Hanzu
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Razor Two - where will Bardak run if you don't go after him?
Hanzu posted a topic in ARMA 2 & OA - OFFICIAL MISSIONS
Currently re-completing Harvest Red campaign mission Razor Two. Patch 1.59.79600 (beta). I found Bardak standing near his redblue Skoda in in Solnichy-quarry and he got scared when I approached to pick up Evidence (Dog Tags). Got that Bardak-task completed, but didn't want to go after him to end the mission because I had still other evidence to pick up in northwest. So I just let him go and figured I will easily catch him later assuming he won't run far because we shot his vehicles tyres. In the end after collecting all the evidence and golden AKS (which has no meaning), I wanted to find ran-away Bardak again, but he was not near west part of Solnichy where I saw him last time. Do I have any chances re-finding Bardak somewhere or will he just vanish to thin air just like Prizrak in Badlands if you let him walk away and walk after him to see where he goes? I know what places he visits when he has vehicle, but when he is found once and forced to go on foot, I don't know if he will return to his scripted routine of visiting those same spots? Also it looks the time limit of findind Bardag (and Lopotev) will go off, once you find Bardak, so I could just go on forever trying to find him in huge Chernarus map. The good thing is that I still have UAV, I could use for searching and I have RPGd Shilka in Novy Sobor, so I can transport myself anywhere with the helicopter. -
Razor Two - where will Bardak run if you don't go after him?
Hanzu replied to Hanzu's topic in ARMA 2 & OA - OFFICIAL MISSIONS
Thanks for the tips OMAC! In Expert difficulty using UAV and map (M) simultaneously seemed to show all friendly unit icons including infantry and red enemy tank unit icons, but not their infantry units. Weirdly it also seemed to show atleast 2 yellow (NAPA?) icons in 2 different villages (one of them was light green at some point). UAV revealed numerous enemy soldiers in thermal mode near Novy Sobor and Stary Sobor, but after searching for a while with UAV I gave up and decided to take helicopter transport where I last saw Bardak (Solnichy-quarry). In Starforce 2 1 helicopter unit there is a position you can take where you can see helicopter radar showing unknow men as grey square dots. In Solnichy there are quite a lot of civilians around, so while hovering above there was a big bunch of grey dots in map. Every now and then an orange square dot also appeared somewhere near quarry. I tried to locate it on foot, but also gave up thining it is just Bardak's Skoda-car inside quarry or corpses of 3 enemies always located inside quarry. Went back to helicopter to hover some more only to notices fuel is flashing. Without ever refuelling in this mission I decided to fly to roadside gas station north of Solnichy. Tried to land close to gas station to make refuelling to start, but pilot decided to land too far away from it. While looking south from landed helicopter I saw there was a man standing inside gas station and facing me. "There is one man I have not yet tried to talk with", I thought and started to walk towards him. To my surprise he started to run away west when I got close. After reaching him dialog started and I realized he was Bardak (black baret in head, black jacket and white camouglage pants)! So it looks like he only runs somewhere about 500-1000m radius away from you and stays there until you find him again. Then runs some more. I think I read someone find him in a barn. So it must be scripted that he searches buildings and structures that have a roof to shelter him from air searches or random bombing. Funny thing is that if you look at this Solnichy gas station in map. There are 3 fuel pump icons and above them a grey square representing the roof. So I'm not sure if that red diamond marker actually was there in UAV + map, but it was not drawn because of multiple layers of map icons. In your case OMAC I think Bardak (who is scripted to visit some places like Solnichy quarry, Lesnoy Krebet hill tent camp and Electrozavosk power plant) was inside Lesnoy Krebet 446 meters peak at GPS COORS 083078 and when you attacked it he ran west to closest city to find shelter that is Novy Sobor. Possibly even went inside church because it is open building and when you approached, he tried to flee out of the only exit, bringing him right in front of you. Maybe too much conclusions, but just my theory. --- Next week I will play Manhattan with 1.59. I will report back how it works this time. -
Razor Two - where will Bardak run if you don't go after him?
