Vision16
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10 GoodAbout Vision16
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No problem.
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In your revive.init file you should have a section saying "Base_1". You should set a marker (F6) in your base with the same name as the name in your "Base_1" spot and designate how many spawnpoints there are above the "Base_1". The "Respawn_west" marker can be set anywhere, it's just for the coding of your respawn.
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I removed the Briefing line and it still does it...I don't really understand how to do that briefing so I may just live with clicking continue once :D
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Hmm...Edit button wont load...Anyways.. I have one more very minor problem. When I start up my mission and spawn in, a little error message pops up saying "Script Briefing.sqf not found." I can just click continue and it doesn't mess anything up but I just wanted to see if there was an easy fix.
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Yeah I know what you mean...I changed it and worked now. Thank you so much man!
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Do you mean the name under the type of soldier in the editor where it says name? I should put s1, s2, etc...?
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I implemented Norrin's revive script into my mission and there is only one problem. 1. When I die, I only respawn at my designated respawn point, and a revive dialog doesn't even show up. For example, if I die, the score menu comes up and it says "Wait (4) seconds to continue playing" and then I respawn at base. Please help. I really want this mission working. *EDIT* Going off of what Ninja said, I checked my revive.init.sqf. On the NORRN_player_units, I have " [s1,s2,s3,s4,s5,s6,s7,s8,s9,s10,s11,s12]; " On the can_respawn and can_be_respawned, the unit name is "SoldierWB". Does this count as named or do they have to be the same? Also, on max_respawns, I have " (paramsArray select 1); " ...Should I set this instead to 1000 or is it fine the way it is?
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Problem with Revive Script
Vision16 replied to Vision16's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes I have that in my init.sqf file but it's still just doing the respawn thing. It's like revive isn't enabled or something but I checked and it definitely is. -
Problem with Revive Script
Vision16 replied to Vision16's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Help :( -
Problem with Revive Script
Vision16 replied to Vision16's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
*EDIT* Accidental double post -
Problem with Revive Script
Vision16 replied to Vision16's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
1. I tested out the mission with a friend and he could not revive me even when he was within 100 meters of me. 2. Thank you, I'll try that. -
Problem with Revive Script
Vision16 replied to Vision16's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
*EDIT* Accidental double post -
Problem with making IED script
Vision16 replied to Vision16's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
*EDIT* Never mind -
Problem with making IED script
Vision16 replied to Vision16's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok I did that and now it stopped doing the "Script not found" but the IED won't detonate when I drive past it. In the editor tutorial, the activation said "Vehicle" but in my editor, there is no option for a vehicle activation, only "Detected by BLUFOR." How do I make the IED explode? -
I implemented Norrin's revive script into my mission and there are a couple problems. 1. When I die, I only respawn at my designated respawn point, and a revive dialog doesn't even show up. For example, if I die, the score menu comes up and it says "Wait (4) seconds to continue playing" and then I respawn at base. 2. When I start up my mission, I spawn in as one of the players (yes, they are "playable") and when I press start mission (Continue on map) after I finish receiving, a black screen comes up and says "Unit selected is unconscious. Please press escape and choose a playable unit from the units menu and try again." Please help. I really want this mission working.