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SSKCOD

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About SSKCOD

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  1. Hello everybody, This is my little list of suggestions for this wonderful simulation. But I have to first clear on one thing before starting. I'm talking to the Dev team here. I'm not your buddy, I'm your friend, I wont tell you what you want to hear, but what, in my humble opinion, you need to hear. If you were working on a military simulator, it was a good try. But for a game, I think that the work wasnt finished properly. It's what happens when you make a big game. It's hard to finish. Simulations are about calculations, while games are about illusion. In a simulation you try to make a real AI. While in a game, you can use complex scripts to give the illusion of an AI. Do you see the difference? This is my big suggestion for ArmaII & Arrowhead. It's put more effort in finishing the job. Here are my list of ideas, as I'm not the kind to moan without giving solutions: 1- You had an excellent idea with the "fix head bug" function. Why not adding more? Every time I try to take some armor on a hill to get a good firing point on the enemy, I get stuck and jumping in the air over some rock for half an hour... 2- Grenade launchers need better sights. Grenade launchers are the most effective weapons I know about. Might it be outside or inside a city (urban warfare) a 40mm grenade give us a huge amount of options. But In operation arrowhead, they are just a lousy light artillery system, I have no accuracy with it, as the sights are impossible to use. We should be able to add to the range of the sights. 25meters by 25meters (not 100 by 100 like a sniper rifle). 3- If you dont know how to add penetration values to armor and anti armor equipment, use something else... Use percentage values. A Javelin have 95% of penetrating an Abrams. And an RPG7V have 15% on the same target. Use a system like that. It's easy, and you can even enter it at munition level. 4- Do you think that selling us units packs is a good idea? Last time I checked, we have plenty of content open for download on the Internet. 5- Can you fix the compatibility issues between Arma II, combined ops, Operation arrowhead? We have a hard time playing with our own team when someone doesnt have Arma II or got just arrowhead... It's a mess. 6- The key edit menu is a little outdated. Can you please cut the keys from "in a vehicule", "in armor as a gunner", "as infantry" etc... It would be easier, at least, in my opinion, it would be... I will add more suggestions as they are coming. I will wait for your answers on these ideas first. 7- Hiring units in squads. (sniper + spotter) etc...
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