SIXTWO
Member-
Content Count
52 -
Joined
-
Last visited
-
Medals
Everything posted by SIXTWO
-
Need help with A10 bombing, AI suck at flying.
SIXTWO replied to SIXTWO's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thanks MadDog, and sausage, dw ill keap it in mind still, since your version is not in script, and ill use it one day if i can't be bothered writing down a script since im useless at it. :D -
Need help with A10 bombing, AI suck at flying.
SIXTWO replied to SIXTWO's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
worked like a charm, thank u very much. but is there anyway to stop the a10 from firing his turret at the tank, he seems to shoot the tank with his GAU cannons first, then when it gets closer it fires a direct hit missile. ---------- Post added at 04:27 PM ---------- Previous post was at 04:23 PM ---------- EDIT: Oh BTW i think it was "MaverickLauncher" instead of hellfire. -
Afghanistan - Uruzgan: WIP-release
SIXTWO replied to bad benson's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
i have all the required addons already + caa1, but stil arma 2 crashes desktop "ArmA 2 has stopped working". :/ Is a shame, i can't find whats wrong. I've checked everything like a billion times.. SO wanted to make some ADF missions since us aussie's are currently in southern Uruzgan. :( -
I still can't get any of the community made maps from arma 1 into arma 2 e.g. avgani, afghan village, razani... I would love to be able to play them, i ive seen videos of people playing on them with no worries. I downloaded CAA1, arma objects and QG objects, As they are the files needed to play community made islands, but still no luck, the game , without warning, just crashes to the desktop. Has anyone got any idea how to get them maps into arma 2, i would love to make some epic missions with them. :D P.S. i couldn't think of a good section of the forum to put this, but if its not in the right spot, i apologize.
-
hmm, this is just a a suggestion. But when you signed up did u go into your emails and activate your account?
-
Bad serial number given in set up?
SIXTWO replied to solidsnake2384's topic in ARMA 2 & OA - GENERAL
I've gotten things like this for many different games, to save all that contacting to company BS, i just get a fake serial from many different websites. companys never reply anyway. :) -
if im correct col. aziz is the "villian" in OA, can't remember ArmA 2's campaign properly though. just do a google search. :D
-
How to make opfor friendly to blufor?
SIXTWO posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Need to know this fast, im still learning new things form this editor everyday. But somethings i just cannot learn on my own. Can someone please tell me how to make opfor friendly to blufor WITHOUT grouping a opfor unit to blurfor. e.g. im making a US and Taki army joint operation mission. But i want them to have there own separate squads. Oh and BTW is there a way to make them friendly without losing taki militia's friend status, i want militia to still be hostile. -
How to make opfor friendly to blufor?
SIXTWO replied to SIXTWO's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
great, thanks. i new it was somthing simple like that. -
Transport Unload Problems
SIXTWO replied to Toasticuss's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
This worked like a charm for me, did everything u wrote up there, then placed two opfor squads on the ground, chopper took alot of fire, but it still hit the group and unloaded the units. :) only bad thing is that the choppr stops before the move waypoint and hovers for like 5 seconds, then it moves forward alittle bit, then starts the descend, and finaly it touches down.... but still its good for making missions if u want to make a heli land in a hotzone. -
Vehicle moveInCargo Position Indexes
SIXTWO replied to kylania's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thanks, but co-pilot is *this moveInCargo [ch, 12]* just tested it, *this moveInCargo [ch, 0]* is the very first cargo seat, e.g. in the uh60 it is the first seat in the very back to the left. :) ---------- Post added at 09:00 PM ---------- Previous post was at 08:58 PM ---------- it should be the same, dependent on how much cargo seats there is, EDIT: well this moveInCargo [ch, 0] seams to be the co-pilot for the CH-47, but for the uh-60s for me it seams to be this moveInCargo [ch, 12] -
Need to no how to make something happen when one man in my squad has died, i tryed using: ((!alive man) and (!alive man2) and (!alive man3) and (!alive man4) and (!alive man5) and (!alive man6)) But all that does is activate the trigger when the whole squad is down, sorry im very noobish with triggers. But please help! im nearly done with a mission and i need to do this one little thing to top it off. :D
-
sooo. disable ACE? will i still be able to use the desert camo marines?
