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virtualvikingx

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Everything posted by virtualvikingx

  1. Yup. Annoying. Glad to see your post. Using ACE + ASR_AI.
  2. virtualvikingx

    TPWC AI suppression system

    Has anyone dared to try this on a dedicated server; the pbo-version together with asr_ai?
  3. I support Variable. Hope you will consider to look into this, I really like tapatalk.
  4. virtualvikingx

    ACE for OA 1.13

    Indeed! *looks for donate button* :bounce3:
  5. virtualvikingx

    ACE for OA 1.13

    I'm trying to limit the ACE spectator script to only friendly playable units. I have this in onPlayerRespawnAsSeagull.sqs: _this call ace_fnc_startSpectator; if (isNil QUOTE(GVAR(playable_only))) then {GVAR(playable_only) = false}; Will it work?
  6. We are having 3 guys hearing radio clicks but no voices from us, and we hear them. Known problem?
  7. Will the updated server exe appear on a popular mod utility? ;)
  8. You need to have a player unit before the empty show up.
  9. virtualvikingx

    PPAA on 7850 results in black screen!?

    I have to do it IN GAME - switch it on or off depending if the game started on or off.
  10. virtualvikingx

    US Navy SEALs for CO v2

    I found stuff in a packback when I clicked "Open backpack". Until then it looked empty.
  11. I have A2 CO. Should SU add the "extra" CBAs? Currently it only adds @CBA, and I get the error. @CBA_A2;@CBA_OA = Black in SU. Please advise. EDIT: SU fails on the auto update. Update server down? EDIT: And THERE SU updated and it automatically got the "extra" CBAs.
  12. virtualvikingx

    PPAA on 7850 results in black screen!?

    I have the same problem for my 6990s. Enable/disable vsync fixes it. Looking for a permanent fix though.
  13. virtualvikingx

    ShackTac Fireteam HUD (STHUD)

    Can we expect support for Celle 2? Thanks for this essential addon! :)
  14. virtualvikingx

    Blackhawks by YuraPetrov

    How do you target the hellfires? Are the hellfires compatible with ACE-laserdesignators?
  15. virtualvikingx

    US Navy SEALs for CO v2

    Massi, could you work together with Sickboy to make the ace config work in Six updater? Excellent mod!
  16. Haven you gotten this to work, Thol?
  17. virtualvikingx

    Celle

    Thanks, crow! I searched the Celle thread for the keyword "updater" and my Six for both "@celle" and "mondkalb". The author showed 4 mods, none of them Celle.
  18. virtualvikingx

    Celle

    Is it possible to add this to the Six Updater network?
  19. Nice stuff. I tested this map right now, and there seems to be many "invisible walls" in dorrways/steps/ladders. Do you have this problem? Anyone else?
  20. virtualvikingx

    ACE for OA 1.13

    Got it! Should have tried that before posting here... Thanks!
  21. virtualvikingx

    ACE for OA 1.13

    Six updater is "stuck yellow" on @ACE r345/343. What gives?
  22. virtualvikingx

    MARSOC Marine Special Operations Team

    Are the M4s ace compatible? Also JGuids post #44: The Woodland units looks most excellent, thank you for making and updating these units!
  23. virtualvikingx

    BQM-74 (Chukar)

    Is this available in the editor? Also how is it used in harvest red? Never seen this in arma.
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