me if this out there somewhere -- I'm trying to find out if there is a way to force my squad mates (and preferably allied units in general) to fire on enemy planes. Generally you might think this is useless, but I have some modded aircraft that fly low and slow, and are easy targets for my infantry. So basically, if you try to give them the plane as a target, they pretty much refuse the order. I guess BIS did this so infantry wouldn't just auto target random jets that were flying around, unless they have an AA man-portable, of course. SO, that said, is there a way, via scripting or otherwise, to force/allow me to tell my infantry to attack it with their guns? Also, if this can work for all infantry not just my squad, that would be even better. Any help would be appreciated....though a solution is preferred! ;) Edit: 33 views and not a single comment so far. If anyone knows how to do this please post, I need it for some missions I'm making. Its pretty much necessary for what I'm doing. Thanks.
  5. Good to know, thanks for the tip. On topic: Using the dowatch/target/fire commands did not work.....they were watching it, and it was being given as a target, but the AI are still refusing the order. (Which of course leads to endless spam of "Target that plane" - "Negative") So I'm back to square one.....I guess I'll continue to dig around, as well as mess with it in the editor some more. Unless anyone has a suggestion as to what other option I have. Some times this game kills me lol.
  6. Thanks for the link, hopefully this will work out. I did try a search for targeting, but as you know that pulls up about 80 some results, which I did go through a couple pages of. Now, looking at those results again, I see that I somehow did miss some thread results that would have worked for me. I apologize for this. Not to make excuses but it was 4 or 5 in the morning and I had been scripting missions all night ;). That said, I'd like to point out that I have found dozens of answers my self through searching, I'm not lazy and I'm not a complete noob. I've only been forced to post a question on the forum a few times now. But everyone has been generally (or sometimes very) helpful, and I'm appreciative of that. :D Keep in mind not everyone is a lazy *bleep* who doesn't know how to use google or a forums search engine. Sometimes people just miss the answer or have an off day haha. And no, this isn't an angry post back haha. Thanks again for the help, like I said, sorry I missed the answers before....though honestly when I saw 82ish results from trying just "target" I was less then convinced I'd find it there. I did look though. P.S. Sorry for the mildly long winded reply, I just don't want anyone to think I am a noob just because of one slip up -_-'........ah forums.
  7. Hi, I'm fairly new to scripting so bare with me, if you would please. I searched for this, I'm sure its out there somewhere but I can't seem to find it, its probably a matter of using the right words. Basically, I'm making a huge mission filled with lots of units fighting all over the place, and I want to set a trigger (two actually) that detects when 80% of the forces, on one side or the other, have been defeated. (Killed, not surrendering) I assume I'd have to use two triggers, for each side, but yeah I just don't know what parameters would work, or if I can even enter percents. Is there a way to do this in percentages? I appreciate any help you can give me. If you do give me a line of script, I'd appreciate it if you could clearly state where the value's actually go, so I don't mess it up. :D
  8. Thank you Kylania! Works now and it shows me everything I need, of course, and now it has been absorbed haha. Thanks for the help.
  9. Pff, I didn't see the patch, thats why. Thanks for the heads up man.
  10. Demo missions are the best, one problem though.....it wont let me load it. It appears to be related to the PMC DLC which I don't have. (.cacharacters_pmc being the file it says is required) Did you add something from the pmc DLC?
  11. Right. Well this is working for me for now, the mission is just two planes, basically a 1 vs 1 dogfight. I'll be doing more complex setups with jets and choppers for other missions though, so this is all good stuff.
  12. Hey, quick question, and I apologize if its stupidly simple, I'm still fairly new to scripting this game. How would I set the height of a jet thats set to be "Flying" at the start of the game? The thing is, while the AI doesn't usually have a problem, when I try to play those kinds of maps with friends we seem to end up crashing right after the map loads. It seems to enjoy putting us at 100 feet above the ground/sea. So basically, is there a way, through the init area of the unit, to set the altitude? I tried Flyinheight, but that didn't work. The only thing I can think of is maybe SetPos? Problem is I'm not really sure how to use that parameter so I can't test it. Any one know of a way? Thanks for your time.
