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Everything posted by gammadust
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Attidude of many forum members regarding Arma 3
gammadust replied to Undeceived's topic in ARMA 3 - GENERAL
Not sure exacly that is the most probable outcome of increased complexity. I would bet on increased crashes. :D -
Mission conversation help
gammadust replied to acoustic's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
you could try addWaypoint or/and setCurrentWaypoint -
Freeware tool to spell out written text
gammadust replied to AAD10 Pete's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I've used that before... but if you're on Vista/Win 7 you may try Windows Speech Recognition Macros along with the 2nd macro on the list in this link ("Read That.wsrMac"). After you're set... Launch WSRM Select text (in notepad/browser/whatever) Say out loud "Read that"... Microsoft Anna (SAPI5) will say your selected text. It is much better than old Microsoft Sam (SAPI4). You can also use old freeware TTS (usually SAPI4 too )voices, but their not as good. You're limited to a female voice though. For better quality voices try this and this, these might be good enough for your needs. -
Attidude of many forum members regarding Arma 3
gammadust replied to Undeceived's topic in ARMA 3 - GENERAL
That is a wild suggestion! No... BIS is making an indirect investment in the forum, no matter how out of touch so many threads you can find, they're still valuable, they gauge the proportion of how realism-arcady their audience is, that would limit the sampling. When uselessness is rampant... Mods intervene (seen some examples recently). Agree with main point but disagree with the example given. Flight sim part can and should be upgraded, they'r gaining the knowledge (TOH). Though I admit to have been an hardcore flight simmer, as it currently is, does feel too simple. In many public servers you find dedicated pilots. To add a level of realism (not talking about clickable cockpits but Flight Model at least and a reasonable ammount of controls), this would benefit clans and community in general I think. -
the first ss also shows even our "Hamok" model does not currently benefit from tesselation, it still shows hard edges in supposedly round corners. I think PuFu means that since only DX11 allows for tesselation on GPU, and Arma 3 has DX10 as a minimum, BIS has to choose for the lowest common denominator/feature (DX10). But techniques to implement tesselation in DX10 cards do exist (Instanced Tesselation), and allow for LOD optimizations along with (not totaly sure about the next one!) unified asset creation for both DX paths.
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Next stop: meta-semantics! :p +1 OPs suggestions.
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How to start for an absolute beginner ?
gammadust replied to Joe98's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
So much true! But I don't think there could be a community self discipline enough to reduce that, which is a symptom of the main problem: Official information is not structured as well as centralized enough. Wikis are very usefull but don't solve the problem, let me illustrate: (EDIT: the following deserves a spoiler, it is indeed misplaced, got carried away sorry OP) -
That reminds me of the setup part of the pen and paper game Battleship. How hard could it be to automate that process (merging) of both missions externaly to arma? I like the ideia though.
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How to start for an absolute beginner ?
gammadust replied to Joe98's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I feel your pain Joe... Yes... information is too scattered all over. Let me suggest you an approach. Simply put: Breakdown your mission into a subset of events. And try to solve each one by one. Checking BIS reference, checking examples along the way. bobtom gave you some good pointers in this regard: If checking examples and you bump into some command you suspect is crucial to what you need to do, search for it here. I did not find any other way . There is a lot of trial and fail along this way, but if you keep track of what you learn you start to get some results. Keep yourself to simple/minor things, you can build on complexety from there. It will depend on your pacience, in my case I was terribly motivated to solve something I didn't like in vanilla Arma. -
yup!! not shameless at all! ...god! I missed some mellee when reloading with all that running. Hope Arma 3 brings you the best news
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Not heated at all... :) I do have my zombie-gore-machine-laughing-nails-and-mellee-hiting-axes fix already.
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Yes, AFAIK all the Campaign missions work that way. But you do have some COOP missions were you can play on the same team, go to: Multiplayer > New (2nd button in the bottom) > Create Game ... and try on the list you have any "COOP xxx xxx xxx" missions, in any of those anyone who joins you will be on your team, choose your roles and go. You will find many people playing "Domination" it is probably where it will be easyer for a begginer to get his feet wet, but there a lot to multiplayer in arma where usualy players search for tactical gameplay. Keep doing the Campaign and tutorials... you'll get a sense of how deep the rabbit hole can go.
