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Zardok

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About Zardok

  • Rank
    Lance Corporal
  1. - Stories about his private life - Flamewars against the admins - Flamewars against users who "stole his addons" - Behaving like a diva and making a huge fuzz about his addon making - Many other things
  2. Zardok

    Project RACS

    Well to be honest, if the F/A-18 is the same "quality" as the MiG-21 was...
  3. Who cares about Project Reality. I prefer mods that actually deliver new content, like the CLSA or RACS mod, and not only a few reskins or subvariants of vehicles that are already ingame. If Project Reality would have kept quiet until their release, and just said "look this is what we have, maybe youll like it, maybe you dont" all would have been well. But this incredible amount of talk, about "saving ArmA" about delivering "a new level of gameplay", without having really anything to SHOW, except three screenshots of vehicles already ingame....Sorry but again: Who cares?
  4. Yes it is. I too have no idea what the "&&"-signs do, but I understand the terms "animationphase" (something is ANIMATED, like, the fucking plane for example) and "Vtolon" (uhh....maybe VTOL on....??). You see? Use youre brain-thing a bit and everything is understandable. ;)
  5. The "computer language" used in the OFPs and ArmAs config files is just plain "english". I dont no any programming language myself, but if it says in a config "speed: 500" I know it means said addon goes 500....
  6. Stop begging and get into it yourself. Use cpbo or the old unpbo from OFP to unpack the .pbo, look into the config.bin file or the scripts directory and start checking stuff out. People like you who have 2352390523590 posts in the request thread should really start to get into addon-making themselves. They obviously have the time for it. Ontopic: In the config there are just the different kinds of "typ: rotation"-animations, which in OFP and ArmA define all kinds of animations, from minigun-gunbarrels to the rising SCUD-Launcher. Here they control the transformation. In the script-directoy I found this: It checks for VTOL on / off, and somewhere there ArmA II must interpret things differently then ArmA I did.
  7. Zardok

    Aircraft Compilation

    http://www.armaholic.com/datas/users/c8cf35cf8a23_4.jpg
  8. The TIE-Fighter are about finished, but the author is waiting for McRuppert to release his TIE-pilot. I know its not the most intelligent thing because now TWO addons are hanging in the air but what can you do.
  9. Doenst the F-22 work just fine in ArmA II, only without a pilot? (Which is a 5-second-config-tweak, or a 5-second-init-line-tweak)
  10. Was disappointed by that too, I expected them to wear the little "head-sets" with cameraslike in the movie.:D
  11. That is NOT his newest post ;) http://forums.bistudio.com/showpost.php?p=1777956&postcount=581
  12. Hah you removed your "ArmA Mech Mod" signature :D Given up ;)
  13. All your posts were "I want that and that and that and can you do that as well...." AND NOT A SINGLE "THANK YOU". So go fuck yourself
  14. I did check the first post...And it seems there are hardly any new vehicles in it. All just variants and reskins of existing stuff. Dont know what all the Fuzz is about this mod (Vote for upcoming mod of the year etc.) when there isnt any really new content.
  15. What kinds of new vehicles are in this mod? I dont mean reskins and variants.
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