Hanzu replied to Hanzu's topic in ARMA 2 & OA - OFFICIAL MISSIONS
Thanks OMAC! I had high doubts if I should even ask anything like this in here, but I should have never underestimated even the most special knowledge other may possess. It would totally make sense for him to go to Novy Sobor, since that town has the biggest bunch of enemies around it to keep him alive and one Shilka which I successfully damaged (to make crew pop out) from amazing distance by shooting a series of 7 RPG rockets found in nearby enemy tent camp. I will try the UAV too to see if I would get that diamond in UAV screen even if it is Expert difficulty I remember seeing some pyramid shaped symbols somewhere in Operation Arrowhead Pathfinder mission. Luckily I took screenshot of him in the Quarry. It will be amazing if I find him alive in Novy Sobor after all that walking from east coast through possible threats. He must have gone a route avoiding Staroye which includes a lot of friendly civilians armed with hunting rifles. It might be likely that he has taken some new vehicle in outskirts of Solnichy. I read someone has seen him even driving one of those bus vehicles. The good thing about bumping into Bardak early is that it removes time limit and you can do what ever you want all around the map. Again I'm hosting this in multiplayer cooperatively with friends and noticed that client players must not collect Evidence. There is this one "Evidence (Map)" in empty Keb castle and I ordered a fellow player to go there and get it while we were on the other side of the map getting another Evidence (Dog Tags). The "Evidence (Map)" was changed to just a "Map" after taken by client player and it did not trigger "Evidence gathered" message even after I took it from him. Actually another Evidence (Photos) could not even be picked up by client. So it may be a bug that Evidence (Map) could be picked up by someone else than the host. Because that "Evidence (Map)"-itme changed to "Map"-item by client taking it, I could not try to re-take it without dropping default item called "Map". How silly these bugs can be... So to collect all the evidence we had to restart earlier already and avoid client players picking them up. It would be a relief if I would not have to restart this mission. Since it includes a lot of travelling and listening to same cutscenes and dialogues over and over again. -
Missing missions? Do they exist?
Hanzu replied to JimmyPopization's topic in ARMA 2 & OA - OFFICIAL MISSIONS
Can anyone tell if they were there with earlier patches and were removed in later patches? I could imagine they could have been so buggy or unfinished design that they considered it is just too much work to fix and decided to remove them instead. I can't believe they are released anymore simply because BIS official or unofficial documentation has nearly never been ahead of its time or pointing to the future. Instead it is easy to find essential information missing in paper manuals, bikis, wikis or what ever. Just by looking how simplified patch readmes are, I thing they simply have no time to link fixes to CIT tickets or write longer comments, update bikis everytime something changes and so on. Well I'm happy to be wrong, if it turns out they will still be still released. Again a short comment from some developer would save our time from speculation. It's a pity we rarely get those here on OFFICIAL MISSIONS. -
Manhattan mission maximum evidence is 2. Task: Find Evidence: When at safehouse main door "Search the house" is done, then Evidence gathered: 1/2 should appear to right corner of the screen. When Lagushina is escorted to LZ and she boards the helicopter, then Evidence gathered: 2/2 should appear to right corner of the screen. Task: Weapons smugglers: The smugglers have white Coyota pickup. The car has spare wheel attached in back and red stripes on both sides of car. You can't really see Coyota text since it is partly covered by metallic front bumber and spare wheel in the back. There are other white pickups parked around in the villages that have noting to do with the smugglers. The main smuggler starts near some cabins located in forest west of Krasnostav. He drives through Gvozdno, then south past enemy main camp location, turning west again towards Grishino and passing it from north side. Entering airfield in its northeast corner driving all they way to road between Lopatino and Skalka. If the smuggler Coyota is not intercepted by you or other friendlies at some point, they will drive this route back and forth until fuel runs out or Coyota hull gets damaged too much by collisions. When you approach the main smuggler radio conversation starts. SomeAt some point of other smugglers go on their own path If Coyota rans out of fuel the main smuggler with fur hat is just sitting inside Coyota and will not get out. He turns the wheel every now and then like an idiot not realizing car is not moving anymore. You can't capture him so it is required to eliminate him to be able to Search Body. When you eliminate the main smuggler another radio conversation starts. When you search body of the main smuggler one more radio conversation starts. So eliminating the smugglers without knowing about it is not possible. There are a lot of false messages around in the forums about the smugglers disappearing from the map after many hours of playing. This is not true. They just didn't realize that the main smuggler travels all they way to the northwestern corner of the map and will not walk away and leave the vehicle like some other characters like Lagushina or Valentina. Also note that about 50% of the smugglers route is located outside the area of operation circle. Basically all other mission Tasks happen inside area of operation circle.
