Thats_Life 2.0
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Everything posted by Thats_Life 2.0
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Sidechat doesn't show speakername!
Thats_Life 2.0 replied to Thats_Life 2.0's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Okee, Thanks for your help. You forum helpers ROCK :D It's like you guys know everything.... -
Sidechat doesn't show speakername!
Thats_Life 2.0 replied to Thats_Life 2.0's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Works, thanks dude. Only now you have: charlie 1: Thanks for the ride I think because he is the leader from the group... Is the 1 removeble? Only if it is simple... ;) (I still have a lot work to do :rolleyes:) -
[Campaign] Operation Dutch
Thats_Life 2.0 replied to Thats_Life 2.0's topic in ARMA 2 & OA - USER MISSIONS
Operation Dutch will stay addon free at this time, so its playable for a larger audience. -
[Campaign] Operation Dutch
Thats_Life 2.0 replied to Thats_Life 2.0's topic in ARMA 2 & OA - USER MISSIONS
@ Twisted: There's a waypoint in a building on the right when you park the car. You need to enter the building. Let me know if that works.. Because I don't have the same problem at this moment. ---------- Post added at 03:50 PM ---------- Previous post was at 03:49 PM ---------- And thank you.. ;) -
[Campaign] Operation Dutch
Thats_Life 2.0 replied to Thats_Life 2.0's topic in ARMA 2 & OA - USER MISSIONS
Thanks for the link. A shall look at it... -
[Campaign] Operation Dutch
Thats_Life 2.0 replied to Thats_Life 2.0's topic in ARMA 2 & OA - USER MISSIONS
Thanks. May I ask what kind of little fixes need to be done? Update: Thanks to Big there's also a armaholic mirror added... -
[Campaign] Operation Dutch
Thats_Life 2.0 replied to Thats_Life 2.0's topic in ARMA 2 & OA - USER MISSIONS
Thanks man. The dialogs and cutscenes are new for me, but I can try something like that in the future. This is my first arma game and I love it. So everything a want to make is new for me. I'm working on a next mission now. Don't know when it's ready. But I'll shall keep your feedback in mind ;) Greetz, Thats_Life 2.0 -
Can't load (auto)savegame in COOP
Thats_Life 2.0 replied to Thats_Life 2.0's topic in ARMA 2 & OA - TROUBLESHOOTING
Sorry for the very late respons, but I was on holiday.. :p So I looked it up. And when I push esc the save button doesn´t light up, but I can save. When I load it (revert in menu) It kicks me back to the host menu. So I need to start the mission all over again. So I think I need the saving Idk? -
Can't load (auto)savegame in COOP
Thats_Life 2.0 replied to Thats_Life 2.0's topic in ARMA 2 & OA - TROUBLESHOOTING
Yes in sp it works, only in coop it doesn't. It seems he can't get me back. He saves. But when I load it, it push me back to the menu (multiplayer menu - forget the word)... -
Can't load (auto)savegame in COOP
Thats_Life 2.0 replied to Thats_Life 2.0's topic in ARMA 2 & OA - TROUBLESHOOTING
Yes I saw that. But I just want to host a game not use a dedicated server. So it is not possible to save the player 2 positions etc. Can someone fix this? The only way we can play is by respawning or begin all over again. I just want to save half time and go further the next day... -
Switch to unit 2, leader does not move.
Thats_Life 2.0 replied to Thats_Life 2.0's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for the help. Nice napping ;) -
Switch to unit 2, leader does not move.
Thats_Life 2.0 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Okee I have made a mission witch 2 soldiers. One is the player and one is playable (for COOP). When I give the player waypoints (playable is grouped with the player) and i don't switch to the playable everything works as normal. Only when I do switch to unit2 the player (leader and AI) does not walk to the waypoints. I get all the orders, but he never leaves his place. Is there a way to get this okee? Do I missing a code? Hope you can help.. Greetz Thats Life 2.0 -
Switch to unit 2, leader does not move.
Thats_Life 2.0 replied to Thats_Life 2.0's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yah maby also my fault, but I thought it is not possible to let follow the leader to the waypoints when you are unit 2. So disable the function to switch is easer. Or is there a easy way to only disable this in singleplayer without have multiple files? -
Switch to unit 2, leader does not move.
