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Hanzu

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Everything posted by Hanzu

  1. I played this mission cooperatively with a friend so we didn't have any friendly AI because both main characters were controlled by us humans. We used Expert difficulty (like I always do) and I was hit multiple times with enemy fire so many times that I started to think is there something wrong because in other campaigns such a damage soon left me injured or killed. And very often first hit was leathal. So what I suspect, based on limited experience in this campaign, is that enemy fire is less effective or we have higher armor or health in this campaign or at least in that mission.
  2. There must be people who play Arma2 series only offline and have no chance to buy games as DLCs because they have no credit card or whatever. Naturally they never or rarely show up here in the forums either. Let me give an example. If someone buys PS3 and plays games with it, it does not mean he/she would automatically log in to internet just because on PS3 it is possible and free. In that platform there must be more offline players than online players and that makes me wonder how big % it is in Arma2, probably less, but would you build your market strategy on such assumptions, I would not. Also not all people enjoy playing with other people, instead they like to play singleplayer stuff, since it fits their time schedule better and they are not intrested in competition or cooperation. By the way I'm not talking about myself here, if you thought so and I have not yet touched SP in Arma2 even once and I'm behind high speed internet. In that point of view this poll and the idea of making ArmA2 series Steam-only or DLC only is unfair and maybe not good market idea, since they have no voice in this poll and you would only notice their absence in sales. Ok, I know it is terrible injustice or even torture to play game like Arma2 without ever loading a single patch for it, but I'm sure there must be a unknown number of people who play like that.
  3. I was talking about wrong APC name. The correct name is AAVP7A1 [uSMC](Amphibious Assault Vehicle), but surely you knew what APC I meant and since I believe you it does not work in SP, but also know for sure it works for me in MP, it makes me think if it really is a bug Can you move next seat to UAZ driver and switch to driver position yourself in SP, if yes, why not here too. Also atleast some of AAVP7A1 have door between front and rear compartments like this, which supports my theory of it beeing realistic to move from back to front without going outside in the process. But anyway in Dog Of War BRDM-2 is very common, so I would try swimming with that.
  4. Yes game gets pretty frustrating to us sometimes too and that is why we help others here. Here is some more tips, to possibly avoid further frustration: If you lose your weapons by swimming, then be careful what weapon you pick for yourself later on. After you go to the Island mission will turn to night mission and some weapons that have scope are only showing black when you try to zoom with them. I'm not sure if that is a bug or just part of realism that nightvision goggles are not compatible with some weapon optics. I go to one of those AAVP7A1 USMC, choose Ride In The Back and switch to commander or driver and then command all Razor Team in too, but ofcourse if you have not gathered enough evidence in previous missions then USMC will not show up and so you have no opportunity to use AAVP7A1. In that case you can try some other APCs that you can find in the mission like BRDM-2 that can swim at least in real life, never tried that in this game though.
  5. Andy10970 what patch version are you using? I just found out there has been a problem with KnowsAbout command that seems to affect the task you were trying to complete. See this reply and if that is your actual problem too, then download latest beta patch and use it to complete mission, since the command is said to be fixed there. What I mean here is that in that mission you were first meant to use lasing and airstrike support to take out the target, but later you get radiomessage telling using Satchel would cause less collateral damage (civilian casualties). So what I assume here is that KnowsAbout command is used to switch cancel airstrike and enable place to set Satchel. Again correct me if I am assuming wrong.
  6. Voted No to Steam-only because: 1) I like to have gameboxes and read paper manuals. By seeing gameboxes in my shelf, I can somehow control not to buy too many games and get overloaded on what I want or need to play. 2) I like to sell games away if I notice I'm not playing it regularily anymore. 3) I know people who have bought tens of games from Steam just because it is so simple and they have never time to actually play them, so I do not want to get hooked in that kind bad habit. 4) I know many Steam players playing with us and they always have some problems like full patches released with 1 week delay and they often need launcher programs for something we DVD version users do not need at all. 5) I always need to tell Steam users to join server in Combined Operations state and I can't undestand why it is made so hard for them. 6) I don't like the games folder structure in my previous games I have bought and installed from Steam. I don't like the special folders where it puts savegames and other stuff by default, since I want to backup those files regularly. 7) I don't want another program (Steam launcher) I need to launch before I start to play and to eat up CPU power. There are so many already (Fraps, TrackIR, Xfire, Teamspeak3 and so on). However if you would fix Steam version functionality AND folder structure to match DVD version 100% and include some tempting features exclusively to Steam version, like some interface to report bugs or automatically send crash dumps to you, I could re-consider my opinion.
  7. Actually I have no right to tell you where to use ACE2 or other mods, but consider me as your buddy and I give you nice advice to use ACE2 anywhere and for anything, but not for official missions. This is not just my opinion, I have seen some people with thousands of posts giving same advice here. Modding community may want to flame me for this, because there are so many people who want to use mods everywhere and yes they are nice mods and add lot of good stuff, but I still say it and I stand on my ground. The optimal would be to find some kind of readme with every user mission to include list of mods what are tested with that mission and what the original mission designer has meant to be used, but since official missions are not user missions I'm sure game developers have not tested and meant it to be played with things like ACE2. When you are near object where Satchel can be used, scroll your mouse wheel and there should be text like this: Put Satchel Charges (1 left) The number in it equals the number of Satchels you are carrying. When Satchel is armed and not just dropped in the ground, scroll your mouse and there should be text like this: Touch Off 1 bomb(s) The number in it equals the number of Satchels you have armed. Make sure you carefully inspect the spot to find the place where that "Put Satchel Charges" text comes available. Good to see you around Jakerod. Have seen your old posts here - good stuff.
