animalshadow
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COOP 20 Push It To The Limit
animalshadow replied to animalshadow's topic in ARMA 2 & OA - USER MISSIONS
Ok. I'll try :) -
Push It To The Limit TOV7WxwxDVI Mission name: Push It To The Limit. Map: Utes. Date/Time: Oct.7.2011 0500. Weather: Clear Sky. Sides: BLUFOR: 20(USMC Force Recon Platoon). OPFOR: ChDKZ. About: Chernarus is at war, unknown people used this situation and stole 2 SCUD Lauchers from CDF rocket base. Few hours later those SCUDs were spotted on Utes island. USMC HQ in this region received an approve for search and destroy operation. USMC HQ sends Force Recon Platoon from USS Khe Sanh to deal with this thread. Tasks: Structure: Recommendations: Requirements: ARMA2CO. ACE. ACRE(Optional). Download: Multiupload: - Push It To The Limit Co-20 (@) Armaholic mirror: - Push It To The Limit Co-20 (@) CREDITS:
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COOP 20 Push It To The Limit
animalshadow replied to animalshadow's topic in ARMA 2 & OA - USER MISSIONS
Thanks. No it will not work without ACE, cause this mission is using stuff from ACE like HuntIR,Rucks,Wirecutter and etc. ;) -
DaMan3, Thanks ;) Sorry, but without ACE it's not possible, cause they can give: *Wounding system. *One use launchers. *Huge arsenal of weapons. *Weight and etc. alpha-kilo, Thanks ;) bakzz, It was a part of your job too ;) Thanks for helping. Shadow.D. ^BOB^, Thanks ;) I'll think about M16 magazins. I'll keep in mind your thoughts about bunkers, thanks. Yeah BMPs can give a lot of troubles in the open ground. Thanks for info about friendly sides within DAC, i'll do it in 1.04 version.
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Who Dares Wins Mission name: Bravo Two Zero Map: Takistan Date/Time: Jan.22.1991 0620 Weather: Random. Sides: BLUFOR: 8(Patrol Bravo Two Zero). OPFOR: TK Army/Militia. About: In January 1991, during the prelude to the Coalition ground invasion of Iraq, B Squadron 22 SAS were stationed at a forward operating base in Saudi Arabia. The Squadron provided a number of long-range, similarly tasked teams deep into Iraq including three eight man patrols; Bravo One Zero, Bravo Two Zero and Bravo Three Zero. Asher lists one of the three patrols as Bravo One Niner, though it is not clear whether this is one of the same three listed by Ryan. This mission refers to the Bravo Two Zero patrol. Background: Bravo Two Zero Tasks: Recommendations: !ATTENTION! Mission is based on real Bravo Two Zero, except OPFOR and place :) Multiupload: - Bravo Two Zero Co-08 (@) Armaholic mirror: - Bravo Two Zero Co-08 (@) Requirements: ARMA2CO ACE(Last version) ARMA2 British Armed Forces(Optional) ACRE(Optional) - for more realism. Changelog: CREDITS:
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Hi! I'm glad that you loved main idea :) Maybe a have to write something like a start-up guide or something like that, cause: 1.Gear: I was trying to give all what B-2-0 really had and I know that's weight is high, so recommendation is to drop all gear what you think is not suitable for you. Our squad at start drops all that gear, so we all have about 20-25 kg, that's OK for fast and long movement. 2.Time before first contact: I recommend to move to the closest town or village to take transport, that what our squad usually do :) That's simplifies your tasks :) 3.PRC-119 is on Andy McNab's back only cause he really had one. But we used it later to communicate with each other when we stole enemy car. 4. It's not necessary to complete all objective, just 1 is ok, after that you can leave area. You can do what you want, I mean: You have task, you have gear and everything is up to you. For our squad it takes about 2-3 hours to complete this mission. Sorry, but sat cam is not possible :( Main idea is to keep it as close as it possible to real situation B-2-0 had.
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Oh...thanks. But i was trying not to use 3rd party addons except ACE(a lot of gameplay is based on it). Maybe ill do a second version with some of SAS mod.
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What do you mean - "Village people"? If you meant faces, so they are custom, cause I don't think there are any real photos of B-2-0.
