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Everything posted by gammadust
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Can't be stressed enough!
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^^ me too, we'll have to make do with this one until then ;)
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Yep... confirmed it is now public, just downloaded it :) This was sorely needed. I did a run and got some variable script errors in some scenes, apparently nothing show stopping. put a "-showScriptErrors" to see what i mean. Aside of that would suggest two things, one is for the results be copyToClipboard for easy access and sharing*, another is to settle some default settings to normalize results from different users/systems. Many thanks for this. :bounce3: * adding this in init.sqs under #scoreloop does the job but lacks good formatting (newlines go in plain text) copyToClipboard format["- RESULTS -\n-----------\nTest One - %1\nTest Two - %2\nTest Three - %3\nTest Four - %4\nTest Five - %5\n%7's OFPMark is %6!\n\n - press 'ESC' to quit -",(scores select 0),(scores select 1),(scores select 2),(scores select 3),(scores select 4),(((scores select 0) + (scores select 1) + (scores select 2) + (scores select 3) + (scores select 4)) / 5) * 100,(name player)]
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Hopefully those when they come will solve the problems a chunk of us are having, and if my current pretty satisfying performance benefits from it, even better.
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midrange terrain texture replacement
gammadust replied to bad benson's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It is great to know there is this extra stretch of flexibility, after the recent release of landtex 1.0 in combination of these detail textures allows to really improve current default appearance. -
TimeXleration (for Arma 3)
gammadust replied to gammadust's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for that input ryan, hopefully i'll be able to address all cenarios were desync might occurr, we should have an update before weekend. I overlooked this, i didn't know this could happen when using dialogs, as with the mp version i'll try and bring news before the weekend. Also great vid demoing timexleration (thanks to sickemx): -
Alternative Midrange Detail Texture experiments
gammadust replied to gammadust's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yep, the urban setting is really hard to please. It is at odds with the generally organic appearance in other places. Currently I can't imagine a way to adapt it better without losing the variations one gets at long distances with a more "contrasty" texture. Urban is less than 5% of the map, so i go for the compromise. -
Nobody was suggesting for you or me or us gamers to solve the perceived issue. You make it sound absurd. Which makes me think this game definitely is not for you...
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midrange terrain texture replacement
gammadust replied to bad benson's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Another gallery here. (Sets of 3, in order: 1 / 2 / 3 - both out and sighted) Great job benson! Hard to choose between sharp 1 or 2. -
Time x2.000, x4.000, x8.000, ...?
gammadust replied to Icarus1976's topic in ARMA 3 - BETA DISCUSSION
TimeXleration is exacly what you need. It is suitable as long as you mind about the weather only, since other simulated systems are not time compressed (ie. characters movement, etc.) Btw it is TrueSky behind the neat wheather effects. -
^^ my emphasis
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midrange terrain texture replacement
gammadust replied to bad benson's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Aside of the contrast considerations (which come a bit with taste) the chalenge i think will be to have a sufficiently versatile texture that sufficiently fits the different terrains. This of course lacking the technique of the engine suiting a given texture on the basis of a "logic map" as suggested by NordKindchen‎. -
midrange terrain texture replacement
gammadust replied to bad benson's topic in ARMA 3 - ADDONS & MODS: COMPLETE
EDIT: slight misunderstanding cleared up My experimentations are here. -
Server Admin Commands (Reference & Discussion Thread)
gammadust replied to terox's topic in ARMA 3 - SERVERS & ADMINISTRATION
Atm afaik it is not even possible to test this. File stays locked by the server executable > one might be able to #init but file contents can't be changed. Also noticed i couldn't edit missions on the fly, all files stay locked, my workaround was to duplicate the loaded mission folder > edit files > #missions to refresh listed missions. -
There is the general answer to this: scripting/programming gives you real power, i always felt extended / overdeveloped arms when messing with computing power. My fingertips touch both high sky and deep earth, and that is aikido. I did "format c:" once, with a subsequent physical power off in the middle of it, thinking of: "why is this diskette taking so long to format, making no noises?" This mistake made me think both of what you loose and what you gain. Then there is the fact that BI is one of the few which STILL hand this power to you as a gamer no questions asked, "go play our game, enjoy your own" how altruistic can it be? Then there is my self education, i need a platform to learn "stuff", "stuff" being anything, programming as i got to it, implies understanding reality, no matter how simple the concept one needs to represent. Then there is my entertainment, i like the full spectrum of commitment, arma lies in the most toughtful one, i will never forget the first time i got into a tactical gamer server hosting a ticket limited rookie mission, i got blown by the collective effort comming into fruition, no matter how "staged" the mission actually was. I had this in my younger times with halflife, ms flight simulator... room to expand... not exclusively i have arma now.
