

Whitebishop
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Everything posted by Whitebishop
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I have the following problem which I dont know if there is particular to this campaign or an AI problem in general. Teammates refuse to follow me through the entrace of areas sourrounded by walls or fences (mostly camps) when there is an raised wooden bar at the entrance. Any ideas?
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Your "realistic" explanation is, I believe, exagerated ;) 900m is a very long distance (I need max magnification to be able to shoot) for someone to spot a single muzzle flash, let alone a shooter with camo blending with the terrain.
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Using this mode I am lying on a hill (bare from vegetation) and I take a (non silenced) sniper shot from prone position against a UAV with a mounted machine gun situated 900m away. It is daylight. Within seconds from the 1st shot (which misses) the machin gun is turned towards me and firing at me with amazing accuracy. Is this superhuman AI reaction "normal" (AI skill is set as per recommended settings)
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Ambush Convoy Does anyone know about at time is the convoy scheduled to pass from the ambush point? I am there since 4:45 to 5:15 and nothing shows up
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thank i got it. It was that the action menu entry works at some particular point. Solved now. Thanx ---------- Post added at 11:56 AM ---------- Previous post was at 10:51 AM ---------- ---------- Post added at 11:58 AM ---------- Previous post was at 11:56 AM ---------- I believe the missing laser designator in the first mission in takistan should be on the top of your list. Thank you
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I just sarted the ST6-devgru and it is great so far (I have finished the first mission). I am at the FOB and wish to proceed with an optional mission. My question is (and apologies in advance if it sounds asbolutely stupid) how do I get my teammates to join me and leave the FOB together as a team?
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Razor 2 - Cannot find evidence - SPOILER!
Whitebishop replied to OMAC's topic in ARMA 2 & OA - OFFICIAL MISSIONS
---SPOILER---- Can please someone tell me from which road Bardak moves north to Gorka? There are 3 crossroads at Gorka and I am not sure where to place an ambush. I used to wait for him a bit east of Gorka (assuming he will move towards Karostav but he never came; so I reloaded -
Having played all official campaigns and some good ones designed by community, I feel compelled to say that the original Harvest Red Campaing (despite a few glitches here and there) is unmatched in terms of level desing, replayability, immersion and general feeling.
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Newest patch and night / thermal vision
Whitebishop posted a topic in ARMA 2 & OA - BETA PATCH TESTING
I applied the new beta patch and now when I switch on night vision (N) I have thermal vision only! Is this a bug? -
ARMA 2:OA beta patch 76752
Whitebishop replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
I am not sure if that this is how is supposed to be. And in any event, Falangas are pre-programmed to be useless and I consider this to be a coding mistake not a feature developed on purpose -
ARMA 2:OA beta patch 76752
Whitebishop replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
BIS, Are there any plans to fix the accuracy of the Falanga missiles and the resilience of Mi-24. They way there are today are completely ridiculous. Falangas cannot hit any target whatsoever and the Mi-24 goes down after 1-2 rounds of shots. -
From time to time (and it happens often enough) the member of my team refuse to change the heading of the formation following my change of heading. Say, if we start as a wedge formation heading east (>) and I turn and move to the north, the members will start moving north but the formation orientation will remain east (>). Is there a plan to fix this?
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In the 2nd mission Any suggestions?
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Enemy position given opposite direction
Whitebishop replied to puzzola's topic in ARMA 2 & OA - TROUBLESHOOTING
the problem with the wrong orientation (i.e. from time to time the squad does not adapt to the heading of the leader, even if the leader moves towards a new direction) still persits with the new patch. -
Enemy position given opposite direction
Whitebishop replied to puzzola's topic in ARMA 2 & OA - TROUBLESHOOTING
I have the same problem in many occasions. AI teammates refuse to take into account the change of heading by the leader (even if I run 10-20 meters) and the formation remains unchange. "Gamebreaker"...well said.. -
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Thanks. I was aware of this - looking for a dead body in civilian outfit but there was none in the vicinity! I restarted the mission and everything worked fine.
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I think spotting range should have the same values for all "elite" class soldiers. We should not confuse the eye-spotting ability and the extra spotting ability offered by high tech optics.
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In operation - K I have problem locating the first target. I have killed everyone in the two villages (his original location and his "family" vilage) but nothing happens. Is this a bug?
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I have recently noticed that while my team is in "Danger" mode and I issue them a "Move to" (that house) order they do not advance. I would expect them to start advancing carefully in bounds. Anyone else has noticed this?
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I have noticed that sometimes dead bodies tend to "auto-sink" and disapprear (without me hiding the body). Do you know if this is a mode feature or a game feature? (I think I was using quite a few mods at the time, like Black Ops, SEALS and others).
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The above bears no relevance to my question whatsoever :D
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I have a problem with 2nd mission. Anybody had this problem? I am playing the non ace version with latest official patch.
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Zeus AI Combat Skills
Whitebishop replied to Protegimus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I have replicate this issue multiple times with only CBA and Zeus active -
Zeus AI Combat Skills
Whitebishop replied to Protegimus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
If this is the most recent version it certainly does not address the frozen teammates problem .... :(