Powerstrip
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Everything posted by Powerstrip
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i am having some issues with the restrictzone module not triggering so decided to make something myself. i added a trigger that sets a rectangular size of my intended play area, then set it to activate on bluefor present. i put execvm "killplayer.sqf" in onact field and set the script to simply do player setdammage 1; i confirmed the script is working fine by puttng execvm in condition field of the trigger and it just kills the player always. how can i make the script trigger when player leaves or enters the trigger area? thanks.
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trigger problem
Powerstrip replied to Powerstrip's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
My preference is to make it kill any bluefor unit that leaves the trigger zone. my intent is a close quarter fight through the main city area of zargabad, So i want to kill any blufor ai units that attempt to manuevr outside of the trigger area. i guess its really just a dicipline thing since ill be the only one to play it most likely. but if i dont limit theplayzone ill probably end up on the edge of the map sniping out all ai. also sorry, if you could please not use any code formats on script examples, i cant read the whole thing on my phone. -
script commands dump from client
Powerstrip posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
To avoid having to ask anymore dumb questions in the futrue maybe ican get a list of commands for scripting from the client. i dont have an internet connection atm for my pc so iam typing this from a phone. since my pc hhas no net icant really view the list of script commands on the net and the way this phone formats webpages is impossible to read the list of commands. so i wonder if i can compile my own lists from reading pbos and maybe even some kind of client debugger dump. i want to find all scripti.g commands, parameters and possible entries. for example: i can see in init fields on editor group setbehaviour behaviour but i dont know the entry for behaviour values. maybe they are listed in one of the games pbos? ihave cbo so ican decomp them just need to know where to look.. also where can i find cfgMagazines? -
multiple scripting questions
Powerstrip replied to Powerstrip's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for the reply but: 1: for the uav i am already doing it the way you suggested and then syncing it to the uav module. it works and it has all of the functions of a uav accept it doesnt seem to use the typical uav circular waypoit flight pattern. 2: can i set the ai behavior to ignore targets so it will stay at a safe altitude. i dont need them to attack, the uav is simply to locate enemy d30 & AA installations. 3: the marker iwant to do just likee the artilleery system. where you click a location on the map, and arty will hit that marker loc. i want to figurre how to add to my script the abillity to place a marker on mouseclick so that i can do something on the marker . for example one of my scripts adds a reinforcement squad on my location. instead of spawning it on my location id like to be able to bring up the map, click to create marker then have the reinforecments spawn on that marker . i know how to make the reinforcments spawn on the marker, just not how to place a marker -
multiple scripting questions
Powerstrip posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Multipart question 1: _Unit = mygroup createunit ("MQ9Predator", POS, (), 0, "FLY"); this will not spawn a pre-manned predator, the predator flashes on the screen for a second and instantly deletes. () i used these in this post cuz i typed this from a phone and there are no square braces. 2: how can i force an ai pilot to maintain an altitude in script. i used FlyInHeight but he will only fly to that altitude initially. once he spots an enemy target he will drop to around 100 altitude and get shot down. 3: i would like to add a feature in my scripts that allows me to open up the map and place a marker where i clicked that way i can set a waypoint on the marker pos. -
Hello Sorry if this is wrong place pllz do not move or delete. i have no net on pc and have to post from phone. i am trying to script a spawnable uav that will use createunit to spawn a flying mq9pred at a specified location, then sync it to the uav module. how can i do this. I would post code that i tried already but i am typing from a phone
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Hello, I have installed the latest beta patch for OA. However I need to run the game as combined arms, but I would still like to run the beta patch. How do I do this? I am also wondering if the beta patch still has the performance optimizations that it had before the British Armed Forces patch came out. This was my experience: Before the BAF patch came out I was having some very choppy framerates with med/low settings, somebody suggested for me to try the beta patch so I did. Immediately after running OA with the beta patch I loaded into that same server and viola, I had a steady 40fps. I even cranked all of my settings up to the highest possible with AA/AF on high and I was getting consistent 30-45fps. However right now, I am back in the boat with having a choppy 10-15fps. Even when I set everything to very low with the lowest resolution it has no effect! You would think setting all of the video settings the very low would increase the fps, however it has ZERO effect. The fps is the same, 10-15.
