Jump to content

bbshammo

Member
  • Content Count

    4
  • Joined

  • Last visited

  • Medals

Everything posted by bbshammo

  1. Hi all. When will BIS hire someone who knows how to make games? I mean I've just reached the "sandstorm", or large scale tank battle mission in Operation Arrowhead and realised just how broken this game really is. Even after the 1.54 patch. I've always supported BIS and the ARMA series, since loving the original OFP back in the day, but reached a point where I can't support them any more. 1. Why is the tank ai and path-finding so ridiculously bad? So bad I just end up abandoning any ai support as they invariably mess things up by moving into your line of fire, getting stuck on walls, driving repeatedly into each other, and so on and so on... 2. It seems that giving your ai the order to "hold fire" is more a gentle request than an order, as they sometimes obey, and mostly don't, giving you away miles before you reach your flanking position, for example. 3. Why on earth have BIS decided to punish players by not letting their user saves last throughout the mission? By this I mean, if I reach half way through a really tough mission I sometimes want to save in case I get cheated by the game's flaws later on. When eventually I do get my M1 Abrams taken out by a T34 (WW2 tank btw!!!!) from 3+ km away in a single shot, whilst charging along at full speed, the game decides to overwrite my original save point! 4. Why do real world constraints like LINE OF SIGHT and OBSCURED VISION not apply to the AI? For example, two tanks in front of you, a mile away, one behind the other, and you take out the first causing a huge explosion and smoke etc... Then moments later, the guy behind manages to fire a perfect shot, BLIND, through all this smoke and fire at you, a moving target, and destroy you. By the way, it seems there's no difference between a modern world class battle tank and an antique WW2 bucket of rust, according to the game's structure and AI. Seriously all the pretensions about "simulation" and "quality" are just a plain lie. They're nothing more than aspirations of the development team at BIS, rather than actual aspects of the game. BIS pull your finger out and learn that quality matters. You come across as a bunch of amateurs who's efforts are repeatedly bested by casual modders; see the quality of maps and missions created by said fans compared to BIS's own.
  2. bbshammo

    Arma 2 oa still broken!!!

    No worries. ;)
  3. bbshammo

    Arma 2 oa still broken!!!

    With respect, I'm not that interested in the negative responses; not implying anything against you here btw. Every forum has it's fair share of zealous fanboys who behave like little more than a petty gang against anyone who doesn't tow-the-line, as it were, and a more focused on treating forums like popularity contests than a "forum" where people come to voice their issues. I didn't try to achieve anything other than to air my point of view. If some people don't like it, what can I say? ---------- Post added at 10:56 AM ---------- Previous post was at 10:55 AM ---------- Ahem... ... I think I already extended my gratitude. "Thanks to your good self, and all the other reasonable, mature responses to my, I thought, perfectly reasonable complaints."
  4. bbshammo

    Arma 2 oa still broken!!!

    Hi. Thanks to your good self, and all the other reasonable, mature responses to my, I thought, perfectly reasonable complaints. To those that have all started to name-call, try and offend, insult blah blah... Grow up, and learn that if you don't agree, that's ok. You don't have to. Lol, I mean, I think someone even tried to make something of the fact I didn't respond immediately to the various childish attacks. As though I haven't got a life and just sit here waiting for the world to respond to my relatively trivial comments. I had no idea it would cause some people to get so emotional and offensive. Right, I'm playing in veteran mode and I stand firmly by every point I made. Maybe I haven't taken hours to analyse every moment that seems amiss and categorically nail said cause, but I don't think I need to. This game is, as always, half-baked. It doesn't need detailed analysis to prove it. Sure, I like it as it's the only game of its kind, but that doesn't mean I'm going to get all emotional about it and ignore its failings. It's got a long way to go before it can claim to be a polished, or some might say "finished" game. Furthermore, if the AI needs so much micro management, and that level of control is not made abundantly clear in some form or tutorial or other mechanism to inform the player, and all that's left is trial and error to find out, then how can you blame someone for jumping to a conclusion based on their own frame of reference; ie/ other games that have ai involved, that aren't nearly as flawed. Thanks to those that have advised on how to manage the AI, I'll give it a go in future. As for that particular level, it's done now, even though all my ai were slaughtered. I sent them charging in after the artillery, as cannon fodder, while I snuck in from the south and picked off all the anti-tank armour. Still, I scored full marks!! The game's so realistic it doesn't penalise for losing your entire squad/platoon/whateveryoucallthem... ;) *that last comment is for all the fanboys who will invariably rant back after they recover from reeling at such a heinous suggestion that the game's not absolutely perfect. btw, CoD is definitely not my favourite wargame! In fact I can't think of any other game (at least in MP) that causes so much stress while managing to be boring at the same time. I appreciate that BIS are working hard to fix things, but maybe they could take the quality a bit more seriously, which must end up having a positive impact on the end product. I mean time and resources are allocated to any project according to its goals right, and they decide them, so the logical conclusion to the massive content over the obvious flaws must be that they either haven't got the talent required to polish the game, or they just don't regard it as highly? Anyway, I hope that BIS focus a bit more on quality and sacrifice a little content, for example? I mean, once the quality is laid down, can't they just add more content easily enough later on? As for my comment about save-games seemingly being overwritten, I found out the problem... ... If you make a save-point, it doesn't appear as an option to "resume" to unless you completely fail said mission. If you fail it, then it does appear as a point to revert to. If you get hit hard and are about to fail, but hit escape with the intention of saving the few minutes it'd take to fail proper, the option to resume from a save-point doesn't appear. Again, another flaw that requires trial and error to find out.
×