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DAP

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Everything posted by DAP

  1. Right now they just objects, which you can sell to trader and get money :) I found cause of this bug. It happens because of new model of bloodsucker from Sumrak :) As I see on screenshots, you used new version of Namalsk Island, and all new files, of course :) So, just replace new bloodsucker with old one and your problem will be solved :)
  2. Yes, it will be released soon :)
  3. UPDATE REALISTIC PARADROP SCRIPT Version: 2.15 Changelog: Added: Detailed ReadME. Added: New option for group leaders (All info in ReadMe). Fixed: Units in cargo stay alive even if plane was destroyed. DOWNLOAD
  4. Inside plane? Try demo mission on Utes. Don't start the engine, just go on cargo and select option "Prepare for jump". And try run inside plane. If you will stay alive, then this bug caused by ACE wound system (I think, when plane moving, sometimes you can get collision damage, and ACE wound system thinks, that you get injured). I need to check it.
  5. Don't forget: if AI loaded in plane, then you need give them "green light" for jump. You can set it via variable: Plane setVariable ["DAP_GreenLight_GetOutAI",1,true]; UPDATE REALISTIC PARADROP SCRIPT Version: 2.10 Changelog: Added: "In sea" check (If the unit landed in the sea, he would no longer "fall to the ground.). Fixed: In MP (if plane not local to player) option "Prepare for jump" can cause bug when player stuck in cargo seat.
  6. UPDATE Current Version: 3.15RC Changelog: Updated wounding system (MP fixes and added "Drag" option. Now players can drag wounded and dead units). Decreased waiting time before UAV. Minor fixes. + 2 missions in Hazar-Kot Valley: For CO For CO with TF86 Units. Recruitment AI in MP still in progress because I have some problems with betas (crashes and lags). All links updated
  7. UPDATE Current Version: 1.95 Changelog: Updated wounding system (MP fixes and added "Drag" option. Now players can drag wounded and dead units). "Save loadout" and "Load loadout" options now avalible in SP. Minor fixes and small changes in some missions. All links updated DOWNLOAD
  8. Believe me, this is will be hardcore horror-survival mod :D Sometimes after hour of testing I need take a break due to nervous tension. It is really scare sometimes :D Despite the fact, that I did it all :D This is my feelings about this mod :D
  9. What kind of changes and what kind of modules? ACE actually was created for more detailed combat simulations :) If you say about stamina and rucksacks, then: 1 - ACE stamina will not good in most situations (no chances to escape from some monsters and dogs, especially with dogs, because now they run really fast, faster than any human). 2 - all units already can use backpacks from OA, so no needed in ACE rucksacks. And, of course, ACE weapons :) In original games all actions in game occur on post Soviet space. So most of weapons will be Soviet-made. And no any hi-tech M16A4 with ACOG and M203 :) Some additional info :) Now all NPC (including monsters, zombies, dogs) and artefacts can respawn. Also added ranks system: Novice < 10.000 rating points Skilled < 25.000 rating points Veteran < 50.000 rating points Master < 100.000 rating points Legendary > 100.000 rating points
  10. Ok :D Here they are :D New menu cutscene and ingame screenshots :)
  11. UPDATE REALISTIC PARADROP SCRIPT Version: 2.05 Changelog: Added: Fall to the ground on landing (without ACE) Small fixes and improvements.
  12. I will add this option and more other features in next release :) UPDATE Current Version: 3.00 Changelog: Fixed broken self-dressing for russian specnaz and snipers in Chernarus mission Improved AI tactic and reaction Improved perfomance Minor fixes All links updated
  13. UPDATE REALISTIC PARADROP SCRIPT Version: 2.00 Changelog: Fixed: The player could be killed with a sharp turn of the airplane in multiplayer. Added: Additional scripts for switching between cargo and jump positions and manual ramp control for C-130 (Demo mission - Onboard.Utes).
  14. UPDATE Current Version: 2.95 Changelog: Fixed bug in punishment system (respawn in desert) Added squad name in squad status info Improved perfomance Minor improvements All links updated
  15. UPDATE Current Version: 2.85 Changelog: Increased number of insurgents in Takistan Increased the number of civilians Added civilian vehicles on the roads in all missions Added SVD in insurgents caches Minor improvements and fixes All links updated
  16. No mistakes :) It just not released :) Backpacks already added for stalker units and they will be released with mod :)
  17. UPDATE Current Version: 2.75 Changelog: Fixed some bugs with duplicated weapon in armory Improved perfomance in all missions Other minor changes
  18. UPDATE Current Version: 2.55 Changelog: Improved perfomance.
  19. UPDATE Current Version: 1.85 Changelog: 2 new missions (Operation "Stronghold", Operation "Titan") Equipment limitations for pilots of air vehicles. Improved perfomance of core scipts. All links updated
  20. I found problem, and I trying to solve it (too many insurgents with improved AI). In Chernarus main problem in civilians - Alise module not works properly.
  21. Оfficial statement: S.T.A.L.K.E.R. mod still alive :) All tests on dedicated server were successful. Right now I searching qualified 3D Artists, who can work with characters and objects.
  22. Thanks, for info. Fixed :) UPDATE Current Version: 2.50 Changelog: Fixed bug with restrictions for pilots in Takistan and Zargabad. Increased number of insurgents in Zargabad.
  23. UPDATE Current Version: 2.45 Changelog: Added "Bandage" function for specnaz and snipers (you can dress yourself as well as other soldiers) Added a repair area for planes and helicopters in Chernarus BTR-90 in Chernarus replaced by two BMP-2 Other minor fixes ATTENTION: In Chernarus insurgents can place their camps in forests. Use helicopters for reconnaissance, but be carefull: insurgents have anti-aircraft launchers.
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