Dr. Madlove
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10 GoodAbout Dr. Madlove
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Thanks for everything, I've bothered you enough for today. Cheers!
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Thank you Myke, I feel like giving you some gold or sweetmeats or something! Even if you don't find a solution I should be fine with the gunner having the missiles. Something else- you might have noticed my gunner doesn't show up where he should, the game seems to think he is part of â€cargo", because the cargo LOD is used when playing as the gunner. Do you have a solution? Thanks for everything you're doing for me!
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Oops, sorry. Give ten minutes to upload ---------- Post added at 04:55 PM ---------- Previous post was at 04:33 PM ---------- Senduit.com tells me their having technical difficulties, anywhere else I can upload my .rar file to? Thank you for all the effort you're going through too help a fool! ---------- Post added at 05:12 PM ---------- Previous post was at 04:55 PM ---------- Ok, it's on http://www.filedropper.com/slgvociferator now, have a look please. Thank you ever so much:bounce3:
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Ok, the files should be under http://h1.ripway.com/Bistromath/ , I hope I got this file hoster thing under hand, see if you can download them. Thanks for all your help!
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Thanks Myke, I'll have uploaded within half an hour. O yes, it's a helicopter based vehicle, does that make a difference?
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Thanks Myke, I'll take a look. ---------- Post added at 02:17 PM ---------- Previous post was at 01:44 PM ---------- No go, the GLT missiles also don't show before firing, so I guess it's model related. Can anyone supply a list of requirements for proxies in O2? Thanks
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I replaced my proxies and also replaced all instances of my custom missiles with your sidewinder .p3d(to eliminate my missile as the problem) but they still simply spawn from the proxy positions, they don't show beforehand. Is there an error in my config?
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Hi all I'm trying to implement proxy weapons in my model, but I seem to be fighting a losing battle. At first my proxy weapon simply spawned in the centre of my vehicle. After a bit of twiddling I got them to show on the wing, but they still spawned from the centre of the vehicle. After more modifications I got them to fire from the correct positions on the wings, but then they fail to show before firing-they simply spawn out of thin air. I must be making some silly mistake, but I can't get it fixed. Anyone's help will be appreciated. Here are the relevant bits from my config: I have my two "AGM65" proxies in every single LOD by now and "autocenter=0" in all LODS as well. If someone doesn't help me soon I fear I might go mad. Thank you
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User animations in cockpit and rotordive
Dr. Madlove posted a topic in ARMA 2 & OA : MODELLING - (O2)
Hi I'm having some trouble with a user animation and the rotor dive anims. The user animation is a screen that the pilot can flip up and down inside the cockpit. The ActionMenu pop-up doesn't appear while seated inside the vehicle, though it does work when I'm standing outside of the vehicle next to my userAction memoryPoint. As for my "rotors", they tilt fine inside O2 but do nothing in-game. Am I using the wrong 'source' or something? Here are my configs: And the Model.cfg: Any help will be most appreciated Thank you -
Basic helicopter config.cpp
Dr. Madlove replied to Dr. Madlove's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
I managed to get it working! Here is my basic config.cpp for helicopters: You might also notice that the config was written by someone(or some program?) named "konyo". I have no idea who he/she is but I'm very grateful that their config.cpp was available to steal use. Thanks to all who helped! -
Basic helicopter config.cpp
Dr. Madlove replied to Dr. Madlove's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Thanks for the help, I should be able to figure it out now:) ---------- Post added at 05:40 PM ---------- Previous post was at 03:42 PM ---------- I'm afraid the config-everything link that pufu posted is a bit daunting at the moment, can anyone post a simple config.cpp for helicopter x? I've put all that effort into my model and don't want to abandon it because of the config.cpp! Any help will be met with flowers and sweetmeats Thanks -
Basic helicopter config.cpp
Dr. Madlove posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Hi I'm trying to make a gunship addon for OA, and all was going well until I reached the config.cpp. Now, I understand the basic principal of inheriting properties from existing classes and configuring the parametres for your own addon, but I can't seem to get it working. I have no idea where I should be inheriting from, and my config.cpp's usually result in a "bad vehicle type" error. Is there a basic "helicopter" to inherit from, and what would that config.cpp look like? I'd appreciate an example config for a standard helicopter with a turret and some missiles, and how to place the gunner and pilot. I will be eternally gratefull to anyone who can help me. Thank you P.S. I only have Operation Arrowhead