Thats_Life 2.0 replied to Thats_Life 2.0's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Damm your the man. It worked! I put this code in the init from the units: removeSwitchableUnit unitName It now does not show it in the menu. Thanks allot people.. -
Switch to unit 2, leader does not move.
Thats_Life 2.0 replied to Thats_Life 2.0's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I understand, but I want the mission to play as singleplayer and as coop. So I like to have one file to post. Because its a part of my campaign. So there is no way or code to disable the option to switch between units? Thats ashame. Guys thanks allot for the explanation. If someone else know something. Let me know.. Thats_Life 2.0 -
Switch to unit 2, leader does not move.
Thats_Life 2.0 replied to Thats_Life 2.0's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hmm. Is there a code to disable the switch between the 2 units. The mission is for singleplayer and coop, so one unit must be player and one playable. -
script error description.ext
Thats_Life 2.0 replied to Thats_Life 2.0's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Oh thanks, i know what to do now. All works fine now... See you on the forum, thats_life 2.0 -
script error description.ext
Thats_Life 2.0 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Heey, I'am trying to make a campaign and when I load it, the game crash and I get this error: File Campaigns\Operation bla\description.ext, line 18:/Campaign/: 'h' encountered instead of '{' And i have this scipt: // // Thats_Life 2.0 Operation bla campaign // class CfgIdentities { // Player class Player { name = "Carlos Edwards"; face = "face12"; glasses = "None"; speaker = "Carlos"; pitch = 1; }; }; class Campaign { name = "Operation bla"; firstBattle = Leaving home; class Leaving home { name = "Leaving home"; cutscene =; firstMission = OD00; end1 = ; end2 = ; end3 = ; end4 = ; end5 = ; end6 = ; lost = ; class OD00: MissionDefault { end1 = OD01; template = 01_Leaving_home.utes; }; class OD01: MissionDefault { end1 = OD02; template = 02_Leaving_Utes.Utes; }; class OD02: MissionDefault { end1 = OD02; template = 03_The_first_fight3.Takistan; }; }; }; I have tried many thinks, but nothing happens. In line 18 there is no 'h' Can anybody help? Ps: first time, so i'm new ;) -
script error description.ext
Thats_Life 2.0 replied to Thats_Life 2.0's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Okee that works.. And how about de "class missiondefault" -1 end1; end2; lost; what do I put in there? I'm on my mobile, so the text is not all correct.. -
script error description.ext
Thats_Life 2.0 replied to Thats_Life 2.0's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I don't understand. Can you explane it a bit more? I have my script like above. What should i change? It works now. But if i die. It wont work? I try tomorrow some more thinks. Let me know... -
script error description.ext
Thats_Life 2.0 replied to Thats_Life 2.0's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Campaigns\Operation bla\description.ext\Campaign\beginning\OD00.lives Is the ingame error I get, but I can play. So I need that lives thing I used. Any idea how that works? -
script error description.ext
Thats_Life 2.0 replied to Thats_Life 2.0's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I put this one above class campaign: class MissionDefault { lives = -1; lost = ; end1 = ; end2 = ; end3 = ; end4 = ; end5 = ; end6 = ; }; And now it works. Spaces and "" I did not even try. Thanks for the help. Can some one tell me why this is needed? there is now -1. What will only 1 do? -
script error description.ext
Thats_Life 2.0 replied to Thats_Life 2.0's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks that works. New problem and I can't figure it out. File Campaigns\Operation bla\description.ext, line 31:/Campaign/Leaving_home.OD00: Undefined base class 'MissionDefault' What a bad tip: I still don't know what to do :butbut: ; doesn't help and "" also -
Making autosavepoints in editor?
Thats_Life 2.0 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello, So again an new guy! :bounce3: My question is how do I make a savepoint? When a objective is completed I want to have a Autosave. I can't find any thread about it. Is it possible with a trigger? I hope someone can help me out.. Greetz Thats_Life... -
Making autosavepoints in editor?
Thats_Life 2.0 replied to Thats_Life 2.0's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
WOW thanks.. I didn't know it was that simple..