  8. Hi Andy1970 this is absolutely the right place, welcome. :) Satchel planting goes like OMAC replied, however one another thing got my attention where I want to give my advice: Hopefully that ACE2 is only downloaded and not installed when you play official campaign missions, since its like cheating to use such mods with affecting indesigned difficulty balance original mission designers have put there on purpose also you will very likely run into problems with mods conflicting the original scripting if not anywhere else then in complex missions like Manhattan or Dogs Of War. If I know someone is using mods and asks here help for official mission, I often do not even bother to answer, since I just waste my time when they say "oh the problem is solved, I just turned off a mod". ACE2 and such are nice things, but my opinion is that they belong to user missions, PVP and campaigns that are designed with recommendation on using them. Remember also that patches change things every now and then and sometimes missions and mods need to be updated too to be compatible enough.
  9. Good work. I think when she finishes her scripted routes, she stands near that brick house at Gvozdno. Atleast I can't believe she would start to repeat the scriptied route from there. Somebody correct me if you find she does repeat her routes. I have seen her walking Krasnostav main road and same road side between Krasnostav and Gvozdno, but according to the game notes she also visits Olsha, so I figured car would be for that, but maybe not since in the end of the game it was parked in front of Krasnostav church front bumber facing east, which made me thing it was never used (unless that woman drives back from east and made hard U-turn on that narrow main street when parking to the church). Yes it is always wise to leave "Task: Arrest Lagushina" as the second last task just because she will automatically be closer and not so much in danger in the end. I didn't have those Two UAZ and men attacking LZ, since I cleared them earlier when removing all insurgent sentry posts. There is a similar red VW Golf IV lookalike in the next mission, that has a place in the plot, but it is not required for completion. So hopefully it was not the same one you destroyed. ;) I guess not, I think usually mission will load all default objects, no matter what damage you have done to the items in previous mission.
  10. I have a general question about this RC and I guess this thread is for that too. Someone please translate what are proper mission names for those "codes" (I2, C1, I1, C5, C6, C3 and C2). I know in what missions SD pistol mags were "missing"(actually there were non-SD mags for SD-pistols), because I CIT-reported that bug, but why so different codes for missions that are continuation for each other?? I need to know since I want to verify those fixes myself and compare to other campaign related bugs not yet fixed. ARMA2 1.08-1.09 Changelog --------------------------- * Fixed: I2 - mission is not failling before the takeoff. * Fixed: C1,I1 - SD pistol mags were missing. * Fixed: C5 - high command icons were not loaded. * Fixed: C6 - task waypoint for transport important POW is fixed. * Fixed: C3 - smuggler not shooting. * Fixed: C2 - Pepan is not at the pump. * Fixed: I1 - Shilka too strong. * Fixed: I1 - Razor is hunting down one enemy on whole chernarus. Anyway why so cryptic names and brief comments? And do not tell its because of spoilers... Just in case there is somebody who has not completed Harvest Red campaign and does not want to see mission names that are my guess, I put spoiler tags on:
  11. Here is some more light.
  12. At 12:35 P.M. she is found at GPS COORS 106209 walking on on the right side of the road from Krasnostav to Gvozdno At 15:00 P.M. she is found at Gvozdno standing northeast side of the red brick building at GPS COORS 085034. Any other time search main road between Krasnostav and Gvozdno. Any other time search Gvozdno, Krasnostav, Krasnostav church, Olsha and the main road connecting them. She is not walking in the middle of the road, but few meters side from it, so keep your eyes open. Hopefully destroying that VW Golf IV-lookalike (that supposedly belongs to her), did not make scripting to bug and Lagushina disappear permanently. Good luck! If you found her somewhere, let me know what time that was and what COORDS (so I can add that to my walkthrough).
  13. I tried to search for difficulty options comparison, but found nothing after searching longer than was reasonable, so I just made one for myself ignoring the possibility there could be one somewhere. This page and table compares Recruit, Regular, Veteran and Expert. If someone wants to help add explanations or screenshot example of every option in action I'm happy to include them too.
  14. I see your point even better now. After getting married and having a son, I've limited my playing to once a week (long session) and just want better less bug free good performance gaming experience to satisfy the ever lasting hunger of always a little too less time for gaming. :) We should not make this PVP fellows against other fellows, but instead we should find a golden path between all the demands about animations and stand together behind our demands as one community to convince BIS not to go easy way and release RC as is state but with changes that will have something faster, something slower and something smoother and above all that cancal possibility for all animations, so we can take a path of The Good Samaritan without beeing shot at when we freeze to heal fellow fighter gone down. :)
  15. Yes thank you for confirming that. I have never used anything but Expert Difficulty where 3rd person view is disabled, but I imagined that was the problem since in the next mission (Manhattan) starts, you can see same aircraft turning a little while taking off. This bug was fixed in 1.58.78473. But always when next mission will not unlock for you, remember Debriefing screen is missing information which tells you when mission actually ended to failure instead and just faded the screen away to a Debriefing screen which actually showed up a little bit too early and I call that a bug too.
