momokiller
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Arma 2 Addon request thread
momokiller replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
thanks baraka! -
Arma 2 Addon request thread
momokiller replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
thanks in advance, you can contact me using skype "rizashahril" text or voice depending if i'm at the office or not. I'm thinking that maybe others will make the much more complicated version since if we look at the current mission that we have, most don't really utilize the defensive equipment that we have in arma2/oa like fix emplacement and etc. yes, the basic that can be done is just static firebase where we just control the wave of enemy AI. I know the idea can be evolved by other much skilled mission maker in here due to the arma2/oa built in editor features (too bad my scripting skills is "0"). I love using arty and adding this in will be nice since most of online CTI rarely activate it cause users dont like to be bombarded by arty. but if it's against the AI i'm sure you don't mind. and since they are coming in wave you dont really need to feel being left out like in domination where you join in and found that the town have been leveled by arty and only manage to get 1 point by shooting a crippled takistani soldier after combing the town for 15min. the basic that i can think off that can easily pull this off is just a simple fix static base with some emplacement and a spawn script for the enemy ai heading toward the base. lol imagine if u include in the spawn script to increase the number of enemy AI and difficulty after each wave. it would be like an unlimited wave of pure heated firefight where your base will always get over-run like in the movies. this will be great for SP especially where you want to jump in the game and start shooting to test your limit. since we have multiple type of soldier, maybe you can vary the enemy attack like platoon leader will attack head on using suppression and superior firepower but a spetnaz team will sneak around and get close if they can. Well, for starters maybe we just make it simple and fun since everyone that play this game just want to shoot somebody and what better ways than making them come to you while you manned a big gun in a bunker :P. -
Arma 2 Addon request thread
momokiller replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
mmm does anybody know any mission that have enemy swarming over your firebase in waves like you usually see in vietnam war movies like hamburger hill and etc. I dont really mind if it's in chernarus or takistan as long as i get to defend the firebase using whatever arsenal are in it. I think it would be great for single player or coop with the enemy randomly probing your firebase and you can respawn in your own firebase with the enemy difficulty increasing after a period of time or after successful defense mission. It's a defence mission and you dont need to travel far just around your base manning fix emplacement or stuffs. Or using an income base type of game where you can buy and construct your own fix emplacement on your own base. If it support more player maybe it can include an attack mission where player can join in and attack enemy strategic location like in domination where when there's enough player they will split into 2 groups to attack town and do side mission but the defend base mission is just not brutal enough. I like it if defending the base is the main priority and chopper used to send out attacking team can be used to support the base when it's being attacked. Don't you want to man the chopper guns and actually do some live target shooting? Or maybe where u utilize the construction function in arma2/oa where u move forward and setup a firebase deep in enemy lines and defending against waves of enemy while utilising your arty and air support. you will lose if your forward base is over-run and the enemy occupied it for a certain amount of time if you fail to clear it even while re-spawning in your firebase due to the enemy overwhelming number. Imagine the enemy sending a sapper while your are busy fighting and cutting your throat from behind or blowing up a satchel from within the firebase and being overwhelm and require you to switch from close range weapon vice versa. even your rarely used small arm guns will be guaranteed to be fully utilized in this game. Or making it similar to CTI but instead of attacking the town you need to go there and find a nice spot and establish a base and defend it. The difficulty or numbers of enemy AI can be adjusted based on the numbers of online players in it, so even if the server is empty a single player can still enjoy himself in it,while waiting for more players to join in maybe with options to buy AI and earning money when u make kills like in CTI mission. IF your are too successful in defending your base maybe we can include some random enemy arty operator to be deployed or an attack chopper called in that will wreak havok on your nicely position fix emplacement. With the small AO i think the server/cpu resource can be used to generate a lot of enemy AI and the firefight will be really intense just like when you watch the Vietnam war movies. Imagine it like the benny warfare but where the enemy comes to you instead of you going out to them or maybe with ranking option where the higher your rank better weapon emplacement you can use or even the ability to construct additional base. If there's already a mission like this can you point it to me, if not what do you guys think for a new mission this type? -
i dont know wut zero G and benny did to this zgm mod but i run it as local on my pc and it runs quite good even with ai and ai commander. it even saves and reload without any problems. i haven't tried it with others connecting to me on LAN yet but it runs great as a single player for me to try the stuffs in it on my pc and not the public server. oh, ovaron SE bridge is faulty. it's like a tank trap and i got the mhq stuck on it last time. i would like to suggest the spawn point for the mhq when the game start to be more strategic if it's possible. since when the game started, we got a few vehicles with it and leaving it to drive the mhq to a better place for a base is a waste especially when the game is started with only 2 people. anyway great work and it makes me feel that this mod is the next best thing since cheeseburger!!
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hi, thanks for the great mod. I really enjoy it and the overall balance is great. I start playing the v3 yesterday and found that i kept getting "message not received" with the red chain on the bottom right screen when i hang out with other human player. it kept getting worse and at last i get disconnected. it didn't happen on the prev version but i can still log in and continue the game by going solo and staying away from other player. The other thing that i found out is that if i get disconnected after the game is quite long (maybe ~4-6 hours in the game)when i log back in, i see a big bonfire in the game. i've never exp this before with the warfare BE but seen it a couple of times on arma2 evo map. overall this mod is great and i'm sure we'll iron out the bug with some time. keep up the good work!!!