DAP
Member-
Content Count
724 -
Joined
-
Last visited
-
Medals
Everything posted by DAP
-
UPDATE Current version: 0.1.5 Changelog: Fixed: Script not work after respawn on clients in MP Fixed: Wrong body direction of wounded unit in MP All links was updated.
-
It can happens because of medikit. If you have first aid kit or medikit in inventory - then script will be blocked (because you can heal yourself even if you lie on the ground in special animation). I see no any solutions for now. Maybe after beta release or full release of A3. If this script will be needed, of course :)
-
I think it useless for now. Because, BIS not released full version of A3. I even don't know how will work their own first aid in full version :)
-
Players also can drag wounded units. And heal them if they have First Aid Kit or Medikit.
-
Try simple test: Create new clear mission in editor. Add one group on the map. Save this simple mission. Add all files from DAPMAN folder (from archive) in this simple misssion folder. Load this mission again and start preview. Wait a second and shoot at any unit in group (in leg, if you don't want to kill him). Now watch at the result :) This feature is already implemented :)
-
UPDATE Current Version: 0.56 Changelog: Updated: DAPMAN script (current vesrion 0.0.5) Changed: DAPMAN script works on all AI units.
-
UPDATE Current Version: 0.55 Changelog: Added: Two options in ammo boxes: "Save loadout" and "Load loadout" Added: DAPMAN script (A3 version alpha. Now it works only on players without first aid kits and medikits) Fixed: Options menu Fixed: Reinforcements Link in first post updated.
-
ARMA without UAZ, AK and RPG-7 - is not ARMA :D
-
ARMA 2: OA beta build 101334 (1.62 MP compatible build, post 1.62 release)
DAP replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
1. Take Bizon from box (with mags). 2. Drop it on the ground. 3. Look at the ground. And same result for some magazines (because no correct models for them). Also: GP-25 HE (and M203 ÐЕ) has corrupted shadow lods. -
ARMA 2: OA beta build 101334 (1.62 MP compatible build, post 1.62 release)
DAP replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
I hope, that next beta will not contain some kind of strange "features", like unfinished "Andy mags" or something else like this. -
Arma 2 - ai first aid support
DAP replied to DAP's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Good :) Anyway, here is "step-by-step" instruction :) 1. Open archive - you can see 4 folders 2. Open DAPMAN(SCRIPT) folder - here is all what you need :) 3. Copy DAPMAN folder and all files in your mission. If in your mission folder is only mission.sqm, then it is all what you need to do. If not - then do next steps: 3.1 Copy all from my description.ext in your (But avoid duplicates. Merge both files) 3.2 Copy all from my init.sqf in your. If you do all right, then script will work in your mission. -
Arma 2 - ai first aid support
DAP replied to DAP's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
If you use auto and module version, then players in your server must have these addons. But if you want avoid it, then you can add script version in your mission. You can find simple "drag-and-drop" template in archive. -
Arma 2 - ai first aid support
DAP replied to DAP's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
UPDATE Current Version: 4.7.7 Changelog: - Fixed incorrect work of keyboard block during healing. WARNING: Now all versions of this script requires Functions Module in mission (but now scripts not using setVehicleInit commanad. It is good for MP) NOTES: AUTO version requires correct installed CBA When you using MODULE version, you must synchronize units with this module. DOWNLOAD -
rhyswilliams999, I forgot about ACE bipod :D Actually, I want rework all missions special for ACE (It need ACE wounds and ACE med boxes). BlackADD3R, standart versions (for CO and EX) will be added in next release :)
-
UPDATE Current Version: 3.16 Changelog: Updated wounding system (DAPMAN version 4.7.6). Randomized insurgent camps. Improved perfomance (Decreased number of active insurgent camps). Minor fixes. + 2 missions in Hazar-Kot Valley: For CO For CO with TF86 Units. All links updated DOWNLOAD ARMAHOLIC PAGE
-
Arma 2 - ai first aid support
DAP replied to DAP's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Thanks for report :) UPDATE Current Version: 4.7.6 Changelog: - Fixed error message in RPT (Error in Escape.sqf). - Changed some effects for heavy wounded players. WARNING: Now all versions of this script requires Functions Module in mission (but now scripts not using setVehicleInit commanad. It is good for MP) NOTES: AUTO version requires correct installed CBA When you using MODULE version, you must synchronize units with this module. -
Light creation/placement question
DAP replied to meshcarver's topic in ARMA 2 & OA : MODELLING - (O2)
Seems, method from DrunkenOfficer not work for me. I create point in memory LOD and name it "Light". After I add this in config.cpp: class MarkerLights { class Effect { name = "light"; color[] = { 0.950000, 0.250000, 0.250000 }; ambient[] = { 0.950000, 0.250000, 0.250000 }; brightness = 0.000750; blinking = 0; }; }; But no any light in my model. Maybe because I try add light to "thing" object with parameters animated = 0 and simulation = "thing"? -
Hi, all. Someone know how disable ACE Wounds for specific unit during mission and enable it again after some time? Maybe I need to use some kind of variables?