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Missing missions? Do they exist?
Hanzu replied to JimmyPopization's topic in ARMA 2 & OA - OFFICIAL MISSIONS
This is already beeing discussed at least three times: http://forums.bistudio.com/showthread.php?t=114770 http://forums.bistudio.com/showthread.php?t=114906 http://forums.bistudio.com/showthread.php?t=115577 No-one seems to know why they are not there. -
Need help on Manhattan mission
Hanzu replied to Badgers24's topic in ARMA 2 & OA - OFFICIAL MISSIONS
Taken from my own walkthrough... Task: Insurgent leader: One of the places where leader can be found is at GPS COORS 084049. Leader is just a normal looking soldier with green camouflage top, black & white camouflage bottom, khaki cap in the head, black boots and cloves. He is either alive in the forest surrounding the enemy main camp, rolling in the ground wounded near the weapon smugglers or dead inside the enemy main camp. According to one report his body may also be found blasted inside fortification textures. Search with patience by pointing all bodies and if no green Search body appears then just scroll your mousewheel and choose Hide body so you do not search all the bodies multiple times. If you find him still alive, there is no other way than to eliminate him to get the documents which is one of the two evidences. The leaders body also sometimes has a pretty good weapon with it, if you need one. When Search body is done autosave happens. If you still can't find him, order one of your teammates to find him by pressing 6 and your teammate should start running towards insurgent leaders whereabouts. -
Anyone can tell why official COOP missions often complete without Debriefing screen showing up in the end? Is there any way to check with editor or something if Debriefing screen has been forgot to put in some missions? COOP missions where Debriefing will work normally after successful mission COOP 02 One Shot One Kill COOP 04 Scud Busters COOP 05 Hike In The Hills COOP 06 Tank Hunters COOP 07 Seek And Destroy COOP 08 Laser Show COOP 18 Morning Dew [Bug sometimes disables debriefing] COOP missions where Debriefing will not work normally after successful mission COOP 05 Steel Panthers COOP 08 Wildcat COOP 10 Heat
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Why official COOP missions often complete without Debriefing screen showing up?
Hanzu replied to Hanzu's topic in ARMA 2 & OA - OFFICIAL MISSIONS
Thanks for feedback Wraith_V BIS and talented communtity scripters have not been able to solve this. The weirdest thing is that single player versions of the same mission work normally with debriefing but multiplayer version does not. Still I see no difference in design if I open them in editor. So far below kju's comment at CIT has been the most useful information which I have received: Looking at it, my first idea was it is due to: forceInServer=1; However removing it, still shows the same behavior. When playing the MP pbo version in SP, the debriefing works fine (as in the SP version). So it is either some faulty local host behavior and due RE (remote execution) end scripting is my best bet. EDIT: ARMA2_OA_Build_85876.zip changelog.txt [85746] Fixed: There was no debriefing after MP game ends after saving the game. Tested and confirmed fixed. Good work BIS! Closed: http://dev-heaven.net/issues/18146 Closed: http://dev-heaven.net/issues/18349 Closed: http://dev-heaven.net/issues/18172 Closed: http://dev-heaven.net/issues/18173 -
Yes I do. Even BI Developer admitted it is possible. So if they don't know for sure, how could we know for sure. http://forums.bistudio.com/showpost.php?p=1855133&postcount=20 I myself still keep AToC=7 but AA disabled, because it will not add detail, it will just smooth it. But for some people who play with me turning AToC=0 helped a lot when they looked in their rifle scope and they didn't have AA enabled.
