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ETBSmorgan

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Everything posted by ETBSmorgan

  1. With arma3sync you have two choice. First you take your addons on armaholic, second you sync arma3sync with a server. Wiki for arma3sync: http://www.sonsofexiled.fr/wiki/index.php/ArmA3Sync_Wiki_English
  2. Take arma3sync, take the mod on armaholic or steam workshit put them where you want and enjoy.
  3. ETBSmorgan

    Bohemia on the right way with Arma 3?

    Totally agree Back to arma 2 today and big surprise, arma 2 on my mechanical hard drive launch faster than arma 3 on my SSD...
  4. ETBSmorgan

    Patch 1.24 (Bootcamp Update) Feedback

    Why the loadout editor aren't in the mission editor ? Why the launcher doesn't recognize the mod download without steam workshit ? What is the interest to have a tutorial mission after the game has been out since 1 year ? But hopefully the community his here for doing the job. -You want an loadout editor use LEA. -You want a launcher use arma3sync. A useless update made by useless developer.
  5. Why in your mod you use a random position. Why you don't let the mission maker choose the jump position ?
  6. Hi, i have a problem with the CBA. With only CBA when I use the parachute if i hit the floor fast (>50 km/h) i explose, without the CBA it s works.
  7. ETBSmorgan

    Vcom AI V2.0 - AI Overhaul

    For a patrol I use waypoints with this parameters: slow speed and careless behavior. But with this script they patrol with the gun ready to fire (on the shoulder). So in the "AIBEHAVIOR1.fsm" i have change the safe behavior in careless because the script override the behaviour in the waypoint.
  8. ETBSmorgan

    Vcom AI V2.0 - AI Overhaul

    Yea it's the problem, for me the soldiers must patrol with their rifles in lower position.
  9. ETBSmorgan

    Vcom AI V2.0 - AI Overhaul

    @ KaneSvK : What is your sound mod please ? @Genesis92x : The IA behavior by default is safe, it's a problem for a patrol, why not "careless" ?
  10. ETBSmorgan

    TMR Modular Realism

    Using - Taw viewdistance and the TMR Breaks - Taw viewdistance, the setting menu of this mod doesnt appear in the action menu. Edit: Sry it's the taw viewdistance that is broken.
  11. ETBSmorgan

    TMR Modular Realism

    Thanks for this amazing mod but I have a problem, I cant use the taw_viewdistance with your mod.
  12. ETBSmorgan

    Development Blog & Reveals

    The only plane will be the L159 ? Seriously ? Bis became an editor like Dice and the others...
  13. Story: We have been informed that they have a big Black Market Arms in the Chernarus. You and your teammates will be inserted behind the enemy lines in the night. Your mission is to take a computer and to destroy the black market. Thanks to: Monsada for the Urban Patrol script Mon [s.o.E] Major_Shepard for his loadout editor The people who have made the add-ons that i have use for this mission. Required addons: Advanced Combat Environment 2 OA - Core http://www.armaholic.com/page.php?id=12155 Advanced Combat Environment 2 OA - Extra http://www.armaholic.com/page.php?id=12158 Download link Armaholic link : http://www.armaholic.com/page.php?id=16083 Changelog: New version v0.2: Changelog: -Bug with the extraction chopper corrected
  14. Sorry we are a french team who play every week with some french team and in this team some guys have a very bad connection, int the french community all the team that i knows use the stable version. Furthermore i like Addon sync and i dislike six updater.
  15. ETBSmorgan

    Army of the Czech Republic DLC

    Without lite version it will also a big problem for the server.
  16. What version of ACRE is compatible with the last arma patch (1.62 ) please ?
  17. ETBSmorgan

    co20 =GiFr= The patrol

    This mission work only with ACE. New version, first post updated. ---------- Post added at 10:07 AM ---------- Previous post was at 09:56 AM ---------- I try to change the co20 =GiFr= by co 26 [s.o.E] in the title but i don't success, if a moderator can do it, thanks.
  18. [s.o.E] The Patrol by ETBSmorgan Story: Hello guys, today we will patrolling in the area of Tora Bora. We want to know if the Takistans Rebels are back, so have a look in the four villages, check all the houses and see if they're not hiding some ammo-boxes. If you see some Takistans Rebels you must neutralize them. For this mission we will use three MaxxPros. Some mines still near the road but the roads are safe. Everything you need are inside the MaxxPros. Good luck Guys Installation: Extract the .pbo file(s) to your ArmA2 Operation Arrowhead\MPMissions folder. Notes: They haven't a task validation in the briefing, so go to a new village when you think that the village where you are is clear. They haven't an endmission too Credits & thanks: Tophe for the Random House Patrol Script Kronzky for the Urban Patrol script www.cfr-arma.net for their help Major_Shepard for his amazing tool, L.E.A The people who have made the add-ons that i have use for this mission. Download link Required addons Advanced Combat Environment 2 OA - Core Advanced Combat Environment 2 OA - Extra Tora Bora Changelog: v0.1: -GiFr changed in S.o.E (We have left the gifr team and we have created the sons of exiled team ) -Fixed some bugs -Removed the addons Maxxpro
  19. I try to change the =GiFr= by [s.o.E] in the title but i don't success, if a moderator can do it, thanks.
  20. [s.oE] Operation "coup de poing" by ETBSmorgan Description: You are a member of the Delta Force. You begin in a blackhawk, you will be drop (in fast rope) in a street. You must find a Warlord (he has a gold AK) who is hiding in the orange area. Installation: Extract the .pbo file(s) to your ArmA2 Operation Arrowhead\MPMissions folder. Notes: It's an intense Urban Warfare mission, be careful with the civilian. Changelog: v0.3 -Changed =GiFr= in [s.o.E], (we have left the =GiFr= team) -Fixed some bugs -RH loadout deleted (Use LEA if you want a custom loadout) -New evacuation v0.2 -addons TF 86 and RH mk18 removed -Less IA -Lot of bug fix -Soundtrack is now in English Credits & thanks: Tophe for the Random House Patrol Script Kronzky for the Urban Patrol script Major_Shepard for the playerinit.sqf,init.sqf The people who have made the add-ons that i have use for this mission. Armaholic mirror: [s.o.E] Operation "coup de poing" Co-08 (@) v0.4 Download Link Required addons: Advanced Combat Environment 2 OA - Core Advanced Combat Environment 2 OA - Extra ADuke's Helo pack - ArmA2 Fallujah
  21. ETBSmorgan

    co 5 [S.o.E]Operation condor

    New version v0.2: Changelog: -Bug with the extraction chopper corrected Download link: ftp://176.31.253.58/ArmA2/Missions/%5BS%252eo%252eE%5DOpCondor.Chernarus.pbo
  22. Mission updated: - Bug fixe: Removed the TF86 units in the mission.sqm Link for the mission in v0.4: ftp://176.31.253.58/ArmA2/Missions/%5BSOE%5DOperation_coup_de_poing.fallujah.pbo
  23. Mission Updated: -Changed =GiFr= in [s.o.E], (we have left the =GiFr= team ) -Fixed some bugs -RH loadout deleted (Use LEA if you want a custom loadout) -New evacuation First post updated. Link for the mission in v0.3: ftp://176.31.253.58/ArmA2/Missions/%5BSOE%5DOperation_coup_de_poing.fallujah.pbo
  24. ETBSmorgan

    Arma II & OA User Video Thread

    Last videos of the Sons of exiled team: Trailer n°2: Best of COOP: Last COOP, Opération Diamant: Youtube section of the Sons of exiled team.
  25. 1.3.16.469 downloaded on armaholic and they haven't the dsound.dll in the files.
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