  13. Koga1211

    A2D Editor

    May I make a suggestion? Could you make it so A2D Editor is capable of opening already existing description.ext's? I think this would be very useful. For example, the other day I made a description file, spent some time on it and everything, saved it, and then later realized I wanted to add some more things! So I thought "I guess I'll load it back up with the editor and tweak it here and there", but then realized there was no option to do so! Anyway, just a suggestion, don't know if its possible or whatever, though I don't see why not.
  14. I appreciate all the replies. Waypoints are not an issue at this time, the issue had to do with jumping into jets midflight on MP missions with a mate, it starts you off at a low ALT and by the time its done receiving, one or both of us crash into the ground by the time we get control. I finally managed to solve this problem by using This seems to start us out at around 5000 ALT without fail, so no more lame crashes. I'm not sure I need that "(getpos this select 2)" but it was in the code I copied from somewhere else, so I left it there lol. I may eventually need to figure out the waypoint portion, so the replies related to that are still helpful. Thanks again all, the posts helped me figure it out either way :) Nice. I'm sure I'll just happen to run into this problem my self, on some of my other projects. At least I'll get to laugh at a problem for a change. EDIT: Also, about spawning them via init.sqf, thanks for clarifying this. At the moment my skills with creating init.sqf's are limited at best, but more importantly, I'm using lots of custom units/vehicles, and while I've been able to find some of their class names, the majority have been, so far, impossible to find. So that makes any tricks like that a bit difficult.
  15. So with either version, how would I go about doing that? I use a marker or? In otherwords, where do I place the code? Appreciate both your posts! Thanks again!
  16. Out of curiosity, are either of you using 1.55 Combined Ops? I saw people on another heli related addon talking about how, supposedly, the patch messed up some things with the way choppers land and behave in general.
  17. Hey quick (hopefully) question: Does anyone know if its possible to have multiple ammo types for the artillery? I know you can change bullet type in the MON_artillery_add.sqf but if I'm not mistake I can only select one right? And all arty/mortars will then fire that round, right? What I'd like to do is make it so, say, one mortar is firing HE one is firing WP, meanwhile I can have artillery firing off actual arty rounds. Is there a way to do this? Addendum: I just now tried editing the MON_artillery_add.sqf, changed the bullet type to ARTY_Sh_122_WP, loaded up the test mission, and.....still no WP rounds. Tried different types of WP rounds, etc. I'm now slightly more confused....any help on this would be appreciated. I'm still new to coding ArmA 2 so I'm learning as I go here, I guess. Edit: Ok this part is working, I apparently needed to add a "6" after in null=this area. Unfortunately in the test the AI is firing the actual arty rounds from the static arty, so I get FRAG rounds plus WP, lol. Still trying to figure out if there is a way t make my first question possible. Edit2: That seems to be working sparatically though....sometimes it fires the WP round, other times its just the regular ammo....
  18. The units are linked to the Mi-8, so it shouldn't be that. I'll try it with the USMC, I'll report back when I can.
  19. Bit of a problem here, when I use a MEDVAC type chopper and group it with an assault type chopper and call in the support, the MEDVAC lands (or tries to, he seems to try and land with too much speed and forward velocity) but when it does land, or crashes, the AH lands too and the pilots get out...:confused: If I use a ground vehicle for the MEDVAC bit, the AH stays in the air and provides cover, and doesn't try to land. So.....any ideas? Also, the pilots of the MEDVAC also get out if they land, is that part normal? Any help would be appreciated =\. Also any tips on getting the chopper to land like a normal "person"? If there's a way. I'm using the Mi-8 Russian MEDVAC Chopper, and KA-52 for support, though I tried using the Hind-E as well. I'm grouping them together with the medvac as lead, putting a support marker next to where they're parked, and thats pretty much it. Correct, yes? Its driving me a bid mad because it takes the Vodnik forever to get to me, so I'd prefer the chopper, obviously.
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