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PMC08: Preparation - How to load weapons into chopper
Hanzu replied to OMAC's topic in ARMA 2 & OA - OFFICIAL MISSIONS
Again never played this mission, but by reading your post I get the impression you have not tried to find where is Gear section for that chopper, if so do not enter the chopper but go around it scrolling your mouse wheel until you find Gear. Move weapons there one by one and save if possible so you don't have to do it all over again, if mission will not proceed as expected. -
I do not know what is going on in that mission since I too chose to play Sandstrom intead of it, but I think I once read something about it beeing a nightmission and with lots of tanks. So if pause increases FPS so much. I would assume there is so much happening in scripting that it will consume a lot of CPU power and when you hit ESC and pause. All that scripting and unit movement is paused too. If somebody thinks unit amount or their movement cannot slow down the game. You are terribly wrong. I quite recently bought over 300 infantry units in Dogs Of War and the game went to a slideshow even though I got Q9550+GTX570 setup which should be sufficient enough. As we know Arma2 is one of the most CPU dedicated game there is. So tweaking GPU settings may not help. If you could overclock you might see increase of FPS in this mission. Whithout hardware changes, i think there is no "do-this-do-that"-answer for for this issue. My best advice is to accept that mission performace as it is or revert back to Open Season to play Sandstorm instead.
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Try this: Open your ArmA2OA.cfg with notepad and change AToC=7; to AToC=0; and save ArmA2OA.cfg AToC is quite new antialiasing setting added recently for Arma2. It is on even when antialiasing is off in video settings for some hardware setups it will cause a lot of slowdown especially when using scopes or other types of zoom like in tank gunner position. Also Video Memory set to Default instead of Very High, works better for cards with more than 1GB memory. If I have undestood correctly there are no cards where Video Memory should be set to Very High.
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New final patch was released yesterday. See http://forums.bistudio.com/showthread.php?t=116862 If it is not working with that either. You could upload your savegame folder somewhere and I could try if last save works for me or just email it to me. Also verify it really is Operation Arrowhead campaign mission Coltan Blues, because it did not sound like that mission.
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Arma 2 1.09 Amphibious Assault - SD Pistol mags missing
Hanzu replied to OMAC's topic in ARMA 2 & OA - OFFICIAL MISSIONS
Did I get it right that they really decided only playing missions in campaign style matters so fixing Into The Storm was enough because transferring loadout between missions replaces the need to fix Ambhibious Assault? Oh man.. it must be really time consuming, hard or risky to change one item in default loadout if they have to go easy way. So now actually readme for 1.09, 1.58 and 1.59 is wrong in saying I1 is fixed if it is untouched and only workarounded by Into The Storm fix. --- I still have no clue what is that "replay"-function for. It gives you autosaves "Please wait. Saving Game.", but none of them work if I remember. So replaying is just playing same mission without touching anything and without any possibility load game, so if you die, you just replay from start again. When those any campaign mission is completed it also becomes available in multiplayer so you can host them, but it just does not feel right when you start Dogs Of War for example Cooper has AK-47 for starting weapon. Already wrote about that in CIT too. If you want to test something properly without messing up your once completed campaign save progress. Then just copy your gameprofile folder and rename it to for OMACtest for example, launch game and change your profile. This way all reverts and new savegames affect only your test profile. -
Arma 2 1.09 Amphibious Assault - SD Pistol mags missing
Hanzu replied to OMAC's topic in ARMA 2 & OA - OFFICIAL MISSIONS
Looks like the developer who fixed Into The Storm forgot to fix Ambhibious Assault. It could not be any more clear if I put a title like Into the Storm & Ambhibious Assault all in Razor Team have M9 SD with M9 Magazines, so they cannot use pistols at all that both missions included the same bug. Or maybe you have to run 1.09+1.59 to see those changes if playing with Combined Operations side. I can test with 1.59 later when I'm home. BTW. While opening their tools for this they could add that missing NLAW tube to BAF (Lite) COOP 08 Payback and BAF DLC 05: Payback now for fooling us like that. :) -
I like to say it is another good reason to play Harvest Red with Combined Operations. Arma2 is just too much left behind in patching. I didn't experience that in same situation when playing with 1.54 and now we are going with 1.59 with higher expectations of reliability.
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Please be more specific so we can help faster: What windows version? What patch version? What is Harvest red? ;) Oh you mean Red Harvest campaign Manhattan mission (putting mission name in the title might be more helpful for others if browsing topics later). Anyway even though your autosave might be corrupted (personally I have not seen corrupted saves after 1.56 patch). It is possible that you have manual save and/or suspend save in your savegame folder, so starting over might not be required, just deleting autosave. If you need help for checking this, that is why I asked Windows version, since they are not always in same place. I do not recommend using those cheats in any situation they are just a cheap workaround with bad side-effects and without them there would have been much more pressure from the players to the developers to actually fix more issues on missions. So thanks to those cheats we still see more bugs in missions.