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Friends, colleagues, allies and contenders! ;) We, the international team of players who, as of organizers of one of the most significant competitions in virtual world since 2001, are glad to declare forthcoming start of the New European Combat League, Season 2010-2011. A quarter of year of laborious work, 20 dynamical maps in traditional European Combat League style loved by many, An original site and clear Game rules are the base of our work. More than 20 teams, more than 100 players from different countries of different age and vital aspirations will converge in fight for the right to be called as the next champions of ECL. Opening of competitions and the first games, according to the confirmed schedule, will start the 8th of November 2010. We still invite the team's representatives to register their clan in the site and ask the already registered teams to fill team lists of players. Last registration day is planned for the 1st of November of current year. We wish everyone a good playtime and high emotions, and of course Good Luck and Have Fun You All! Play fair and never recede from the planned purpose. Yours faithfully, ECL 200X Administration. Always working for you. vFGUswKYFqo
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Friends, colleagues, allies and contenders! We, the international team of players who, as of organizers of one of the most significant competitions in virtual world since 2001, are glad to declare forthcoming start of the New ECL Ladder. So, we're ready to present "COME BACK LADDER"! Main Features: 1) Free schedule system - play anytime with anyone you wish on map of your choice (one team challange per week limit) 2) Variety of game modes - from popular CTFs and C&Hs to those that require even more teamwork such as VIP or Flagbomb (reversed, explosive CTF) 3) Optional Mobile HQ 4) Limited vehicle respawns 5) Weapon selection - finally you can customize your loadout regarding magazines and grenades depending on the class of your choice 6) Very small to medium sized maps with up to 12 playable slots (4vs4 is minimum) Maps features: -> New respawn system - you are immediately respawned to your base and wait via weapon selection dialog. Spying on enemy when being dead (so-called ghosting) is no longer possible. -> Weapon selection - should map maker give one a wider choice of pain delivery, you may choose which gun to take after each death and in the beginning. The weapon selection dialog looks nearly the same as in old ECL apart from a small map in the top right corner which can be used as regular map (RMB to move around), giving you elementary map overview while waiting for your turn -> No GPS available - you can no longer see where your enemies, teammates nor yourself is on the map. It's up to your own skills to determine this. -> Advanced vehicle respawn script - the vehicles left alone will usually respawn slower or not at all upon map maker's choice. It will provide both advantages and disadvantages for the user. Typical respawn time of left vehicle is approx 50%-150% longer than in case it is destroyed. Use this to your advantage! -> No vehicles at the flag - get your own! -> Spawn protection - you are not allowed to kill players in their spawn area. For a single shot you are penaltized with 3 minute freeze down at your respawn area. Think twice before shooting. Spawn zones are fixed and moderately-well marked ingame to avoid excessive "spawn-camping". On the other hand they are perfectly marked on the map. -> Results system - bottom-right corner serves you with up-to-date (updated every 5 seconds) stats on the current match - see who controls which flag. -> New message system - you may no longer receive the most important information about your enemies (when they take the flag for instance or capture your or their primary flag in C&H). However, if flagtouches are enabled, you may see in the score (still with possible 5 second delay) overlay. Current Map List: LMS Takedown VIP Prowler VIP Mine FB Overdose C&H Ghost Division C&H Bogie COMBI Crime CTF Prod Rules: All general rules apply to this competition apart from: I. TEAM-SIZE REQUIREMENTS Each team participating in the league must have at least 5 members signed up in order to carry out all matches in the season. The matches shall be played with at least 4 players on each side (4v4). Mercenaries from other teams are possible, however, must be stated along with their game-ids in the match confirmation post. II. ADDON REQUIREMENTS No addon pack shall be used during the official match. III. APPLYING FOR THE LEAGUE Apply in ECL Events. IV. MATCH ARRANGEMENT Each team possess a right to challenge any team in the league throughout the whole season. However, a match with the same team can only be played once a week. For a match to be commenced, one has to post up a challenge in this forums sections with a template available. Arrangements outside of forums are welcome, however, final confirmation of the play has to be recorded in the forums. V. GAMEPLAY A match consists of two rounds played on the same map that has been agreed by both sides. Each round lasts 30 minutes. The maps are based on 5 main gametypes. Regular CTFs and FBs (being reversed CTF) results are counted only with flagcaps, meaning the flagtouches will not decide the winner. COMBI maps will account the flagtouches. C&H and VIP maps are won by holding on the flags for longer period of time than the enemy. For each victory a team gains 3 points, for a draw - 1 point. Losing a match does not cost any points. VI. ILLEGAL ACTIONS Any form of cheating and excessive bug abuse will result as a forfeit for that team. Upon special request, an independent referee, being part of ECL staff, may be brought in to overwatch the game.