  16. Ok so those who resist unrealisticly fast animation speeds, say you find it TERRIBLE now! ;) After all it is RC (Release Candinate) and candinates they can fail. So listen to me "candinate 1.58", you need to re-do your graduation and make that AT/AA switching and using slower, ladder climbing slower and pistol switching faster. LMG reloading while running impossible and so on... Lets assume when new player buys Arma 2 Combined Operations from Steam or from whatever and then gets to know with the game. Most of them players do not immediately go to PVP servers because they know they need practice in a complex game like this or they will just get frustrated to their bad skill. Most of them also have no knowledge on using mods or modding or any reference what mods to choose with multitude of them that exist, so they just go for tutorial missions and official singleplayer campaign instead. In singleplayer campaign and missions I can only imagine them using some vehicle and driving to a spot where 5 enemies will switch from rifle to AT in a split of a second. Their first impression must be, I drove to a mine or I was shot from nowhere by invisible enemy. So imagine missions like Dogs Of War with lots of enemy RPG men. As a vehicle gunner you used to see when enemy was changing from rifle to RPG or any antitank and you had some warning time to gun them down. So when you make changes to the game first think what impact they possibly have on official missions which are sold with the game and which are usually the first impression for most of new people who buy the game. If you are BIS game veteran you can easily skip official missions and go for mods or PVP or whatever, but if you are new for BIS game then your impression about official campaigns affects you decision whether you buy DLCs or not. So I cannot emphasize who important bug fixing and regular official mission testing is for sales. Eventually people do go to DLCs, mods and user missions and PvP when you have the satisfactory skill for it, but only if they are not too disappointed, to continue playing this game and excited enough to recommend it to their friends. Old games do not sell by reviews they sell by recommendations by fellow gamers and fellow gamers recommend a product where you spend most of your time playing and not fighting bugs or thinking what is wrong with performace when you have state-of-the-art hardware and still it does not run as fast as other games. Speed vs realism. Personally I will probably start to spend more time in other games (which are mostly flying simulators or tactical shooters), if this game gets any more less realistic. I also don't see why PVP players would need that speed up, if they are all in same line. Operations that are slow are slow for everyone and if your character gets killed in some situation you can exploit that very same situation to kill another character. But like said some kind of PVP option to speed up those things they want from game options would be the best choice and do not tell it is not possible, nothing is impossible, it is just a matter how much work the developers are ready to do for things like that. If you make a poll such as this and lot of people spend time on reading and writing comments, you should take actions according the highest votes and choose opinions with democracy. That is how votings work optimally in real life work. Like in any other beta discussions there are always some people who say concentrate your developing power on fixing serious bugs and I'm one of those people. I say this because there was about 10 of use who all started playing Arma2 CO together by september 2010 and 2 of these players got tired of the game saying they are all stressed out because of bugs and because of that they do not enjoy it anymore and do not play it anymore. So in my point of view 20% of players will quit Arma2 because of the bugs and not because they like some other game more. Bugs... overload of those just removes capability to enjoy this game for some people. Hopefully I can stand them longer. You wanted opinion. So here is one. Sorry if that is not what you expected.
  17. All of them are titled ArmA (1) and makes me question their validity after all that patching ArmA 2 AI has been going through lately. ;) But I guess most of the info is still valid, so thanks NoRailgunner. Thanks for asking, I now notice there were some errors and this is how I need to change it (see the bold text): Recruit and Regular differ from each other only by Camera shake and Enemy units options It means in Recruit (Easy) CamShake is disabled by default and in Regular it is Enabled by default, (but in both difficulties that option can be Enabled and Disabled.) The reason why I wrote that sentence in the first place was that it surprised me (and maybe others too) that Recruit and Regular are same except on those 2 settings. :icon_surprised:
  18. By looking your screenshot, I highly suspect your mission ended to failure and not to success and that is why next mission is not unlocked. Conclusions why I think it ends early to a failure: 1) Mission should complete when you are flying quite high and all dialog text should have faded away already. In your screenshot you can see front window and trees that indicate aircraft did not take off when it ended and your dialog has not faded away. 2) Successful mission should take about 4mins, your mission took only 3 minutes Things you can try: 1) Thing OMAC mentioned 2) Park your bicycle as far away as possible from the aircraft 3) Legwound the other team to make them lie down (aircraft tail may kill them in with its tail) Its the shortest mission, so keep trying until you got it right.
  19. Thanks. I'm not used to wiki interface and it looks like I would have to make huge compromizes on using colors, so maybe it is better that somebody else does that for us and I give him my full support. My guess it is just for skill and mostly meaning how easy AI will spot and react to other non-friendly AI. In this game I can't imagine it would mean speed, armor or health or which would be far too unrealistic. For questions 1), 2), 3), 4) and 6), see below link for the other Difficulty guide. Hmm... indeed. I find so many errors and differencies there that I began to think if it might be for ArmA (1) and not ArmA 2 at all. Also it is not linked in ArmA 2 or ArmA 2 Operation Arrowhead wiki front pages, which is no surprise with all those errors: HUD waypoint info Correct to 111- ?? Correct name is HUD show group Extended map info Correct to 110- Clock indicator Correct to 110- Rifle bullet tracers (there is no such setting in ArmA2 OA / CO, where is this option located?) Camera shake This option is missing from your guide. If you add it it is 011- Unlimited saves Correct to 110- KILL MSG Correct name to YOU WERE KILLED MP SCORE Correct name to Multiplayer score Correct typos: gruop = group eemy = enemy sses = sees saing = saving This part is really confusing and you can see values in my Difficulty comparision are quite different: skillFriendly 1.00 1.00 1.00 1.00 skillEnemy 0.55 0.70 1.00 1.00 precisionFriendly 1.00 1.00 1.00 1.00 precisionEnemy 0.55 0.70 1.00 1.00
  20. Hanzu

