Zalsak
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Everything posted by Zalsak
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Problem with saving a multiplayer game
Zalsak replied to Zalsak's topic in ARMA 2 & OA - MULTIPLAYER
RTE didn't help... -
Hi! I have made a big cops and robbers map which i play with my friends but the problem is that i can't save it. There is no suspend or save option on the menu, only abort. It's annoying to always start all over again. Most of the missions i play has these options but this map doesn't. Sometimes when i load a save it gives an error message that says: "This mission uses downloadable content and you can't play it" or something even though i have the addons. So if i get the save working how can i prevent that happening?
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Problem with saving a multiplayer game
Zalsak replied to Zalsak's topic in ARMA 2 & OA - MULTIPLAYER
Changes to the world in general. I should try the RTE mod. If i've understood right its muliplayer compatible and you can start it when ever you want so when i want to save i just start RTE and press export all to the RTE capture and save the file. But i don't know will the MBG creationism things save. Gotta try that out. If my problem will not get solved about within a month i will try the USER MISSIONS section. -
Problem with saving a multiplayer game
Zalsak replied to Zalsak's topic in ARMA 2 & OA - MULTIPLAYER
Yeah and seems like the difficulty is not causing it. I have tried all difficulties. I have checked the UNLIMITED SAVES option too. -
Problem with saving a multiplayer game
Zalsak replied to Zalsak's topic in ARMA 2 & OA - MULTIPLAYER
C'mon there must be a way! This is a crucial factor whether im going to continue playing this game or not. Seriously! This may sound silly but only reason i play this game is cops and robbers and without save option it will really suck. If it doesn't exist someone should do something about it! What about the suspend option? Why i have abort instead suspend and what should i do to get the suspend option? Please help, i will really appreciate it! -
Problem with saving a multiplayer game
Zalsak replied to Zalsak's topic in ARMA 2 & OA - MULTIPLAYER
Im the host and im not running dedi but if i have understood right when hosting dedi your computer must be on all the time so it's not going to work. I don't know what gamemode the map is it's just messing around with unlimited respawns and there isn't suspend but i can see save option on the menu but it's grey so i can't click it. What about the saveGame script or some other script? There must be a way! -
Hey, i love your addon but please add more objects or make step-by-step guide how to add more of 'em :)
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Taviana Island for ArmA 2!
Zalsak replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
This map looks omgtastic but please add even one enterable expensive house/villa because ArmA2 has none! I love playing cops n robs but i need a nice villa for my drug baron! This is european map so if possible an estate or nicely decorated castle would be perfect :) -
Ok im totally pissed right now. I've been trying to get this work like 6 hours now. Sorry but your installation guide sucks.It doesn't help anything. I've got to the RTE but then the RTE yells:"NO CONNECTION ESTABLISHED....". So please tell me what i have doen wrong. I launch the game from: When im in the game i click start monitoring or something. Then i go to the editor and put one guy on the map and press preview. I wait couple of seconds and press esc and choose RTE. After that RTE says:"NO CONNECTION ESTABLISHED...!" RTE capture status says inactive. Im frustrated please help!
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How can i make AI to turn out in a tank?
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Hi! I've got custom sounds to work and loop but i want it to be heard only in certain area not in the whole map. I want the volume increase and decrease smoothly. Sound source is radio object. Thanks!
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Music comming from radio?
Zalsak replied to konyo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks! Works perfect :) -
Music comming from radio?
Zalsak replied to konyo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
How can i get this to loop? I know only: #loop playsound "song" ~350 goto "loop" but it doesn't have the same effect. If i try this my game crashes after a massive fps drop: #loop _this say "name of your song" ~120 - //the actual length of the song, we use it if you want the song to loop over goto "loop" Thanks! -
Need help with custom sounds!
Zalsak replied to Zalsak's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I used and didn't find anything. I even googled like 2 hours but i found only one for OFP which didn't work. I found it. Weird that google and search didn't show anything... -
What would you like BIS to focus on?
Zalsak replied to armatech's topic in ARMA 2 & OA - SUGGESTIONS
I didn't say Dragon Rising was good and i don't even want to play it because it was a major fail. Simply because codemaster was too greedy. No sdk and no dedicated servers. And even though DR had only max 64 entities it still had double amount of action compared to ArmA. I just want some tactical and realistic gaming mixed with action. Ofp, ArmA1&2 are almost only games which allows you mess around with stupid things and give that freedom. Thats why i sometimes play them. But honestly i haven't had such a intense feeling in ArmAs like i had in OFP. AI is just so freaking crazy and you can't survive. They are unrealistically good. When i airsofted some years ago i couldn't see enemis like 500m away or through trees or something. You had even some chance in OFP and thats why i had sometimes epic moments in it. I loved the Wolves of Everon mission and all long missions but you can't just finish that kind of missions in both ArmAs. It's impossible. ArmA is like slow paced mission impossible. Every time i buy BI's OFP series game i hope they have fixed the major flaws but no. They are always BUGGY, laggy and clumsy. Someone suggested CryEngine 3 in other thread and i think it could be a good idea. If they can't fix the clumsiness and bugginess with their current engine then please, just change it. -
What would you like BIS to focus on?
Zalsak replied to armatech's topic in ARMA 2 & OA - SUGGESTIONS
This I think the main issue in all armed assaults was that they were so clumsy. Animations are stiff and everything is always so buggy. For example people bouncing on the rocks and falling through the floor. Animations should be at least like in Dragon rising. They weren't smooth like in cod but they were good enough. I dont know are these improvements possible with arma's current engine If there isn't any way then the engine should be changed. Animations and the clumsiness in general are the reason why all my friends hate arma. These are ArmA's weakest points. Second thing is AI. I think it's too good. It sees you through the trees and bushes and kills you in a sec. I don't see any fun in this. I have tried ArmA 2 campaign dozens of times with my firends and it's been just too hard. Even how hard we try to sneak or flank them, we die. I also hate the grass. It's too long and it sucks because it doesn't harm the AI. It sees you but you can't see him. And lying is same as closing your eyes. Dragon rising did this better too. The AI wasn't perfect but it gave challenge and wasn't such a cheater. Third thing is the effects. Shooting in ArmA sucks. Sounds are decent but the gun just feels crappy. I would like to see same kind of ground shaking thing like in dragon rising when the apache was shooting you, that was badass. Overall this game is just a tactical simulator for me. It's a training field. I don't get any feel of intense war or survival . It is just walking and then getting killed. Only thing which is good in ArmA is mod community and all the addons and stuff. Even though im a fan of tactical games and i've been ofp fan since the release the addons are the only reason for me to play this game. Sorry for comparing Dragon rising for ArmA, but Dragon rising was at least decent in all these 3 things and i think BIstudios can do better. Don't start flaming and tell me to get lost im just saying my opinion as an old fan and i would love to see these 3 things being improved on the next game.