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I have had a few questions about controlling AI for a while. I think I have most of it down but one this is really confusing me. When you have an AI squad member in the pilot seat of an aircraft(helicopter), how do you direct them to land it? I can fill a chopper full of AI and have an AI pilot it to a waypoint outside of an AO, but I have no way to tell him to land the thing.
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Does anybody know what is in the newest beta patch release in regards to performance optimization? I am not getting any increased performance with this new beta patch. However the beta patch version that was out just before the BAF expansion was released really increased my game performance greatly! I went from laggy stuttering framerates in my favorite server to crisp perfect 40fps at all times. Does anybody remember what patch version was out just before the BAF expansion was released?
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Performance Optimization
Powerstrip replied to Powerstrip's topic in ARMA 2 & OA - BETA PATCH TESTING
I just don't know what to say, because before the BAF expansion was introduced my performance was flawless. 40 or so fps clean and steady, probably varying in the 30s - 40s depending on situation. But now its just gotten bad, however nothing has changed except the patch number. -
Running beta patch with CA
Powerstrip replied to Powerstrip's topic in ARMA 2 & OA - BETA PATCH TESTING
Alright thanks. The more difficult path it is then. -
Unmanned AirCraft. Waypoint to base.
Powerstrip posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I have a LittleBird AH-6J being controlled using the ULB module and a UAV terminal. It works great but I want to make an Auto Return to Base Feature. I have the basic idea down, but I am not sure how the script will work to activate the trigger. The setup I am going for here: AddAction to MouseWheel menu -> Activates the Trigger to start the waypoint -> Waypoint is landing pad at base(littlebird should move to this waypoint from anywhere). I have everything I need I think except for the script to activate the trigger and how to implement the script for the trigger. Here is what I have: AddAction added on the UAV terminal with: this addAction ["Auto RTB","AutoRTB.sqf"] This is what I have in AutoRTB.sqf(found it somewhere on web): On activation : ULBRTBTrig = true I named a trigger ULBRTBTrig and placed it on the map. I made a waypoint with MOVE type and in the OnAct field: dostop ULB;ULB land "land" I then synced the Trigger to the waypoint and synced the waypoint to the littlebird. I know I didn't do this 100% correctly if at all, does anybody have any advice here? -
Unmanned AirCraft. Waypoint to base.
Powerstrip replied to Powerstrip's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
All I need is re-sync to ULB module on re-spawn of the LittleBird and I am good to go. Or if you can mod up your script that you posted above to spawn a littlebird with the LaserTargeting system instead of a UAV or help to do that I would appreciate it. Aerial recon with laser designating ability from a remote position? Sounds fun to me. -
Unmanned AirCraft. Waypoint to base.
Powerstrip replied to Powerstrip's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
So since I am doing this in a Domination map would I put the Sync command in the initialization field of my ULB vehicle or in the respawn script? -
I am trying to figure out what this means. Is this just assumed when you sync the LittleBird to the module or can you set this somewhere. My problem is reinitialization after the ULB is destroyed. It seems to de-sync from the ULB module, even if you repair the littlebird it will not seem to reinitialize with the ULB module. It just becomes a flyable chopper. Or if the littlebird is completely destroyed and respawns, it will not reinitialize as a ULB again. I tried to put isULB = 1 into the initialization area of the AH-6X but that doesn't work.
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Setting parent class
Powerstrip replied to Powerstrip's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
So I would need to put a command in the Initialization of the object I am using as a ULB/UAV? The AH-6X littlebird. Any idea what the script names are for the ULB? -
Unmanned AirCraft. Waypoint to base.
