kurisutori
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Single (as in one) player turreted vehicles
kurisutori replied to Murklor's topic in ARMA 2 & OA - SUGGESTIONS
hi, was told to post here.. i want to use the above concept of a single unit vehicle where the driver will switch to gunner but remain seated. he will control a mounted gun on top of this vehicle via controls within the vehicle. i have been told that turning in/out would be a solution.. would anyone know how to config the turn in/out? am building this vehicle from scratch.. if there are any available references please let me know another alternative is to use manual fire but i don't know how this is done.. thanks in advance -
Custom vehicle but driver also controls a mounted gun
kurisutori posted a topic in ARMA 2 & OA : MODELLING - (O2)
Hello, i've been searching the forum and have come across 1 thread which says that the driver of a vehicle cannot also control the turret at the same time.. was wondering if anyone has explored this further? 1 workaround which i have figured out will be to "turn in/out" from driver to gunner and vice versa. If so would anyone know how this is done? -
alright i'll try that out thanks :) will get back again if i run into problems ><
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hi.. thanks for the reply.. the 3d model was built in a way such that it has 3 parts in the building which cannot be accessed by internal doors but the exterior doors.. Could you explain this to me please? I do not quite understand.. maybe a diagram would help? sorry to be so troublesome.. i tried creating an exterior path linking pos8 to pos9 ourside of the geometry.. but the AI will stupidly start at pos1 then make a big roundabout even though he is standing near in3 to walk into the building.
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Thanks for the reply :) Okay so to illustrate better where the walls and doors are.. Red lines are the walls, green blobs are where doors are.. I have tried adding extra faces connecting the various inX together, but this does not work.. I suspect it has to do with the way the various posX are positioned, they somehow need to be connected in ascending order? And yes AI can move from pos1 to pos6, but pos9 onwards they always reply negative.. even with the new paths outside of the geometry
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Hello, looked around and found no related thread.. I have this problem, my path LOD does not work properly. I have the proper naming conventions in1, in2, pos1 pos2 etc.. but because the rooms are disconnected the path LOD is split into 3.. Does anyone know how to connect them together? The AI keeps reporting negative when it needs to move into a room that has the path LOD disconnected from in1.. Much appreciated! heres a screenshot as to how it looks like...