metal -MTL-
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Everything posted by metal -MTL-
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Editing, Expanding and Modifying Domination
metal -MTL- replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
not done that part of the mission I edit right now so not sure where u been changing, use a compare tool such as winmerge and compare the files with the original ones. -
Editing, Expanding and Modifying Domination
metal -MTL- replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Not sure I undersand u correct. Are you saying you have the MHQ and Chopper menu added to your Hummers accedently or do you want them added? -
Editing, Expanding and Modifying Domination
metal -MTL- replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
any errors showing in the RPT file? -
Editing, Expanding and Modifying Domination
metal -MTL- replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Did you place them in the editor or did you manually edit the mission sqm? If the later it's easy to mess things up that can brake it all. ---------- Post added at 03:01 PM ---------- Previous post was at 02:52 PM ---------- Also make sure u are in the right ifdef/ifndef section that corrospond with the version u using. I's a bit tricky to find especially in there where it's easy to track the logic wrong. -
Editing, Expanding and Modifying Domination
metal -MTL- replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I try, at a quick glance on yours u didnt make the numbers in sequence for the Hummer. this is what I've done in my files, note some lines removed do not copy paste.:cool: d_init // editor varname, unique number, true = respawn only when the chopper is completely destroyed, false = respawn after some time when no crew is in or chopper is destroyed if (GVAR(enemy_side) == "EAST") then { [[ch1,[color="red"]301[/color],true],[ch2,[color="red"]302[/color],true],[ch3,[color="red"]303[/color],false,1500],[ch4,[color="red"]304[/color],false,600],[ch5,[color="red"]305[/color],true],[ch6,[color="red"]306[/color],true],[ch7,[color="red"]307[/color],true,600],[ch8,[color="red"]308[/color],false,600]] execVM "x_server\x_helirespawn2.sqf" } else { [[ch1,301,true],[ch2,302,true],[ch3,303,false,1500],[ch4,304,false,1500]] execVM "x_server\x_helirespawn2.sqf" }; }; // editor varname, unique number //0-9 = MHQ, 10-19 = Medic vehicles, 20-29 = Fuel, Repair, Reammo trucks, 30-39 = Engineer Salvage trucks, 40-49 = Transport trucks [ [xvec1,[color="red"]0[/color]],[xvec2,[color="red"]1[/color]],[xmedvec,[color="red"]10[/color]],[xmedvec1,[color="red"]11[/color]],[xvec3,[color="red"]20[/color]],[xvec4,[color="red"]21[/color]],[xvec5,[color="red"]22[/color]],[xvec6,[color="red"]30[/color]],[xvec7,[color="red"]23[/color]], [xvec8,[color="red"]24[/color]],[xvec9,[color="red"]25[/color]],[xvec10,[color="red"]31[/color]],[xvec11,[color="red"]40[/color]],[xvec12,[color="red"]41[/color]],[xvec13,[color="red"]42[/color]],[xvec14,[color="red"]43[/color]],[xvec15,[color="red"]44[/color]],[xvec16,[color="red"]45[/color]],[xvec17,[color="red"]46[/color]] ] execVM "x_server\x_vrespawn2.sqf"; i_client GVAR(choppers) = [ ["HR1",0,"chopper1",[color="red"]301[/color],"n_air","ColorWhite","1-L","Lift One"], ["HR2",2,"chopper2",[color="red"]302[/color],"n_air","ColorWhite","1-Tr-A","Normal"], ["HR3",2,"chopper3",[color="red"]303[/color],"n_air","ColorBlue","2-Tr-A","Normal"], ["HR4",1,"chopper4",[color="red"]304[/color],"n_air","ColorBlack","W","Wreck Lift"], ["HR5",2,"chopper5",[color="red"]305[/color],"n_air","ColorWhite","Tr-SM","Normal"], ["HR6",2,"chopper6",[color="red"]306[/color],"n_air","ColorWhite","Tr-A-SM","Normal"], ["HR7",0,"chopper7",[color="red"]307[/color],"n_air","ColorWhite","2-L-A","Lift Two"],["HR8",0,"chopper8",[color="red"]308[/color],"n_air","ColorBlue","3-L-A","Lift Three"] ]; }; GVAR(p_vecs) = [ ["MRR1",0,"mobilerespawn1","HQ","ColorYellow","1","MHQ One"],["MRR2",1,"mobilerespawn2","HQ","ColorYellow","2","MHQ Two"], ["MEDVEC",[color="Red"]10[/color],"medvec1","n_med","ColorGreen","M",""],["MEDVEC2",[color="red"]11[/color],"medvec2","n_med","ColorGreen","M",""], ["TR1",20,"truck1","n_maint","ColorGreen","R1",""],["TR2",[color="red"]21[/color],"truck2","n_support","ColorGreen","F1",""], ["TR3",[color="red"]22[/color],"truck3","n_support","ColorGreen","A1",""],["TR6",[color="red"]23[/color],"truck4","n_maint","ColorGreen","R2",""], ["TR5",[color="red"]24[/color],"truck5","n_support","ColorGreen","F2",""],["TR4",[color="red"]25[/color],"truck6","n_support","ColorGreen","A2",""], ["TR7",[color="red"]30[/color],"truck7","n_service","ColorBlue","E1",""],["TR8",[color="red"]31[/color],"truck8","n_service","ColorBlue","E2",""], ["TR9",[color="red"]40[/color],"truck9","n_support","ColorGreen","T1",""],["TR10",[color="red"]41[/color],"truck10","n_support","ColorGreen","T2",""], ["TR11",[color="red"]42[/color],"truck11","n_support","ColorGreen","T3",""],["TR12",[color="red"]43[/color],"truck12","n_support","ColorGreen","T4",""], ["TR13",[color="red"]44[/color],"truck13","n_support","ColorGreen","T5",""],["TR14",[color="red"]45[/color],"truck14","n_support","ColorGreen","T6",""], ["TR15",[color="red"]46[/color],"truck15","n_support","ColorGreen","T7",""] ]; Belive