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DAP

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Posts posted by DAP


  1. UPDATE

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    VERSION: 0.4.2. BUILD 1430

     

    CHANGELOG:

     


    Removed: Ammo, magazines and grenade counter for soldiers

    Improved: Reload animations for GP-25, GP-30M and M203

    Improved: Damage system and first aid system

    Improved: Weapons sound system

    Fixed: M249 M885 SC magazines

    Fixed: IBA MG vest parameters


     

     

    Arma3Sync autoconfig url:


    • Like 4

  2. So Kind of you :)

    I think you already guessed it, but my first question is about a possible overview where the mod is currently standing, and how progression comes along. Its been a while since we saw your incredible fantastic media of different vehicles and assets like the T-90 videos on your youtube channel, those pics of the AN-12, the mig 29 (?), and the fantastic mi-28. I think i saw wips of your lav-25 and abrams too. I know this doesn't say much, but everything looked quite finished and functioning - so im asking if you could give us some information on the current status of the things in creation and maybe if we could look forward to a new major upgrade release with those cool assets soon? :)

    Second question is about your social network platforms like youtube, twitter and your project page. Are those still active? Havent seen much activity for quite some time now :(

    Third one: there seems to be some major bug with some of your scopes not showing on some of your weapons, this was discussed earlier in this thread, are you aware of that problem and can we hope for a bugfix?

    Last one: do you guys plan something about ACE compatibility? Atm vtn medic sys and ACE fight each other and using both mods at the same time is a real pain :(

    Thats it, thank you very much for the opportunity to ask these questions, i love your work and im looking forward to see your next big thing for vtn :)

    Ok :) About vehicles. In current state they are ready on 70-90% We have some problems with PhysX and, of course, many thanks to BIS for amphibious armored vehicles... *cough*.. someone said, that they must float? Else one problem - minor fixes and tweaks. A lot of those vehicles need this (especially planes and helicopters). Textures, some scripts - all of this things. In another words: in current state those vehicles can be used only as models for screenshots :D And main problem here - we don't have enough people. Especially people with skills, who able to fix all of those issues.

     

    About "social network": we have our own site, but again - we don't have enough people and time to work with this. But, maybe soon, this will change :) We already have some good friends who like word "propaganda" :D

     

    About ACE compatibility: I don't think that is possible :) Because ACE do the same things, but their own way. It anyway will cause "collisions" in all aspects of gameplay. First aid system, weapons, vehicles. Everywhere.

    • Like 5

  3. UPDATE



    200x2004f327.png

    VERSION 0.4.1 BUILD 995

    CHANGELOG:

    New: M136 launcher model

    New: M136 ammo crates

    New: PYA pistol model

    Improved: Telescopic sights

    Improved: Czech stringtables for wounding system

    Improved: Optics effects

    Improved: Explosion effects and sounds

    Fixed: Headgears weight

    Fixed: RPG lauchers smoke

    Fixed: R-168 interface

    Fixed: Corpsman stringtable

    Fixed: Pilot model lods

    Arma3Sync:ftp://193.19.118.182/Updater_WOG/ArmA3Sync/VTN_A3//.a3s/autoconfig


  4. UPDATE



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    VERSION 0.4.1 BUILD 875

    CHANGELOG:

    Error #82: Injuring system overloads the server

    Error #166: Signal cartridges

    Error #183: AKM GP25 iron sight

    Error #184: AKMS bipods compatibility

    Error #185: Saiga bipods compatibility

    Error #186: AKM iron sight

    Error #187: AK105 bipods compatibility

    Error #191: VSS and AS muzzle light

    Error #192: PB muzzle light

    Error #196: 6B34 view lod

    Error #198: PB sound

    New: Aimpoint Micro T-1 reflex sight

    Added: Gorka-S various camouflages

    Added: HMMWV and MK23 MTVR

    Improved: AKM, AK104, AK105 bipods compatibility

    Improved: Hand gun sounds

    Improved: Super sonic sounds

    Fixed: Ammo crates ZEUS compatibility

    Fixed: Fara-PV mobile radar ZEUS compatibility

    Fixed: Insurgents stringtables

    Fixed: Fara-PV functions

    Fixed: AT launchers crashes

    Fixed: M16/M4 magazines

    Fixed: M249 SAW model

    Fixed: Insurgent model shadow lods

    Arma3Sync autoconfig: ftp://wogames.info/Updater_WOG/ArmA3Sync/VTN_A3//.a3s/autoconfig


  5. [sC8] FRONT MISSION - OPERATION "THUNDER"



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    VERSION: 1.01

    GAMEMODES: SP/TVT

    MAXIMUM PLAYERS: 8

    GAMEPLAY:

    This is standart ''Sector Control'' mission: You can raise your tickets by holding control points on the map. When tickets reach maximum value, or time is up, then team, which have more tickets win.

    SCREENSHOTS:

    u77f.jpg3yndw.jpgxw1h.jpgersk.jpgu9bp.jpgu9ow.jpg

    REQUIREMENTS: Wander Panzers

    OPTIONAL ADDONS: Blastcore A3


  6. PATCH 0.27B

    Changelog:

    Updated first aid system

    Updated visual effects ( tracers , explosions , sparks )

    Updated FGM-148 "Javelin "

    Updated ammoboxes

    Updated localization

    Added LCC for USMC small arms (except M240 )

    Added additional groups ( types of camouflage )

    Added bulletproof vests

    Added portable radio

    Added specific variable for disabling random weapons for Afghan guerillas :

    Variable "VTN_GUERILLA_NORANDOMWEAPONS". Can be defined as a global or local for one unit (this setVariable ["VTN_GUERILLA_NORANDOMWEAPONS", true]).

    Fixed sights of small arms and vehicles

    Fixed melee system

    Fixed optics for binocular B15

    Fixed "indestructibility" of Tunguska

    Fixed russian specnaz gear

    Other minor changes and fixes

    This patch require installed patches 0.25B and 0.26B

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