Pte Frank -3para-
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Everything posted by Pte Frank -3para-
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Arma 2 unit retexturing
Pte Frank -3para- replied to mynameisme's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
([/can the retextured aircraft be made in to a seporate addon? becuase i want to retexture the russain utility vehicels to look british and have a desert set...possibly change their faction setting to BAF so can then put them as an addon. -
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is SLX ai improvments server side???!!!
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How to drag a unit from the mission
Pte Frank -3para- replied to Kladho's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
supose but im useing the accachto command so i dont see why they would need to be damaged? im not makeing then unconciouse at all :/.... unless an unconciouse player becomes an object lmao. this really sucks ---------- Post added at 11:14 AM ---------- Previous post was at 11:12 AM ---------- is that for me? im not trying to carry an hurt ai im trying to drag one on full life but i havee arrested them. -
How to drag a unit from the mission
Pte Frank -3para- replied to Kladho's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
hey im trying to get a guy to drag a conciouse unit..."he has been arrested and in the sqf before this is lying down faceing th floor with hands behind back and an action to drag...can u spot a mistake? _suspect = _this select 0; _unit = player; _suspect setCaptive true; _suspect disableAI "ANIM"; _suspect setVariable ["BIS_noCoreConversations", true, true]; _suspect switchMove "CivilSitting"; _unit playaction "AcinPknlMstpSrasWrflDnon" _suspect attachto [_unit,[1, 1, 0]] _suspect setDir 180; _action = _suspect addAction["foo", "foo.sqf"]; while {_action >= 0} do { _suspect removeAction _action; _action = _action - 1; }; _unit addAction ["Drop body", "arrest_sqf\drop.sqf"]; if (true) exitWith {}; -
draging an ai and puttog them in to cargo and pulling them from cargo
Pte Frank -3para- posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
i have an arrest script that end up with the suspect face down on the ground with hands behind back... does anyoen know a script i could use to drag or pick them up (switchmove) to them standing with hands behind back and attch them to _player or _ unit then be able to drop them wich would put them back to the original position or to anyone like sitting with hands behind back? and then if they are picked up near a vehicel u can load them in to cargo? ive asked a few people who have scripts with similar stuff but have not yet recived an email back...if i do ill post it here. cheers -
BAF ied trigger / help with arrest script / lift script anyone?
Pte Frank -3para- posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
BAF ied trigger..this is the big bit i need help on because i really want to use this in an upcoming mission. basicly im trying to place lots of the BAF ied's on the map and then have a trigger so if you drive or walk a little bit behind the IED's they will go off. the problem i have is i dont know how to place them in the editor, i have found an ied under backpacks, but its invisable....and in the mission.sqf its called the "IED_placement_BAF"..any ideas? how can i place things like "BAF_ied_v2" so i can synx them with a tirgger? ....................................................................................................... no lift script..i made one -
BAF ied trigger / help with arrest script / lift script anyone?
Pte Frank -3para- replied to Pte Frank -3para-'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
that does sound usful...the only thing now is how to put the ied in the editor.. this is what it looks like in the ied creator script that places them in game (wich works...but no explosion).. im looking to be able to place these ied from baff and an engerneer to be able to disarm as they can..but for if people walk right over them they will explode....thats the reason. if anyone knows this script.... if this doesnt make any sense to anyone then its ok im sorry but you are all giving really good ideas :)... BTW: this is not my script and it is for personal use (and clan) but it is not for commerial use nor milltary. ........................................................................................................................................................... all further spoilers are the other files from the said script ........................................................................................................................................................... fox_ied.sqf ied.sqs ied_destroyed.sqs receiveArray.sqf removeammo.sqs sendArray.sqf btw i am a fan of this script and who ever made it -
BAF ied trigger / help with arrest script / lift script anyone?
Pte Frank -3para- replied to Pte Frank -3para-'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
well ive used the old "GRF_iedcreator" and replaced the items in there with the mag mane "BAF_ied_v1" and in the game it will spawn the ied so i can see it it just then does not explode...were as if you place an object such as "explosives" or any small object event a can or the loud speakers, it will still spawn the explosives but they will explode (as the script tells you it will). i was just wondering if it could be the fact it was a mag or something eles and if there was a way about this..... i dont like ai joining groups i want the mission to feel very hands on...i have been experimenting with the norin revive wich has a drag body function. and a load in and out of cargo function...but its really complicated to copy and remove the unconciouse bt lol. i am extremly greatful for your help though :), the stuff i have made is still all usable i just wanted to add some gritty realism to it lol. ........................................................................................................ i think ill go back to using barrels and containers for ied's (or use the ai) and keep the teleport function for the arrest then. they work just not very realistic lol. ...................................................................................................... update: i dont need a lift one i have made one my self :). -
BAF ied trigger / help with arrest script / lift script anyone?
Pte Frank -3para- replied to Pte Frank -3para-'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thanks, but ive seen them before :/ sorry, the baf ied is just i want to be able to place it prior to the game in editor so when the mission starts its already there and armed waiting to be set off by a trigger. at the moment im trying to use then work out how to attach to a trigger to set it off...should i name the ied? ....................................................................................................... and the arrest is the one i basied mine off...i got all that its more the drag the arrested person and load in and out of cargo i need help with. thank you for your swift response though :D -
Editing, Expanding and Modifying Domination
Pte Frank -3para- replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
in the newest domination theres so much i want to ask lol. for one...can u release ur lift script as a stand alone haha or has some one been able to detach it successfully? also i wanted to remove all militia and just have standard takistan units....maybe make the takistan have a main base were its units spawn and then move on from there?. also the para drops to be done by the takistan air craft not a chopper...its in "air" "takistan army" "an somthing". -
How to drag a unit from the mission
Pte Frank -3para- replied to Kladho's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
hey i am working on a arrest script.... i can get to the point were my detained person is on the floor face down but i now want to drage them (maybe have them standing hands behind back attached to a player who has hands holding them or something like they are holding their cuffs. then i need them to be able to load them in to the cargo of a vehicel and pull them out. and a function to put them down....any help?