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braincrush

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Everything posted by braincrush

  1. sorry i thought that might be a problem it was supposed to look like this : _player = player; switch (_playeruid) do { case "[b]plaierUID[/b]": { givemoney = hint "Hello [b]playername [/b]here's your money !"; _player addscore 400; }; thanks for rewriting the code for me , only one thing , could you tell me how to call it from the action menu ? my one was assign to satellite phone and you could choose option "transfer money" than the script was adding points if the player id was correct.
  2. thanks Robalo_AS u saved my day !
  3. ok sorry about that, i just cant find the ACE related part of forum, im searching ace wiki but cant find anything i could use. anyway if its possible i would like to ask moderators to delete this thread.
  4. still , its not exactly off topic is it ?, but if it make you happy than ill do it.
  5. ok heres the question : is it possible to spawn granade (with actual visible model) right after pin was removed (few seconds to explosion)? and missile eg. sidewinder in flight , like second after launch ?
  6. Thank you sir , I'll test it tonight ! checked it and all working fine , now the tweaks , thank you.
  7. Well , imagine I want to add action for player riding a car as a passenger ,when he activate the option the granade will spawn outside of the car (simulating a granade thrown out of the vehicle) , now that u mentioned the model of granade I'm thinking of delayed explosion on the position of granade model (at least i think that should work ), the missile in flight was for future reference
  8. it will indeed , thanks a lot !
  9. how can i check name or classname of the player activating the script ? i want to use it in if else which will be inside of the script that will be launch by action assigned to an object ?
  10. oh i just thought that only way to do it is via marker position and since the marker is moving nicely with the object .... :) but obviously i was looking for the syntax you've posted , thanks ! actually the setmarkerpos will come really handy aswell now :)
  11. my god , that was quickest answer to any question i've ever asked :) thanks a bunch ! just one more quick question : now that i have my marker moving with the unit , should i use createTrigger and getpos from marker1 or should i pre-place a trigger and use setpos ? im not sure which one if any of them will work ?
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