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BIS, add more usability to mission editor and mod tools
gammadust replied to Cookieeater's topic in ARMA 3 - GENERAL
I would welcome a BI Tools 3. For one, BIS is, most probably (if you take in consideration the new engine), using updated in-house tools out of which a subset/toned-down tools could be provided to the community without unreasonable effort. Another thing is integration, each tool feels disconnected. The job is done right but it is indeed intricate. The workflow sidetracks too much, to a lesser extent if working in team of course since you'll probably designated a smaller set of tools for the task at hand. Testing is hell, but that I guess is common with other development environements. Could be helped significantly by on-the-fly Cfg loading (don't know what to expect about this). External formats importers/exporters, would be nice too. -
I think 5133p39 has some point at least regarding the size of the scenario where you would be chasing/being chased by zombies. Arma 2 might not be the place for that to happen, maybe Arma 3 will be more friendly with modders in this regard. And imo this would be for modder's to deliver not BIS. froggyluv: recognize a medieval twitch to arma is orders of magnitude harder to bring than zombies... Definitely! (Voted - "Don't attempt anything" btw)
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ARMA 2 and VAC (Voice Activated Commands)
gammadust replied to fish44's topic in ARMA 2 & OA - GENERAL
Don't blame me... blame copy-paste feature of notepad for their size. Some nasty API there, actually a forgotten one, that thing is not updated since years. If you're into it, I recall that: "?" stand for a word you might say optionaly. "*" stand for *any word* you might say (also optionaly). <appIsInForeground processName="arma2oa.exe"/> self-explanatory change to "executable-name.exe" as fit the reference I used. Dispite some bugs, it was a nice thing to play with. -
Thanks to you walker... we have now a fraction of milimiter thick dry red stain on the floor of this thread... no worries, I will mind the holy grains on my way out.
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Having a sane exteriorization of accomplishment is one of those, specially since the latter was due to opponents demerit. :pill:
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We do not only need ragdolls... apparently. I am not sure I like where this is going. I LIKE the false impression of L4D.
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skip to 45secs _yGJPoTnK6c#t=00m45s
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+1 signed.
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This topic is no more than tomato pulp by now...
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Risking giving support to the OP's opinion which I do not hold... ...mediated by hardware and software. (that is what you're missing, disallowing your conclusion) it has been mentioned the ocasional errors of floating point calculations. For further illustration, surprise yourself with rockets falling after 5 seconds take off and friendly fire incidents of a certain Patriot Missile (battery failing to hit a Iraqi SCUD by 600meters)... and for a more down to earth example and an explanation so it all depends on programming and engeneering. Of course ragdools is certainly not a life or death situation (sorry about the drama).
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ARMA 2 and VAC (Voice Activated Commands)
gammadust replied to fish44's topic in ARMA 2 & OA - GENERAL
Yes... running a portuguese keyboard here. Forgot about that. No readme, no instructions, you have to open the files to know what phrases to use (though I try to follow Arma ones), not exacly publish ready, just wanted to give you guys a start off, customize, customize. -
mission makers, please, for the love of god!
gammadust replied to Millenium7's topic in ARMA 3 - GENERAL
Some clans also have some public sessions (7thCav comes to mind). And in Domination sometimes you find organized teams playing more tactical too going for the side missions, join them, the Objective is done totaly different and that tired taste might go off :) -
Well, I don't think you will convince the OP, at least given the BFBC2 example, it has the most erratic, inconsistent net code I ever been subject to no matter the latency you have, which is a shame since it is, imo, the best in this gameplay pace. Proving that ragdolls might be a factor in what the OP fears most. My whish is for ragdolls to be included (not that I doubt it too much that they will), hopefully having BIS take a serious look in eventual consequences on their net code.