-
Well im using ACE's Marines (desert) for the mission. its only a short little mission.. walk to A, ambush.. kill. obj complete. mission end.. but just this one trigger won't work... -_- u no what... stuff it. for now i will not use this trigger and have the mission will little immersion, and just a small basic fire fight.
-
triple checked that evrything was all put in correct, there must be sumthing im doing wrong... is ACE maybe the reason... i highly doupt it though... grr this is anoying. I just have a simple trigger A 0, B 0. everything else is none, in condition o have: ((!alive man) or (!alive man2) or (!alive man3) or (!alive man4) or (!alive man5) or (!alive man6)) i have checked that all the unit names are correct (like a million times). Then in the on act i have a hint.... click preview. Shoot the closest team mate...nothing, shoot some more. NOTHING! shoots hole team..... -_- u get the point. :/ so frustrating.
-
:/ it didnt seem to work, i put what u wrote on the condition field, made sure they units names were all in order. I wrote a sidechat message e.g. "Man Down". But it didnt seem to work. Not text came up and the trigger wasnt actived.... BTW i shot my squad mate to death to test it, does that change anything?
-
No i mean like anymember of the squad, not a specific one.. i.e fire fight breaks out with opfor, opfor kill one of blufor's squad mates, which decreased teamleaders morale to fight and calls for support. you see it doesnt matter wat squad mate dies. its random...
-
Unit animations won't work! :(
SIXTWO posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I put this in a units init field: this switchmove "name"; but nothing happens. i even use "playmove" and the unit doesnt even move an inch. Am i doing this wrong, i got this from the ArmA 2 biki. A little help, i'd really like to have units just chillin at there base doing there own little things like sitting down, sitting on chairs, doing other little misc things, smoking... rah rah. but all i get from here doesn't seem to work: http://community.bistudio.com/wiki/ArmA2:_Moves#Acts... :(:( -
Unit animations won't work! :(
SIXTWO replied to SIXTWO's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thanks a billion C: ---------- Post added at 07:50 PM ---------- Previous post was at 07:36 PM ---------- :( it won't work, it just says "type script, expect nothing". The name if the anim i want i got off of the biki: AmovPercMstpSnonWnonDnon_idle68boxing its the one for boxing, But it won't work and ive tyed lots more animations from that page. :( -
im sorta new to the editor but i no the basics of it. Im currently making a mission where a convoy is under attack and two delta teams are dropped in by littlebirds to assist and help defend the convoy. and i want more enemys to spawn once my team have reached the convoy, there for making another counter attack. so the question really is how can i trigger enemys to spawn by a waypoint?
-
I know how to destroy the building with: (getPos this nearestObject 769) setDamage 1; but now i want the building to be on fire to make it look better. The mission im making is like a Zargabad assault (night) and i want the city to look war torn with certain buildings flattened and on fire with smoke. please help. :)
-
Modules Official Documentation Links
SIXTWO replied to comarsky's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
quick, i need help pronto. Im am stuck with the Requesting Fire Support part. I have set up the battery with three m119's all grouped to a leader, then the leader synchronized to a arty game logic. But what im stuck on is the Requesting part. i Want the option to be available in my command menu in-game but im missing somthing. where do these codes go, the wiki was un-clear about that. _targetPos = getPosASL _targetUnit; [_myBattery, _targetPos, _heTemplate] call BIS_ARTY_F_ExecuteTemplateMission; -
Spawning enemys with waypoint
SIXTWO replied to SIXTWO's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
omg thanks alot. this editor isn't that hard to use once u get the hang of it. ive created some good little scenarios that i might upload in a few weeks. Havent got much time on my hand to finish the missions off with tasks and Mission complete/fail triggers. -
Spawning enemys with waypoint
SIXTWO replied to SIXTWO's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
oh, but still i typed in [bike1, "Medium"] exec "IED.sqs" and it says it cannot find. I can't put it in mydocuments/otheprofiles/missions... or somthing like that because i never go that file wen i installed the game, :/ but is there any solution to the darn editor not finding the IED.sqs. -
Spawning enemys with waypoint
SIXTWO replied to SIXTWO's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
oh, well then dodgy read me instructions and dodgy script all together. :/ is there any good IED scripts. because this one i got says its SQS.... funny.