I've read about the need of sequence for the numbers. IE: u can add 30, 31 and 40, 41, 42 etc but not 40,43,47. Also the numbers in d_init needs to match them in i_client. Hope this helps. Red colored numbers was them I saw in your code that was not in seq. ---------- Post added at 12:19 AM ---------- Previous post was at 12:12 AM ---------- You will find all related for what u want to do in the file I_server.sqf search after the lines // first element (array. for example: [2,1]): number of vehicle groups that will get spawned, the first number is the max number that will get spawned, // the second one the minimum. So [2,0] means, there can be no vehicle groups at all or a maximum of 2 groups of this kind // second element: maximum number of vehicles in group; randomly chosen it's pretty selfexplaining what all do below that point, above you have all the diffrent units and their cfg_group combinations. hope it helps. -
Editing, Expanding and Modifying Domination
metal -MTL- replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Here is what I want to do. Change the flags at the camps that spawns in the towns from us to a swedish flag that is loaded from a addon and changed the path in the handlecamp.fsm to _texture = ""\sfp_dc_objects\txtur\flag_swe_co.paa""; same in the file handlecamps2.fsm. The path works since I've also use it with a un flagcarrier in editor so the texture link is good. Since I changed the flagcarrier to the addonflag in the editor and added it to the var FWEST. #ifdef __CO__ ["FEAST", "FlagCarrierRU"] call FUNC(StoreAdd); ["FWEST", "sfp_FlagCarrierSWE"] call FUNC(StoreAdd); ["FGUER", "FlagCarrierGUE"] call FUNC(StoreAdd); #endif . also in the file i_common #ifdef __OWN_SIDE_WEST__ FLAG_BASE setflagtexture (if !(__A2Ver) then {"\sfp_dc_objects\txtur\flag_swe_co.paa"} else {"\sfp_dc_objects\txtur\flag_swe_co.paa"}); #endif Cant find any more places in any file using the flagtextures so Im puzzeld. Spent 2 days reading the whole thread and other than the early post about the flag there is none. Guess I overlooked something somewhere just cant find it. Well it was on 1 more places in the handlecamp2.fsm that I overlooked, also changed them for TT version in the FSM files, not that they should prevent it but it dosen't hurt :) -
CBA: Community Base Addons for A2, OA and CO
metal -MTL- replied to killswitch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
same error ErrorMessage: Include file x\cba\addons\extended_eventhandlers\script_mod.hpp not found. ===================================================================== == C:\Program Files\Bohemia Interactive\ArmA 2\arma2OA.exe == "C:\Program Files\Bohemia Interactive\ArmA 2\arma2OA.exe" -nosplash -showscripterrors -maxmem=2047 -world=empty -mod=Expansion;@CBA;@ACE;ACEX;ACE_SM;ACE_USN;ACE_RU;@SAM_B1;@SFP;@MTL;@theFew;@warship ===================================================================== Exe timestamp: 2010/09/17 08:32:42 Current time: 2010/11/11 20:27:00 will try a clean run with only cba loaded and a default mission. running a clean run with a default mission and same error! ---------- Post added at 08:45 PM ---------- Previous post was at 08:31 PM ---------- Need to run off to work, back in tomorrow. reg M reverted to 1.5, wait for a CO version of the 1.6 -
CBA: Community Base Addons for A2, OA and CO
metal -MTL- replied to killswitch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
ctually had one in the Wings of Russia (not used in the mission just had it in for a test, thought I had turned off the mod switch), turned it off and then.... any ace mission ends with CTD!!!, both with 1st and 2nd fileset. ErrorMessage: Include file x\cba\addons\extended_eventhandlers\script_macros_common.hpp not found. -
CBA: Community Base Addons for A2, OA and CO
metal -MTL- replied to killswitch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
[10365,671.467,0,"CBA_VERSIONING",["#CBA_HASH#",["cba","ace"],[[[0,7,0,136],-1],[[1,6,0,425],-1]],[[0,0,0],0]]] WARNING: ace requires extended_eventhandlers (@XEH) at version [3,0,2] (or higher) WARNING: cba requires extended_eventhandlers (@XEH) at version [3,0,2] (or higher) this after putting in the 2 files from the fix. overwritten the existing ones. Functionviewer works and found no real issues during the limited test, just the warnings.:j: reg M -
CBA: Community Base Addons for A2, OA and CO
metal -MTL- replied to killswitch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Have to add, that u now get a warning that ace need version 3.0.2 of extendeteventhandlers when running a mission that requier ace2. -
CBA: Community Base Addons for A2, OA and CO
metal -MTL- replied to killswitch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Confirmed to work. U guys trying to brake records in quick fix :bounce3: reg, M -
CBA: Community Base Addons for A2, OA and CO
metal -MTL- replied to killswitch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Running CO latest patch, in vanilla with no other addons except @CBA you cant see the codes in functionviewer, u see the list of functions but no longer the actual code nore can u copy to clipboard.