DAP
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Everything posted by DAP
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You must set coordinates of LZ. You can set it via map: open map - place cursor on destination - call the transport (0-8-2). If distance between your position and destination is too small (less than 500 m), then your request will be rejected. Also, if distance between destination and base is too small (again, 500m), then your request will be rejected too. UPDATE Current version: 1.35 Changelog: Added: EBR and Binoculars in ammo boxes on BLUFOR Base. Added: Empty UH-80 on airfield. Fixed: Random caches suicide. Fixed: Player can't throw grenades after loading of saved loadout. All links updated.
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Unfortunately, VAS not work properly with BETA (or I doing something wrong) and I can't add it in my mission now. All fine. Those UH-80 - transport helicopters with AI pilots. If you want use them, then just call transport via support menu (0-8). Anyway, here is new update: UPDATE Current version: 1.30 Changelog: Changed: Caches locations, insurgents weapons Added: More weapons, items (caps) and attachments in ammo boxes on BLUFOR Base. Fixed: Save\Load gear option. All links updated.
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UPDATE Current version: 1.25 (BETA COMPATIBLE) Changelog: Changed: New transport helicopters for BLUFOR (UH-80). Updated: Helmet cam script. Added: AH-9 for BLUFOR in TvT version. Fixed: Support menu. Other BETA fixes. All links updated.
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REALISTIC PARADROP SCRIPT VERSION 2.15 Ispr3Kxmj9Y This script allows the player (and AI) to make a parachute jump, like it happens in real life. SUPPORTED PLANES: C-130 AN-72 IL-76 DOWNLOAD ARMAHOLIC MIRROR
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Yes, they are "magazines" :)
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If you mean OPFOR players ratio, then you need open "...\scripts\SP\INSURGENTS\Insurgent.sqf" and modify this string - "if (((count units(group _man))*3)>_countblufor) then"
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Try download it now. Seems that archive was corrupted on first upload.
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UPDATE Current version: 1.05 Changelog: Added: TVT version (+ 5 slots for Insurgents with 1/3 ratio limit). Added: Some features to prevent stealing AI helicopters. Added: New weapons and more explosives in caches. Minor fixes and AI tweaks. All links updated.
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This feature works only in Singleplayer. You can reqruit AI squad in HQ. ekin06, It looks cool, but cache is not an army ammunition warehouse :D I will try add 3-5 slots for Insurgents. But no guarantee that this will work properly.
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Actually this feature is already added :) You can drag wounded friendly units (or even wounded enemy units).
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INSURGENCY IN TAKISTAN MISSIONS PACK VERSION 3.16 GAMEMODES: SP/COOP/PvP MAXIMUM PLAYERS: 30 5 MISSIONS: COOP\PVP: Insurgency in Takistan Insurgency in Zagrabad COOP: Insurgency in Takistan Insurgency in Zagrabad Insurgency In Chernarus REQUIREMENTS: ARMA 2 CO GAMEPLAY: This is insurgency mission: BLUFOR must find and destroy all insurgents caches. Insurgents must protect their chaches. Here is no briefcases with data about caches. The only way to find any cache - interrogate field commander or any other commander of insurgents group. They both wears camo jacket. If you kill them, then you don't get any information about caches. Insurgents can move to defend any attacked cache via special option in any nearest cache. FEATURES: CREDITS AND THANKS: BIS - for great game with incredible opportunities. Wolffy.au - for his improved BIS modules OTSTREL.RU team and expecially Makuta, 10-12, VERT1717, Dude ,sk_xp NOVGAMES.RU team expecially Dreamcast and R.I.P. and all other players for testing and ideas. DOWNLOAD ARMAHOLIC PAGE
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MODERN BATTLEFIELD MISSION PACK VERSION 0.85 GAMEMODES: SP/COOP/PvP MAXIMUM PLAYERS: 20 3 MISSIONS: Opeartion "Thunder" (TVT) Opeartion "Hammer" (TVT) Opeartion "Hammer" (COOP) GAMEPLAY: This is a A&S mission: You can raise your tickets by holding control points on the map. When tickets reach maximum value, or time is up, then team, which have more tickets win. Screenshots: DOWNLOAD ARMAHOLIC MIRROR
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UPDATE Current version: 1.00 Changelog: Added: Option "Take Tactical glasses" in armory Minor fixes All links updated.