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ARMA 2: OA release candidate 1.59 build 79384 (RC6)
Hanzu replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Played with this multiple hours yesterday. performance ok animations ok multiplayer ok multiplayer save ok no crashes ------ overall good work! Disappointingly skipping-Debriefing bugs and missing NLAW tube in COOP 08 Payback are still there. Can't expect miracles I guess. Also found new silly bug in COOP 08 Armory (Chernarus). There are wooden dummy tanks in north part of the airfield and by those with helicopter missiles you will get minus score (in multiplayer score - press I key). What are they there for if not target practicing? -
ARMA 2: OA release candidate 1.59 build 79384 (RC6)
Hanzu replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
It is a little bit confusing to have same build number 79384 for both RC6 and latest beta. So to have all the latest changes above statement to use combination is still true and changes included in 79384 beta which was released earlier are not included in 79384 RC6? -
ARMA 2: OA release candidate 1.59 build 79384 (RC6)
Hanzu replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Just be brave and use it. If something goes wrong - you can blame yourself for hanging around in beta forums. :) If I can face all those irritating skipping-Debriefing bugs again after long missions, I can face possible reinstall threat too, so I'm going to install this and host with this tonight. -
Hosting the campaign - multiplay
Hanzu replied to yannara's topic in ARMA 2 & OA - OFFICIAL MISSIONS
Not true, but there are exceptions like Operation Arrowhead campaign mission 05: Open Season which will delete all saves even if you die in to start location and then moves to next mission. To prevent this from happening you can ALT+TAB every now and then and backup your savegame folder. Actually there is no way to cancel mission in the middle since every time you exit mission it will create so called suspend-savegame which will override other savetypes in multiplayer even if they are newer. See my signature for details. Suspend savegame is created also if you kill Arma2 in taskmanager. This is part of some emergency save function the developer has thought is handy, but I think it sucks. -
1.09 patch cut my performance in half
Hanzu replied to mcarma's topic in ARMA 2 & OA - TROUBLESHOOTING
Well I wonder whose specs is that in McArma's second post on this thread. But if he really has SSD, those have no need for defragment, but 27" might have so big native resolution that it might explain low FPS with some new features. I would delete or default Video Settings and then set them all to desired settings with also setting Video Memory Setting to Default instead of Very High even if you have GTX480 with 1.5 memory?). -
Hosting the campaign - multiplay
Hanzu replied to yannara's topic in ARMA 2 & OA - OFFICIAL MISSIONS
There may be some quides somewhere here in forums how to merge those installs, but I think it might be safer and maybe even faster to just reinstall. FDF Mod is now for both Arma2 + Arma2: Operation Arrowhead and Arma2: Combined Operations as clearly stated in that picture on their page. :) Don't forget to turn off any mods when playing official campaigns for better compatibility and in designed difficulty balance. -
Hosting the campaign - multiplay
Hanzu replied to yannara's topic in ARMA 2 & OA - OFFICIAL MISSIONS
You need to have your Arma2 and OA installed as Combined Operations, if you have installed both as stand-alone. Basically it means you just need to instal OA to same folder A2 was installed. 1.59 final patch for Combined Operations and Operation Arrowhead is so close I would absolutely not start campaign on A2 only side. 1.59 release candinate (second one) is out already. There are many reasons why I would choose to play Harvest Red on Combined Operations side. One of them is that if you run into bugs, you might be lucky to get it fixed fast and use it already with beta-patch and since those beta-patches are for Combined Operations and Operation Arrowhead only, you might want to forget playing on Arma2 original side. Dwarden the developer agrees playing original Arma2 content on CO side is a good idea. See this post. I personally do not trust that all fixes and improvements that are done for CO and OA are always automatically added to A2 patches. So playing CO and not touching A2 is my choice. Even if you decide to start campaign in CO side right now. Remember you can still patch to 1.59 final between missions. It will not erase your progress - only old savegames stop working.