Zardok
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Everything posted by Zardok
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- Stories about his private life - Flamewars against the admins - Flamewars against users who "stole his addons" - Behaving like a diva and making a huge fuzz about his addon making - Many other things
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Well to be honest, if the F/A-18 is the same "quality" as the MiG-21 was...
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Project Reality - WIP Discussion
Zardok replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Who cares about Project Reality. I prefer mods that actually deliver new content, like the CLSA or RACS mod, and not only a few reskins or subvariants of vehicles that are already ingame. If Project Reality would have kept quiet until their release, and just said "look this is what we have, maybe youll like it, maybe you dont" all would have been well. But this incredible amount of talk, about "saving ArmA" about delivering "a new level of gameplay", without having really anything to SHOW, except three screenshots of vehicles already ingame....Sorry but again: Who cares? -
List of "Armed Assault 1" addons that work in "ArmA II" as well
Zardok replied to Dr. Horrible's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yes it is. I too have no idea what the "&&"-signs do, but I understand the terms "animationphase" (something is ANIMATED, like, the fucking plane for example) and "Vtolon" (uhh....maybe VTOL on....??). You see? Use youre brain-thing a bit and everything is understandable. ;) -
List of "Armed Assault 1" addons that work in "ArmA II" as well
Zardok replied to Dr. Horrible's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
The "computer language" used in the OFPs and ArmAs config files is just plain "english". I dont no any programming language myself, but if it says in a config "speed: 500" I know it means said addon goes 500.... -
List of "Armed Assault 1" addons that work in "ArmA II" as well
Zardok replied to Dr. Horrible's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Stop begging and get into it yourself. Use cpbo or the old unpbo from OFP to unpack the .pbo, look into the config.bin file or the scripts directory and start checking stuff out. People like you who have 2352390523590 posts in the request thread should really start to get into addon-making themselves. They obviously have the time for it. Ontopic: In the config there are just the different kinds of "typ: rotation"-animations, which in OFP and ArmA define all kinds of animations, from minigun-gunbarrels to the rising SCUD-Launcher. Here they control the transformation. In the script-directoy I found this: It checks for VTOL on / off, and somewhere there ArmA II must interpret things differently then ArmA I did. -
Aircraft Compilation
Zardok replied to JuggernautOfWar's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
http://www.armaholic.com/datas/users/c8cf35cf8a23_4.jpg -
Star Wars Stormtrooper
Zardok replied to mcruppert's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
The TIE-Fighter are about finished, but the author is waiting for McRuppert to release his TIE-pilot. I know its not the most intelligent thing because now TWO addons are hanging in the air but what can you do. -
ArmA1 F-22 Conversion (Personal Use)
Zardok replied to nes4day's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Doenst the F-22 work just fine in ArmA II, only without a pilot? (Which is a 5-second-config-tweak, or a 5-second-init-line-tweak) -
Free DLC: Lingor Units for Arma 2/OA
Zardok replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Was disappointed by that too, I expected them to wear the little "head-sets" with cameraslike in the movie.:D -
Star Wars Stormtrooper
Zardok replied to mcruppert's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
That is NOT his newest post ;) http://forums.bistudio.com/showpost.php?p=1777956&postcount=581 -
ARMA2 : FMP - FullMetalPanic Addon -
Zardok replied to sagarasousuke's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hah you removed your "ArmA Mech Mod" signature :D Given up ;) -
ARMA2 : FMP - FullMetalPanic Addon -
Zardok replied to sagarasousuke's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
All your posts were "I want that and that and that and can you do that as well...." AND NOT A SINGLE "THANK YOU". So go fuck yourself -
Project Reality - WIP Discussion
Zardok replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I did check the first post...And it seems there are hardly any new vehicles in it. All just variants and reskins of existing stuff. Dont know what all the Fuzz is about this mod (Vote for upcoming mod of the year etc.) when there isnt any really new content. -
Project Reality - WIP Discussion
Zardok replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
What kinds of new vehicles are in this mod? I dont mean reskins and variants. -
ARMA2 [FMP] FullMetalPanic Addon Relase
Zardok replied to sagarasousuke's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Many, many thanks! One of the most creative addon so far, certainly something different for a change -
Just shut up ;) bwph4273 has made one of the most detailed (if not most detailed) AND unusual planes so far, the little BD-5J jet. He could do Starship Enterprise as far as Im concerned, no matter what, you can expect one of the best looking and thought-through addons.
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Police Department - Zargadab (WIP)
Zardok replied to maxjoiner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hm sorry but I think the textures still need some work. The police logo is waaay too large, you can see it must have been enlarged from a smaller version. But the black and white basework is very tidy indeed. -
Kage I have to agree with you. Unfortunatly both the "open" RPG-Server (Zargabad Life or something) and the "closed" RPG-Server (City-Life) are runned by douchebags. On Zargabad Life you have deathmatching admins who ignore any rules and kick you if you are able to kill them. And on City-Life the community is just incredibly "stiff". No questions are answered by anyone, you will be ignored as a newbie, you cant really discuss something because whithin seconds you get banned... I miss the old times in Sahrani Life and Chernarus Life :(
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I am german and I am NOT offended by these symbols. Dont think the "german community" has any problems with them, for historical accuracy they are in fact very much prefered. The people who have problems with them also wish "Happy Holidays" instead of "Merry Christmas" :rolleyes:
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Jungle Wars: Island of Lingor
Zardok replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sorry, new cars are nice and all, but at the moment I think a quick bug fix for the sound- and grassbug would be appreciated far more. These bugs are a real funkiller at the moment, and are ruining the otherwise great island :-( -
Please assign the barrel of the M8 Greyhound correctly as a part of the turret. At the moment its immobile while the turret rotates. http://s13.directupload.net/images/101222/wqu6k97r.jpg
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Im sorry, but I downloaded it, replaced the old maxxpro.pbo, but still I have the "milky" windows. :confused:
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Diplomacy mod (If possible)
Zardok replied to Whiteraven's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Nope something like this wont fit into the game at all. The RTS-mode is already very cumbersome. -
Uh I dont think its neccesary to give us an update on every step you make ;) "Now I turning the PC on" "Its on now...Yeah its working" "Now Im inserting the ArmA II DVD" "Now its finished installing...Lets put Arrowhead in" ...