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flyergaia

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About flyergaia

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  1. for testing the massive spawning i think it's easier to use the teleport macro from the testing missions in the 3.4beta2 files then place a civilian as the player and teleport the player to enemy locations?
  2. hello I'm wondering where can i get the source files for the latest RC version for testing or mission creation? or do i need to wait until the stable version?
  3. Hello I also experienced the lag issue in 3.34beta where the active/suspended/cached units would go to 500 and beyond. when I placed a civilian as the player and used the teleport function from those testing missions to teleport myself to anyone of those motorized or mechanized unit i could see a huge build-up of vehicles while more were being spawned until i had to close the game from the slow performance.
  4. I think it would be useful to include a mission ending module that allows the mission maker to choose from a set of conditions as the operational goal when satisfied will end the mission as a success? for example, one goal could be something like when 75% of all cached enemy has been killed, it can be considered that the region has reached enough stability and the player side has successfully completed the operation?
  5. flyergaia

    COOP 20 Takistan Force (OA)

    I'm wondering if you could make an ACE version that includes all the ACE equipments and effects?
  6. flyergaia

    co@34_Domino, more realistic Domination...

    I've always been hoping for a more infantry oriented version of the domination and i'm really looking forward to play the OA version of your modified domination. Also, will the OA version require ACE to play? if yes then will there be a version not requiring ACE?
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