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UPDATE Current version: 0.95 Changelog: Added: Helmet camera script from Tajin (assigned to [* NUM] button) Changed: Increased number of insurgents All links updated. About helicopters on base: I'll try to do something with this, but I think, that will be better, if you will not need run to them a few miles :)
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UPDATE Current version: 0.1.6 Changelog: Improved: Capturing wounded enemy units Minor fixes All links was updated.
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Weapons in A3 is too powerful :) In most cases unit gets more than one bullet and die. Also in A3 introduced different healing system than in A2. Because of this units can heal other only if distance between them is near 50 meters, even they in one group.
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UPDATE Current version: 0.85 Changelog: Fixed: Disarming of captured commander Changed: Increased insurgents skill All links updated.
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El_MUERkO, In same mission for A2 was presented convoy with field commander. In A3 this feature will be added, when BIS add some cars with weapon for Independent. I think it will look strange, when Insurgents will use Ifrirt. About civilians: I tried add them, but map with those modules just was hanged. I don't know what exactly broken, but seems it is because of alpha. Predator.v2, here is typical commander or lieutenant: But he can wear cap and glasses (or glasses only, or cap only): As I say before: he is equipped better than other insurgents (He wearing Plate Carrier) Kommiekat, Yes, this mission can be played in SP. You can recruit your squad in HQ. Ganji, First - do not kill BLUFOR soldiers on Base. Second - If you try to avoid punishment (trying reconnect to session) you automatically will be banned for this session. This "ban" will be cleared after mission restart. Silentusc, about helicopters. I think, that one skilled pilot on AH-6 can clear whole Island after 10-30 minutes. Stratis is small island. Maybe when civilians will be added. Then pilot must be much more accurate.
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UPDATE Current version: 0.75 Changelog: Added: Insurgents camps in forests Added: More vehicles on base Added: More slots for BLUFOR (32) Fixed: Uniform for insurgents (civilian) Fixed: Rallypoint flag All links updated.
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No, they are absolutely different. No markers on mission start. No briefcases with intel. Only whole Island, where you must find and destroy caches. How you will do this - your choise. If you are squad leader - lead your teammates and communicate with other squad leaders for better efficiency. If you are squad member - follow your leader and his orders. Only teamplay, only hardcore :D Without teamplay and coordination in this mission you will have small chances to win. 40 BLUFOR is too many for Stratis :D They will destroy all caches after 10 minutes of playing :D But I think, that is possible to increase number of slots to 20 or 24, maybe 30 :)
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On Startis is not enough buildings for safe spawning of players-insurgents. But, I can add some slots for insurgents :D This is not so hard. It just can cause to ability for kill player-insurgents during spawning. This is not good, as i think.
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I hope, it works correct now :)
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In this mission you can find two types of insurgents groups. First type - bigger group. Their task - defend the cache. Those groups are led by field commanders. Second type of groups - small groups, which holding different points on map (villages, bays, sometimes you can find them in forest). Those groups are led by lieutenants. You can capture and interrogate both of them (field commander and lieutenant). But only field commander guaranteed has the information about other caches. Field commanders and lieutenants well trained and equipped better than other insurgents. Also is very important to properly organize the reconnaissance. Without reconnaissance BLUFOR are blind and they will wasting their time for trying to find cache.
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You mean players? :) Actually IEDs already randomly placed on the roads, so be carefull while driving your Hunter :)
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UPDATE Current Version: 0.85 Changelog: Updated DAPMAN script (current vesrion 0.1.5) Updated "squad status" option Added loading screens Minor fixes and changes DOWNLOAD