

Whitebishop
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Everything posted by Whitebishop
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The following problem has occurred to me in more than one occasions both in the original A2 and in BAF. I have not managed to identify a pattern of how it arises but I think it has to do with the "stop" command and dismounting mounting vehicles. Anyway... I found myself (the squad leader) with a "Stop" label stuck on my icon which I cannot remove no matter what commands I issue thereafter. When I issue a regroup command for example, the command sounds "follow X (another number in my squad)" rather than me. Anyone with the same problem with any suggestions?
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ARMA 2: OA beta build 73478
Whitebishop replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Are OA betas also supposed to "fix" the original A2 game if one has the Combined Ops package? Or should I use the A2-only betas and initialize the game as standalone? -
Thank you guys. I will try as suggested.
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Sidewinders are heatseaker anti aircraft missiles. Not be used against tanks or armored vehicles. In EW just use your machine gun. Your gunner will cease fire if target is destroyed or if he is in a rear position to your chopper. You just need to turn around
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Manhattan: Arresting langushina
Whitebishop replied to koma77's topic in ARMA 2 & OA - OFFICIAL MISSIONS
Just move around and you will notice that she will follow you (from some distance). If you get into a car she will follow after a few secs -
I understand that GL4 has a similar approach. Does your mod override the AISkills of GL4?
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But do you still adjust the Skill and precission general levels applicable to Friendly and Enemy AI or your mod overrides them?
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Dogs of Wars - Using transport with crew
Whitebishop posted a topic in ARMA 2 & OA - OFFICIAL MISSIONS
There may be a simple answer to this question but for me is very furstrating. When I get my squad into a Helo or an APC which has already a crew or pilots (as the case may be) how the hell do I command the the crew to take me where I want? For example I go the marine base where there are a couple of APC and 3 helos for me to use. But I do not know how. I am just sitting in the back of the chopper for ever.... The thing is that the vehicle or the heli are not part of my squad. There was a menu in ealier missions under support for heli transport but there is none any more. thnx -
Badlands - Squad Managment
Whitebishop replied to ScreamingEagle1's topic in ARMA 2 & OA - OFFICIAL MISSIONS
No possible to create new squads. However you can buy soldiers for your squad and create a 20+ squad. I put them in 1-2 tracks, buy 4-5 APCs, split them into fire teams (for example team red=the APCs, team Blue=the orignal razor team, team Yellow=the remaining soldiers) and organise an attack in the villages. It is fun. -
Badlands Refueling - Rearming - Repairing
Whitebishop posted a topic in ARMA 2 & OA - OFFICIAL MISSIONS
In Badlands... An advice: In your HQ build 3 empty urals (1 fuel-type, 1 ammo-type and 1 repair-type) and just park them somewhere. If you drive your APCs next to them the refuel-rearm and repaire process will be automatic. And a problem: I have not managed to solve how to ream razor team members when running out of ammo. Although there is an option to buy weapons, you cannot assign them to the razor team members. Any suggestions? -
In what senario are you?
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General Thoughts on "Manhattan".
Whitebishop replied to st!gar's topic in ARMA 2 & OA - OFFICIAL MISSIONS
I liked Manhattan very much. It makes you feel as part of a true recon team. If one avoids to cross dense forest areas in Armored Vehicles and instead leave the vehicle aside and approach the sentry points on foot, the firefights are great as well! (Getting into the woods with APCs I think it is unrealistic and I do not do it. It spoils the feeling. No commander in his right mind would risk getting bogged down in a dense forest with no chances to spot AT at all.) -
Veteran difficulty - Tips for playing without "TAG's" and "Extened Map Info"
Whitebishop replied to jpinard's topic in ARMA 2 & OA - GENERAL
What is problematic and unrealistic for me in SP-Veteran level is that AI, if fired upon, can detect you almost immediately, turn towards you and return fire with surprising accuracy (even if you are 100 meters away). I would normally expect that if someone is fired upon (even if not hit) will go prone and start looking for the direction of the fire which would normally take some time to locate the shooter (due to shock, fear, disorientation etc). For this reason, I have found a balance in playing at Veteran setting but with Enemy AI brought down to 75%.