Koga1211
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I'm sure this thread is just short of dead, but I can't help my OCD: You have the download links flipped! Armaholics leads to Armed Assault Info, and visa versa. Haha, sorry, had to say it. Can't wait to try this out though, there are indeed waaaay too many locked and in accessible buildings in this game...
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Armaholic - all news and info
Koga1211 replied to Pvt.mcdonald's topic in ARMA 2 & OA - SQUADS AND FANPAGES
I'm having this problem, started a few days ago. Tried on all browsers, etc. -
Armaholic - all news and info
Koga1211 replied to Pvt.mcdonald's topic in ARMA 2 & OA - SQUADS AND FANPAGES
I haven't been able to connect to it for like a week. All browsers tried. A friend of mine in another state can connect just fine. (Not that it should matter) Anyone know whats going on? Been using the site for awhile now with no problems, but now suddenly I can't get on there. Just get a connection time out error! -
Can I force infantry to target planes?
Koga1211 replied to Koga1211's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Good to know, thanks for the tip. On topic: Using the dowatch/target/fire commands did not work.....they were watching it, and it was being given as a target, but the AI are still refusing the order. (Which of course leads to endless spam of "Target that plane" - "Negative") So I'm back to square one.....I guess I'll continue to dig around, as well as mess with it in the editor some more. Unless anyone has a suggestion as to what other option I have. Some times this game kills me lol. -
Can I force infantry to target planes?
Koga1211 replied to Koga1211's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Thanks for the link, hopefully this will work out. I did try a search for targeting, but as you know that pulls up about 80 some results, which I did go through a couple pages of. Now, looking at those results again, I see that I somehow did miss some thread results that would have worked for me. I apologize for this. Not to make excuses but it was 4 or 5 in the morning and I had been scripting missions all night ;). That said, I'd like to point out that I have found dozens of answers my self through searching, I'm not lazy and I'm not a complete noob. I've only been forced to post a question on the forum a few times now. But everyone has been generally (or sometimes very) helpful, and I'm appreciative of that. :D Keep in mind not everyone is a lazy *bleep* who doesn't know how to use google or a forums search engine. Sometimes people just miss the answer or have an off day haha. And no, this isn't an angry post back haha. Thanks again for the help, like I said, sorry I missed the answers before....though honestly when I saw 82ish results from trying just "target" I was less then convinced I'd find it there. I did look though. P.S. Sorry for the mildly long winded reply, I just don't want anyone to think I am a noob just because of one slip up -_-'........ah forums. -
Can I force infantry to target planes?
Koga1211 posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
I've tried searching this multiple different ways, so forgive me if this out there somewhere -- I'm trying to find out if there is a way to force my squad mates (and preferably allied units in general) to fire on enemy planes. Generally you might think this is useless, but I have some modded aircraft that fly low and slow, and are easy targets for my infantry. So basically, if you try to give them the plane as a target, they pretty much refuse the order. I guess BIS did this so infantry wouldn't just auto target random jets that were flying around, unless they have an AA man-portable, of course. SO, that said, is there a way, via scripting or otherwise, to force/allow me to tell my infantry to attack it with their guns? Also, if this can work for all infantry not just my squad, that would be even better. Any help would be appreciated....though a solution is preferred! ;) Edit: 33 views and not a single comment so far. If anyone knows how to do this please post, I need it for some missions I'm making. Its pretty much necessary for what I'm doing. Thanks. -
Trigger - End at X percent dead?
Koga1211 replied to Koga1211's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you Kylania! Works now and it shows me everything I need, of course, and now it has been absorbed haha. Thanks for the help. -
Trigger - End at X percent dead?
Koga1211 replied to Koga1211's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Pff, I didn't see the patch, thats why. Thanks for the heads up man. -
Trigger - End at X percent dead?
Koga1211 replied to Koga1211's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Demo missions are the best, one problem though.....it wont let me load it. It appears to be related to the PMC DLC which I don't have. (.cacharacters_pmc being the file it says is required) Did you add something from the pmc DLC? -
Trigger - End at X percent dead?
Koga1211 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi, I'm fairly new to scripting so bare with me, if you would please. I searched for this, I'm sure its out there somewhere but I can't seem to find it, its probably a matter of using the right words. Basically, I'm making a huge mission filled with lots of units fighting all over the place, and I want to set a trigger (two actually) that detects when 80% of the forces, on one side or the other, have been defeated. (Killed, not surrendering) I assume I'd have to use two triggers, for each side, but yeah I just don't know what parameters would work, or if I can even enter percents. Is there a way to do this in percentages? I appreciate any help you can give me. If you do give me a line of script, I'd appreciate it if you could clearly state where the value's actually go, so I don't mess it up. :D -
Air Plane Spawn height?
Koga1211 replied to Koga1211's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Right. Well this is working for me for now, the mission is just two planes, basically a 1 vs 1 dogfight. I'll be doing more complex setups with jets and choppers for other missions though, so this is all good stuff. -
May I make a suggestion? Could you make it so A2D Editor is capable of opening already existing description.ext's? I think this would be very useful. For example, the other day I made a description file, spent some time on it and everything, saved it, and then later realized I wanted to add some more things! So I thought "I guess I'll load it back up with the editor and tweak it here and there", but then realized there was no option to do so! Anyway, just a suggestion, don't know if its possible or whatever, though I don't see why not.
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Air Plane Spawn height?
Koga1211 replied to Koga1211's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I appreciate all the replies. Waypoints are not an issue at this time, the issue had to do with jumping into jets midflight on MP missions with a mate, it starts you off at a low ALT and by the time its done receiving, one or both of us crash into the ground by the time we get control. I finally managed to solve this problem by using This seems to start us out at around 5000 ALT without fail, so no more lame crashes. I'm not sure I need that "(getpos this select 2)" but it was in the code I copied from somewhere else, so I left it there lol. I may eventually need to figure out the waypoint portion, so the replies related to that are still helpful. Thanks again all, the posts helped me figure it out either way :) Nice. I'm sure I'll just happen to run into this problem my self, on some of my other projects. At least I'll get to laugh at a problem for a change. EDIT: Also, about spawning them via init.sqf, thanks for clarifying this. At the moment my skills with creating init.sqf's are limited at best, but more importantly, I'm using lots of custom units/vehicles, and while I've been able to find some of their class names, the majority have been, so far, impossible to find. So that makes any tricks like that a bit difficult. -
Air Plane Spawn height?
Koga1211 replied to Koga1211's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
So with either version, how would I go about doing that? I use a marker or? In otherwords, where do I place the code? Appreciate both your posts! Thanks again! -
Hey, quick question, and I apologize if its stupidly simple, I'm still fairly new to scripting this game. How would I set the height of a jet thats set to be "Flying" at the start of the game? The thing is, while the AI doesn't usually have a problem, when I try to play those kinds of maps with friends we seem to end up crashing right after the map loads. It seems to enjoy putting us at 100 feet above the ground/sea. So basically, is there a way, through the init area of the unit, to set the altitude? I tried Flyinheight, but that didn't work. The only thing I can think of is maybe SetPos? Problem is I'm not really sure how to use that parameter so I can't test it. Any one know of a way? Thanks for your time.