Powerstrip replied to Powerstrip's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks a lot sxp2high, that looks great. I will give it a go. What exactly would be different on for dedicated? Would it just mean that latency would be a factor and need to be incorporated into the landing routine, or is something more that I am not aware of that would be different? Also, while we are on the subject, do you know of a way to setup the re-spawn script that when the ULB is destroyed when it respawns it will still be forced to be linked to the ULB module? It seems that anytime the ULB is declared destroyed(weather it is completely destroyed or just needs repair) after re-pair or re-spawn it no longer is linked as a ULB. -
Unmanned AirCraft. Waypoint to base.
Powerstrip replied to Powerstrip's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
any response at this point. -
Unmanned AirCraft. Waypoint to base.
Powerstrip replied to Powerstrip's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Much thanks for all the help responses. -
Drone Aircraft Auto RTB setup
Powerstrip posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
I have a LittleBird AH-6J being controlled using the ULB module and a UAV terminal. It works great but I want to make an Auto Return to Base Feature. I have the basic idea down, but I am not sure how the script will work to activate the trigger. The setup I am going for here: AddAction to MouseWheel menu -> Activates the Trigger to start the waypoint -> Waypoint is landing pad at base(littlebird should move to this waypoint from anywhere). I have everything I need I think except for the script to activate the trigger and how to implement the script for the trigger. Here is what I have: AddAction added on the UAV terminal with: this addAction ["Auto RTB","AutoRTB.sqf"] This is what I have in AutoRTB.sqf(found it somewhere on web): On activation : ULBRTBTrig = true I named a trigger ULBRTBTrig and placed it on the map. I made a waypoint with MOVE type and in the OnAct field: dostop ULB;ULB land "land" I then synced the Trigger to the waypoint and synced the waypoint to the littlebird. I know I didn't do this 100% correctly if at all, does anybody have any advice here? -
ULB in Hosted MP
Powerstrip replied to HamishUK's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Well I guess that is what wrong the other night when I tried this. However my long term intent is for this feature to work on dedicated servers. Anybody know if this is still an issue in dedicated servers? -
ULB in Hosted MP
Powerstrip replied to HamishUK's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Does it work on a dedicated server setup? -
Any dedi missions with scripted UAV support?
Powerstrip replied to CarlGustaffa's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
This is kind of like what I am attempting to accomplish. However I am trying to do a slightly different system. I am using the ULB module with an AH-6J littlebird witch has the laser designator on it. I synced up the AH-6J with the ULB module and instead of the traditional system for the ULB I synced a UAV terminal for control of the LittleBird. Basically this makes for a UAV system that has the ability laser designate targets for the A10 bombs. Problem I am having now is making a system for the ULB to auto return to base and land on the heli pad where it took off(witch will repair/refuel it). Another problem I am having it RE-Setting the LittleBird to become a ULB after it is repaired/refueled. For some reason once it says "ULB is Destroyed", even after you reapair it, it still says ULB destroyed, indicating that it did not re-sync with the ULB module. So when it respawns or gets repaired it just becomes an Actual chopper again. Nobody seems to want to respond to my topic either. I think personally it would be a rather fun system to add to Multi-Player gamemodes as it adds another element of teamwork(since a lot of people don't like carrying a laser with them), it also adds a new approach on how to tear into an objective. You can use the ULB system and have someone else flying an A10. Using the ULB you can laser target AAA installations, Mobile AA(shilkas ect..), artillery emplacements ect.. and the A-10 can pick up the targets and bomb them. Then it makes more clear for the Apaches to come in and take out the armor with their HellFires and snipers to come in and pick off infantry. I think it adds a fun element to the Domination. http://www.youtube.com/watch?v=u-AhzVXzrUA -
Drone Aircraft Auto RTB setup
Powerstrip replied to Powerstrip's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Just trying to get an idea on why people don't seem to want to respond to this issue. I have posted this question on a few forums now and not even one response. Is this idea not gaining enough support? Are people opposed to helping with this? Is it just not possible(I don't see why not)? Is it just nobody is sure how to get it working as I am asking? I just am not sure why nobody has responded on any of my threads.