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Everything posted by virtualvikingx
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Is it just me or throwing a grenade gives a knowsAbout to AI about you?
virtualvikingx replied to Bouben's topic in ARMA 2 & OA - GENERAL
Yup. Annoying. Glad to see your post. Using ACE + ASR_AI. -
TPWC AI suppression system
virtualvikingx replied to tpw's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Has anyone dared to try this on a dedicated server; the pbo-version together with asr_ai? -
Tapatalk - smartphones app for forums browsing
virtualvikingx replied to Variable's topic in BOHEMIA INTERACTIVE: Web-Pages
I support Variable. Hope you will consider to look into this, I really like tapatalk. -
Indeed! *looks for donate button* :bounce3:
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I'm trying to limit the ACE spectator script to only friendly playable units. I have this in onPlayerRespawnAsSeagull.sqs: _this call ace_fnc_startSpectator; if (isNil QUOTE(GVAR(playable_only))) then {GVAR(playable_only) = false}; Will it work?
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A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread
virtualvikingx replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
We are having 3 guys hearing radio clicks but no voices from us, and we hear them. Known problem? -
ARMA 2: OA beta build 92333 (1.60 MP compatible build, post 1.60 release)
virtualvikingx replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Will the updated server exe appear on a popular mod utility? ;) -
New in Mission Editor - I have a doubt
virtualvikingx replied to sandman1980's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Correct! -
New in Mission Editor - I have a doubt
virtualvikingx replied to sandman1980's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You need to have a player unit before the empty show up. -
PPAA on 7850 results in black screen!?
virtualvikingx replied to domokun's topic in ARMA 2 & OA - TROUBLESHOOTING
I have to do it IN GAME - switch it on or off depending if the game started on or off. -
US Navy SEALs for CO v2
virtualvikingx replied to massi's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I found stuff in a packback when I clicked "Open backpack". Until then it looked empty. -
CBA: Community Base Addons for A2, OA and CO
virtualvikingx replied to killswitch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I have A2 CO. Should SU add the "extra" CBAs? Currently it only adds @CBA, and I get the error. @CBA_A2;@CBA_OA = Black in SU. Please advise. EDIT: SU fails on the auto update. Update server down? EDIT: And THERE SU updated and it automatically got the "extra" CBAs. -
PPAA on 7850 results in black screen!?
virtualvikingx replied to domokun's topic in ARMA 2 & OA - TROUBLESHOOTING
I have the same problem for my 6990s. Enable/disable vsync fixes it. Looking for a permanent fix though. -
US Navy SEALs for CO v2
virtualvikingx replied to massi's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Solid copy! -
ShackTac Fireteam HUD (STHUD)
virtualvikingx replied to dslyecxi's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Can we expect support for Celle 2? Thanks for this essential addon! :) -
Blackhawks by YuraPetrov
virtualvikingx replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
How do you target the hellfires? Are the hellfires compatible with ACE-laserdesignators? -
US Navy SEALs for CO v2
virtualvikingx replied to massi's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Massi, could you work together with Sickboy to make the ace config work in Six updater? Excellent mod! -
UNA Targets - Realistict target board script
virtualvikingx replied to Walker001's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Haven you gotten this to work, Thol? -
Thanks, crow! I searched the Celle thread for the keyword "updater" and my Six for both "@celle" and "mondkalb". The author showed 4 mods, none of them Celle.
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Is it possible to add this to the Six Updater network?
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Ft. Benning - Malone Rifle Ranges
virtualvikingx replied to jens198's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Nice stuff. I tested this map right now, and there seems to be many "invisible walls" in dorrways/steps/ladders. Do you have this problem? Anyone else? -
Got it! Should have tried that before posting here... Thanks!
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Six updater is "stuck yellow" on @ACE r345/343. What gives?
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MARSOC Marine Special Operations Team
virtualvikingx replied to Meatball0311's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Are the M4s ace compatible? Also JGuids post #44: The Woodland units looks most excellent, thank you for making and updating these units! -
Is this available in the editor? Also how is it used in harvest red? Never seen this in arma.