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DAP

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Everything posted by DAP

  1. I created such mission, and now it close to final :) Last tests :) No civilians, but it is not a problem.. just add ALICE module, which reworked by Wolffy.au.
  2. Work with this now :) But have some troubles with conditions for getIn/getOut :)
  3. Here is updated Template mission.
  4. Problem still is problem ;) I must be sure that is not my mistake :D Try module version :) If all will be fine, then problem not in my addon, because they have same scripts core. Difference only in config and init.sqf.
  5. DAP

    Tanoy Sounds

    What about triggers? In condition: true, In activate: Loudspeakers_EP1 say "US_Tanoy";
  6. This addon included in CBA. Open CBA archive and find this addon. Then place it with DAPMAN.pbo in same modfolder. And run game.
  7. Try cba_extended_eventhandlers.pbo only :)
  8. Check your CBA. If it works wrong, then addon will not work too. ADDON UPDATED Version 3.9.1 Changelog: - Fixed: Bugs with using FIRST AID: Battlefield Clearance module by player on units from other squads - Fixed: Animation bug, when healer was killed or wounded, while he assists wounded unit. - Fixed: "Unexpected end" of scripts ATENTION! Not tested in PvP actions. DOWNLOAD Note: All links updated
  9. "Autoinit" version requires Community Base Addons. Are you used it? Also... if you are use default BIS modules (First Aid: Action and/or First Aid: Simulation ), then my addon will be disabled automatically.
  10. What kind of units you use? :) Guerrillas? ;) If yes, then all fine. Guerrillas and civilians can't heal if they are not a medics. They just drag wounded unit in safe place. ADDON UPDATED Version 3.9 Changelog: - Fixed: Stuck-bug when guerillas or civilians try heal wounded units. - All features work in MP (Tested on 1.59/1.59 Build 79600) ATENTION! Not tested in PvP actions. Note: All links updated
  11. ADDON UPDATED Current version 1.1 Changelog: - Fixed: Missed AUTO-version. (In both folders was module-version of addon) DOWNLOAD Note: All links updated
  12. Need do some tests :) I think it possible :)
  13. This addon don't use any default variables from BIS. Only own variables. No FSM or something else. Just few independent scripts. I don't think that problem in this addon. May be something else. Added in new version. What language? Maybe you just can't see action in actions menu? Current stringtable.csv supports two languages: English and Russian. Maybe your localization not support those languages? ADDON UPDATED Current version 1.1 Changelog: - Fixed: Errors in stringtable.csv. - Added: Module version Note: All links updated
  14. Maybe :) If, at last, I download this mod.. :) Or if I find time, contact with ACE2 team and try do something together :) That why I created MODULE-version :) Any ideas? Maybe just disable my addon when used some variables from Benny Warfare?
  15. Thanks for report :) Error in stringtable already fixed :) About disabling traps... make sure that your soldier is SpecOp, Sniper, Officer or Engineer and use mouse wheel :) "Defuse" action is hidden by default ;)
  16. ADDON UPDATED Version 3.8 Changelog: - Fixed inability captured units to escape. - All features work in MP (Tested on 1.59/1.59 Build 79600) ATENTION! Not tested in PvP actions. Note: All links updated
  17. Not so fast, pal :D Main problem - default AI. How prevent moving right in trap for other allied units? How change pathfinding for units, which set the trap? How protect AI unit, which set his own trap? Too many "How" :) Yes, all this tasks can be solved. But it will be hard for CPU. Too many conditions, too many variables, too many actions. Also it must works in MP. Additional load. That why i disable this action for AI :)
  18. I think that it is the best way for filling all turrets :)
  19. ADDON UPDATED Version 3.7 Changelog: - Full compatibility with First Aid: Battlefield Clearance module. - Added *.lip files - Fixed support from enemy units - All features work in MP (Tested on 1.59/1.59 Build 79600) ATENTION! Not tested in PvP actions. Note: All links updated
  20. ADDON UPDATED Version 3.6 Changelog: - Fixed script looping, when AI healer was killed. - All features work in MP (Tested on 1.59/1.59 Build 79600) ATENTION! Not tested in PvP actions. Note: All links updated This addon not tested with ACE2. Possible conflicts with ACE2 wounds system.
  21. This rifle requires special ammo (AA-12) from OA. Now i working with this. Working with this too :) Now it problem for me. I am not a modeller. But i trying to convert model from original stalker :) Same :) I am not a modeller :) When "trade core" will be finished. It depend on missions maker. Already work. You can find additional info in Readme files. Already presented. You can find additional info in Readme files. It depend on missions maker :)
  22. ADDON UPDATED Version 3.5 Changelog: - Reworked all scripts - Fixed animations bug in MP - Fixed sound bug in MP ("Silent" wounded unit) - Fixed "Sudden death" bug after healing in MP - Minor changes - All features work in MP (Tested on 1.59/1.59 Build 79600) ATENTION! Not tested in PvP actions. Note: All links updated
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