-
Arma 2 - ai first aid support
DAP replied to DAP's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Yes, I saw it. But, unfortunately, it not works with my script (because it use event handler "HandleDamage"). There is only one way to merge both scripts: add some additional code in Real Damage script (which will run my script). -
Arma 2 - ai first aid support
DAP replied to DAP's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Only if you will not use ACE Wounds. -
Arma 2 - ai first aid support
DAP replied to DAP's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Actually, I added forced start for Functions Module from init script, but this trick sometimes not works in MP. So, to be sure, that all will work correct - just add Functions Module in mission :) -
Arma 2 - ai first aid support
DAP replied to DAP's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
UPDATE Current Version: 4.7.5 Changelog: - Fixed error message in RPT (It was undocumented function. ReadME was updated). WARNING: Now all versions of this script requires Functions Module in mission (but now scripts not using setVehicleInit commanad. It is good for MP) NOTES: AUTO version requires correct installed CBA When you using MODULE version, you must synchronize units with this module. -
Arma 2 - ai first aid support
DAP replied to DAP's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
It because of medic's abilities :) If I leave all effects for medics, then they will be able to heal self even if they was heavy wounded :) It looks weird :) Just report to your leader about your status :) Or request report from unit, if you are leader :) If you or your teammate is fine, then icon will change to green :) -
Arma 2 - ai first aid support
DAP replied to DAP's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
UPDATE Current Version: 4.7.4 Changelog: - Added: Two types of wounds: Medium wounds: soldier lie on ground in agony, and screaming. Heavy wounds: soldier fall on ground as dead, not moves, not screaming, can't see and hear anything (for players). Each type has his own effects for player - Added: Drag option (battlefield clearance module is no needed anymore. You can drag wounded or even dead units). - Fixed: Wounded player can move, when he lies on ground. And other minor fixes. WARNING: Now all versions of this script requires Functions Module in mission (but now scripts not using setVehicleInit commanad. It is good for MP) NOTES: AUTO version requires correct installed CBA When you using MODULE version, you must synchronize units with this module. -
MODERN BATTLEFIELD MISSIONS PACK VERSION 1.95 GAMEMODES: SP/COOP/PvP MAXIMUM PLAYERS: 48 10 MISSIONS: Opeartion "Eagle Eye" Opeartion "Iron Hand" Opeartion "Red Dawn" Opeartion "Island Thunder" Opeartion "Green Valley" Opeartion "Blizzard" Opeartion "Serpent" Opeartion "Morning Star" Opeartion "Stronghold" Opeartion "Titan" REQUIREMENTS: ARMA 2 CO OPERATION "BLIZZARD" REQUIRES: ISLAND THIRSK by Raunhofer WINTER CAMO PACK by KuiK OPERATION "GREEN VALLEY" REQUIRES: ISLAND THIRSK by Raunhofer OPTIONAL ADDONS: AN-72 by GNAT EAST WEAPONS PACK by VILAS GAMEPLAY: - This is a A&S mission: You can raise your tickets by holding control points on the map. When tickets reach maximum value, or time is up, then team, which have more tickets win. Screenshots: ADDITIONAL INFO: DOWNLOAD ARMAHOLIC MIRROR