lazyrhino
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can u fix it? :(
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Doesn't help......try everything...only works without ACE:(
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Me2..... I have CBA, Swedish Force, ACE2, ACEX, ACE RU, ACE PLA, official BAF...I cut Addons folder from ARMA 2 & paste into OA folder.. SU 25 cannon also has no ammo..maybe the conflict is due to CBA.....will try CBA previous version later and hope it will fix.
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Dynamic-AI-Creator (DAC) V3.0 released
lazyrhino replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
the lag fix with - nologs -cpucount=4 and "GPU_MaxFramesAhead=1; GPU_DetectedFramesAhead=1;" in armaoa.cfg.....thx But there is bug that some tanks (e.g. M1s) have no ammo in their main gun as well as plane like Su-25 cannon mods: Arma 2 OACO 1.63 + latest ACE, CBA_CO -
Dynamic-AI-Creator (DAC) V3.0 released
lazyrhino replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
how? I've got lag in previewing my mission in editor..thx -
Dynamic-AI-Creator (DAC) V3.0 released
lazyrhino replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
anyone experience game lag when spawning units with latest 1.63 OA/CO patch? -
1.63 Script issues
lazyrhino replied to infection's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
OA/CO 1.63 + ACE 2 + DAC (everything latest) ......game lagging when units spawn:( -
ACE 1.5 (Advanced Combat Environment) for OA/CO
lazyrhino replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
sorry but how do i make it work? ---------- Post added at 08:28 AM ---------- Previous post was at 08:21 AM ---------- haha......it works: 1.ACE Wound system module 2. to unit init: this setVariable ["ace_w_allow_dam", false]; Thx AnimalMother92 ---------- Post added at 09:42 AM ---------- Previous post was at 08:28 AM ---------- AI Planes with LGB(AV8B, A-10) don't drop bombs on IR strobe I throw :( -
ACE 1.5 (Advanced Combat Environment) for OA/CO
lazyrhino replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
ThX for the great MOD ACE TEAM~ I'm running CO + BAF v1.54 with ACE 1.5 The god mode doesn't work when I put to unit's init: this addEventHandler ["handleDamage", { false }]; Men still die when get shot.....hahaha is it a bug and how do i fix it? thx~