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gammadust

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Everything posted by gammadust

  1. Well pointed... that falloff on vegetation in the background looks really good...
  2. gammadust

    Development Blog & Reveals

    Also... do NOT ask Google for a proper translation either: Is that a spellchecker working before translate? Assume much, Google do you? Cool quotes:
  3. Limited shadowcasting hints at a deferred lighting engine not available, for now at least.
  4. gammadust

    Adding Script

    If you haven't, try creating a text file in the mission's folder (the one you are creating, you have to save it first), name that file "init.sqf" and according to installation's instructions put the following in this file: [] execVM "sam_support\sam_support_init.sqf"; ofc, don't forget to copy also all scripts under your mission's folder and maintain zip folder structure or as per instrucions if any.
  5. Apparently no shadowing yet whatsoever from that type of light source. Sun on the other hand, in this pic, apparently enables self shadowing.
  6. Indeed. Thank you once again for that walker. My brain fests on this type of stuff.
  7. gammadust

    Development Blog & Reveals

    yes... metalcraze is like a magnet to PuFu's whip.
  8. Muzzleflash hasn't posted since then... it must be working for him that exitWith.
  9. Since it's there I don't think it would be too taxing to just render those depending on clients' viewpoint, i mean, i don't see any obstacle in not mirroring a mirror behaviour. I would like those mirrors to also simulate wider FOVs as in being convex instead of plane (leaving the actual geometry planar, no point in simulating that). Those new screenshots are pretty exciting and the news too overall.
  10. Yet another alternative: while {true} do { Aloop = "running"; // code if (!letAloop) exitWith {Aloop = "stopped";}; }; this willbreakout a "while {true}" loop from running by modifying the "letloop" variable externaly. Almost the same as: while {letAloop} do { // code }; // this will do the same minus the "onLoopEnd" event you get with exitWith, which may come handy // minus the possibility of using more cases for the loop state other than boolean. one can also terminate a certain loop by invoking "terminate loop_function_handler;", which, from my usage, feels abrupt and less clean. loop_function = { while {true} do { // code } }; loop_function_handler = [] spawn loop_function; and stop loop execution with: terminate loop_function_handler; In regards to performance I can't really tell but CBA as a benchmarking functionality which you could run different alternatives against.
  11. You're using a mix of .sqs and .sqf syntaxes there, opt for one and use a suitable extension. (reference)
  12. I believe, and I took a look at the rest of the script, Bon on that bit of code is just deploying a shell where it is supposed to land "_splashpos(ition)", not the projectile itself. If i am not mistaken changing projectile velocities only in weapon/ammo config.
  13. tnx for clarifying this, i feared we were loosing this option (and had no time to test it)
  14. Voted 4. Added work not withstanding, i would only send a player to a "Mission Failed" screen in case he himself dies, and rather include some alternate path for player (now alone) to join the story thread back together and still finnish the mission. If the protagonist (not player) is absolutely essential for the mission to be accomplished (ex. being a sapper or something the player cannot achieve himself, not having access to required weapons or tools) a possibility would be for an extraction be mandatory and instead of restart from save, mission would restart from base with a reinforcement soldier. IDK, all options are immersion breaking, but if story must prevail above all else, i would try figuring a way not to break it.
  15. For a moment there I tought I was stepping out of the line and was being reminded of forum rules...
  16. gammadust

    Real life pictures that could be ArmA

    Are those guys all left handed or they'r just posing? Or the picture's flipped horizontally?
  17. Indeed, US has advanced a war agenda so much, in so many places and for such a long time, that now even if it backtracks a bit somewhere it is still not good enough in the eyes of "everyone". I wouldn't call this exacly an instance of double standards. A more fitting double standard example would be something like Syria >< Bahrein. A more exacting definition of US position is "cornering itself" in regards to public opinion. Edit: Even superficially watching that map anyone with a minimum of a forehead can perceive two old fashioned wars of conquest ongoing, and one about to burst.
  18. "Less evil ones" comparing to which? That comment in the thread regarding an hipothetical self disclosure on Iran's nuclear (weapons?) program... does that imply Iran as a more evil one as opposed to our "democracies" in regards to HR? Which country was the single one to use nuclear weapons ever? Which one has a count of war interventions above 50 in six decades of history (not counting inducing civil war in others)? How does that count in regards to Human Rights? Are we really comparing Iran and the track record of NATO member countries' "democracies"? If not, appologies, but just let this comment pass its own relevance. Money and power are not only effing up our so called democracies they are the very reason for all and every Human Rights abuses throughout. Still, "money and power" is a very simplistic approach in identifying the phenomenon.
  19. I vaguely remember those issues with certificates... I also disabled that level of security (i don't intend on running untrusty macros anyway - always reviewed the code i got from other places) In regards to using it and publishing it... just feel free Taro8, they were offered, no strings attached, to the community :) I previously intended to make make something of higher publishing value, but other stuff got in the way...
  20. Did not reproduce any CTD on my end (nvidia here)
  21. gammadust

    Near death experiences/intense situations.

    got 2: wild camping with some friends in a beach. some beers night through me and a friend started playing with sticks i was like showng off some martial arts katas, he was showing of street fighting. suddenly he just crazed up and furiously run after me with the stick in the air, i fell, he jumped over... in seconds the rest of the guys jumped over too. i was belly down, legs over someone, 5 or 6 people on my back and head. my face was on the sand, i was literaly breathing it. to this day i can't tell if it was my belly muscles that pushed all that people away so that i could regain breath or if it was my friend pannicaly screaming for them to stand away.... it really felt like i was not going to make it. payday... i was frenetically biking to reach the bank before closing after work. roundabout, my right foot sliped from the pedal and hit the road firmly, the pedal kept its turn movement to hit my leg from behind, this brought the bicicle to a sudden halt, but inercia made me and the bicicle turn over high above ground. bicicle got a weel bent and almost got run over by a suv. i was found on the sidewalk layed back... without a scratch. i remember the face of the suv driver and how unexplainable all that had been. What amazed me is that instinct to stay alive and how it makes you find genuinely impossible strength and agility.
  22. gammadust

    Command Menu Help

    glad i could help. gl in ur mod
  23. Yes... you need to add those. You should check that instalation though, 3 readmes should be there along with executables.
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