    Sigh. Dogs of War. Again.

    Sorry going offtopic, but still need to add here that OMAC inspired me to make a difficulty options comparison. Find it here.
  21. Hanzu

    Sigh. Dogs of War. Again.

    Well.. I was about to shut up for this thread, but can't help on aswering. That's because my expertice is limited to official missions that can be played in multiplayer cooperative. Unfortunately I have no time for other gametypes or SP-only missions or is it one of those Operation Arrowhead mission which I have not seen yet (currently in mission Sandstorm). I think there is no such a list available, but I think I will make one table myself and link it here. Takes some time though. In Expert High Command mode red unit icons appear to indicate enemy too and even when there are no friendly troops who have visual on them. In expert the only difficulty settings you can change are: Super AI YOU WERE KILLED Multiplayer score VON ID I have them all enabled. By the way In Expert 3rd person view is disabled for more realism (assuming it is enabled in Veteran).
  22. Hanzu

    DoW Transfer Lopotev

    When I got to the truck and look it from front, there were no driver and 2 CDF allies were sitting in the front seats. When I looked to the back of the truck, Lopotev was sitting there with 3 CDF allies guading him. So yes you need to go to the driver's seat, order rest of the team to get in and drive it to to meet russians. If the truck does not move, carefully inspect the truck from outside if something has damaged it (flat tyres and such).
  23. Hanzu

    Sigh. Dogs of War. Again.