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how is "isServer" working in arma3??
gammadust replied to eggbeast's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Limited tests i did recently relying on isServer, on A3 default branch, went about with no issues whatsoever. -
Multiplayer Day/Night Cycle
gammadust replied to ryanbeckey0's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Great! ryan :) I overlooked that this would in principle be compatible with previous arma versions. I'll try to keep it that way. -
Regarding Facebook...I mean Feedback
gammadust replied to reclusive7's topic in ARMA 3 - BETA DISCUSSION
I had this exact apparent "unwelcome" feel when i went through military inspection. You can fart around all day with your fellas, just don't fart at the higher ups face, they must keep the authorithy looks even if they're amused inside. Discipline must be enforced. It is not one-to-one comparison here nor there exacly exists the necessity for it, but one must see that the community grew in great part with current/former service man used to this form of relationship. Mainstream gamers generally come in at a "less mature"/"rebelious" stance, hence the friction. The community evolves, some point of balance will be reached. I agree with the op though, that indeed there is a lot of useless noise the feedback tracker. It is indeed up to BI to improve it in order to save them their current filtering time. -
I am also intrigued by this weather synchronization in mp cenarios. I figure the cloud generation is based on seed values / set parameters which are deterministic and synched automatically across server and all clients. Loving its look so far, but having said that the engine still needs some tweeking i guess.
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^^ patience, lack there of.
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Shorter Day Night Cycles in ARMA 3?
gammadust replied to almaxkiller's topic in ARMA 3 - SERVERS & ADMINISTRATION
I think this might still be worthwhile here. Check my solution combining my existing TimeXleration client smoothness with server/client time synchronization - DL demo mission / post with details. Personal thanks to Terox for the server side of things. Server testers needed > feedback on same thread ^^. -
Multiplayer Day/Night Cycle
gammadust replied to ryanbeckey0's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Updated, check this thread. -
TimeXleration (for Arma 3)
gammadust replied to gammadust's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just uploaded a multiplayer version (download) - 1st post updated (please do not mirror this version) Did very basic tests on home server (1st timer on this server side of things), and it run fine. I might have missed server considerations due to this. Anyone is welcome to test it (and stress test it with more players), feedback to improve/solve server issues is of most interest. The example mission, is just that, 1 BLUFOR squad agains 1 OPFOR in Agia Marina. You can ofcourse include it in your own mission and try it out, instructions in demo init.sqf. Server admins/mission makers: - I intend to add some features such as server admin configuration which might include weather settings as in SP version - Players don't need any mods to access a "TimeXlerated" server. The downloaded mission includes everything required - You may configure all settings and default start up mode for players (ie. off). Server will still sync date/time to players - Clients make use of BIS_MENU_GroupCommunication user menu, next versions will get a sub-menu added instead of overwriting the global to allow better compatibility with other mission features that may rely on that menu Players: - Currently press [0 - 8] to access the menu - Allows switch OFF/ON (you will still receive time synchronization from server, but it will bump) - Choose update rate in basis of frames per second (Updates every 1, 2, 3 or 4 frames) - significantly reduces fps impact - I intend to provide a better interface for configuration further on Known issues: - JIP players might be desynched for the first cycle of synching until they get the first update from server. (I'm on it) - Players switching OFF and ON will be desynched for that cycle - Network latency is still not accounted for Ultimately i will also try to unify the Single Player and Multiplayer releases when code settles. @Kremator I am pretty happy with results with the 2nd approach i mentioned earlier (running the code every X frames to reduce the impact, still getting both accurate and relatively smooth effect, i will bring these developments soon to the single player version) Enjoy! (and i await needed mp tests feedback) :) -
Multiplayer Day/Night Cycle
gammadust replied to ryanbeckey0's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The mp version should be compatible with previous versions in it's current state. I'll give it a run in A2 before putting it up. At worse there might be some restrictions in the client side for pre-AO 1.63 users. I'll keep A2 users in mind. -
Multiplayer Day/Night Cycle
gammadust replied to ryanbeckey0's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I am close to finish a mp version of my TimeXleration. When it's done it will be a matter of adding a one-line piece of code with the base settings on your mission init.sqf. keep an eye on this thread. I think i might get a test version up tonight.