    I like challenge too and that is why I have never played Arma2 on anything but Expert difficulty. I kind of tried that too already and that is where original mission designer has gone wrong. When Razor Team goes to meet Prizrak in Badlands. Prizrak is alone and unarmed. I once decided not to kill him and just watched if I could push and keep him still, but he just keeps going like a bulldozer with no-one will push me around attitude. He slowly walked south and once he reached the first trees he just disappered like a ghost. Next time I leg wounded him and started to crawl to west. This time going even slower and again disappearing after a while. So because he disappeared like a demon, my conclusion is he is not a human at all and so my character don't violate human rights by shooting him next time. In real life how come rough armed 4 men can not capture unarmed man and leave tied up in that wooden hut until war is over or even better why not deliver him to that NAPA agent who told where he is who sure is against him because he told us where he is. In Manhattan mission Lagushina followed you everywhere until you arranged transport for her. Why not arrange such a transport for Prizrak and keep him in custody until Dogs Of War starts and give him away to CDF, USMC or Russians there since in that point you already have enough evidence against him. I agree OMAC. One of the worst things in this game is that if you want to succeed you need to be bad and ruthless. I didn't want to kill that Insurgent Leader begging for mercy in Manhattan either and since I was playing that mission cooperatively one of my friends playing with me got tired of me hesitating and finished Insurgent leader instead. Again why didn't the original mission designer let us capture that wounded man and deliver him to NAPA guerrillas. There is a lot of driving around in that mission anyway, so it would not be too much to be asked. I like missions like One Week Later, Bitter Chill and Delaying The Bear which all can be completed without shooting anyone and going stealthy and avoiding contact is skillful and satisfying. There are enough shooting in Badlands and Dogs Of War is someone that kind of action is your priority. But anyway we are somehow offtopic here already and this is not really helpful reading for someone who seek for information about missions, so I think I will consider myself done for this thread.
  24. I remember in patch 1.55 character 2 (Sykes) following 500m behind the rest of the team when we walked multiple kilometers in Bitter Chill. So maybe that has been default formation for him. Ofcourse AI behaviour and formations have been tweaked a lot lately, so things may be different already. The problem with possible numbered seats would appear for example when you want to fill T-72 with characters 2, 3 and 4 and go inside another vehicle yourself. Number 4 would refuse to enter seat number 1 because it is reserved for you. Maybe new action menu functions or keycombinations for Board as commander, Board as driver, Board as gunner and Board closest empty seat would be better. Example of vehicle where you can first "Ride in back" and then switch as Commander or whatever: LAV-25 USMC in Dogs Of War Example of vehicle where you can first "Ride in back" but cannot switch as Commander or whatever: M2 Bradley in Good Morning T-stan You do know you can buy all vehicles with Empty option and fill them up with any combination of Razor Team members and bought AI crew? If you fill vehicles that were bought empty with bought AI crew, you can always choose them with F5-F12 and tell them to Disembark if you need their vehicle. Something you can test. Point vehicle with multiple seats and order one character in and immediately repeat same order without moving your mouse. You should hear a message telling AI to enter as Driver and then as Gunner, without you moving cursor at all. So in some cases beeing outside and pointing vehicle with immediately repeating order will change what seat they will try to get into.
  25. I think when you order all to board a vehicle they all choose a seat they try to get in. Sometimes 2 or more character try to take same seat. So if character 3 takes same seat character 2 wanted to take, character 2 gets confused or thinks "no can do" or goes to the other side of the vehicle to get to another seat. Sometimes you need to repeat the order for characters who get too confused in the process. Why it is often character 2 we have to wait is maybe because he is a sniper who watches over us and his normal behaviour is to stay behind a little. If only they would have done an option which you could turn on or off, where the developers have programmed numbers for all seats in all vehicles (1, 2, 3, 4 and so on). When you order all to board any vehicle seat 1 would be reserved for you, character 2 would board seat 2, character 3 would board seat 3 and if there is only 3 seats which is pretty much minimum character 4 should not even try to board the vehicle because it has no seat numbered 4.
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