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gridley

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Posts posted by gridley


  1. Hi All,

    Need a bit of help. Running dev branch, playing campaign ("Bingo Fuel" mission) and really enjoying it with the new features rolling out.

    However, started getting a few errors.

    One is a known CBA problem, to be fixed next update.

    This one however, I can't find. Might be related to the CBA issue. How do I find where this script is coming from?

    SG-ScriptError.jpg

    And here's the addon's I'm running:

    SG-addons.jpg

    Many thanks in advance!

    sg


  2. would you be willing to test the mouse click and mouse wheel features? Could you comment on how intuitive and straightforward the software is? Do you have to be a computer nerd to get it to work or can anybody set it up easily?

    Hi AK,

    Had some time this morning, so I created a test profile to use mouse functions controlled by voice. Just wanted to get back to you - it is very straight forward and worked very well.

    Here's a screen shot of the functions dialog:

    Voice%20Attack%20Mouse%20Functions.jpg

    You can see, it's pretty comprehensive, includes separate press and release functions to enable dragging, as well as clicks and double clicks. I didn't have time to play with screen mapping, and I can see where that might be resolution dependent and difficult to share profiles with such coordinates, but clearly has a lot of power.

    Best,

    sg


  3. Since you seem to be the only person with first hand experience, would you be willing to test the mouse click and mouse wheel features? Could you comment on how intuitive and straightforward the software is? Do you have to be a computer nerd to get it to work or can anybody set it up easily?

    Happily. Might not get to it until the weekend, but I'll post as soon as I do.

    By the way, if you're interested, I made a VAC profile which is different from Jojo's. He concentrates on commanding the AI and he does it extremely well. I normally don't play with AI, so my profile deals with controlling the game itself, some addons (TFAR, AGM, etc) and external software such as TrackIR. It is linked in the spoiler in my signature. There's also a spreadsheet I made to organize and structure the keyboard and voice commands. You may not find the German activation phrases useful but if you replace them with your own you'll get a good reference of which phrase does what in the game.

    Downloaded - thanks!

    If you don't mind I'd like to take the opportunity and mention another voice recognition software which is pretty popular in the flight simming scene at the moment. The developer, Livrot, is trying to introduce his tool to the ArmA community. He is actively listening to users and very willing to implement changes to make it even more useful. His thread is here: http://forums.bistudio.com/showthread.php?185400-Livrot-Mic-Command-speech-recognizer-and-macro-tool

    I'll definitely gave that a look too.


  4. I am interested in the subject of voice recognition for ArmA and have read about Voice Attack but I haven't used it, yet. According to the manual Voice Attack allows you to issue mouse clicks with voice commands. This could be useful for mods like AGM where the earplugs and other features are accessed by mouse clicks. Does this really work reliably in VA?

    Gridley, choosing Jojo-the-Slayer's profile as a basis for your VA-profile was an excellent choice. It is one of the most elabvorate VAC profiles I know. Jojo-the Slayer also published a mission specifically designed for testing his profile in battle. The briefing provides valuable info about the commands. Probably you can use the same mission to test your VA profile. Here's a link: http://www.armaholic.com/page.php?id=22709 The mission is also available on Steam.

    Thanks AK -

    I haven't used the feature yet, but yes, VA does allow voice activation of mouse and controller (joystick) button clicks. You can set it up to click or double-click any button and even position the pointer at specific places on the screen. You can also use voice to control the scroll wheel.

    Regarding Jojo's mission, I tested it with my VA profile and aside from some minor deviations in my spoken phrases, it works great! Thanks for the tip.

    Best,

    sg


  5. Hi all,

    Updated this post as this profile is now very functional, and [for me] indispensable for controlling AI.

    Still always looking for input and feedback to improve. Please post here...

    [Old post]

    Since I was unable to find a voice attack profile shared online, I built one from scratch (heavily based on a released profile for VAC).

    The list of functions is included as an HTML in the zip below as I couldn't get it to format here in the forum.

    Any and all comments VERY welcome. I'm happy to make edits that make sense!

    EDIT - new version up 27APR15:

    * Added screenshot - delete if your Steam App is configured differently

    * Added wildcards to numbers to allow faster team selection (thanks ChuWei and VA!)

    * Got prefix/suffix pairs working for formation commands

    * Added "disregard" to close menus

    * Added some additional similar phrases for some commands

    * Added "one" to select team member or fireteam 1

    REQUIRES VoiceAttack 1.5.7.68 or greater.

    Download HERE

    Best,

    sg


  6. Hi Devs,

    Two issues I am having with 1.39.129316 -

    1. I use trackIR for head movement, but I lost mouse control of my direction of movement. I reverted back to release, mouse worked. Switched back to Dev branch, verified files, still no mouse. Deleted my profile and rebuilt, mouse worked fine, but "adjust" setting was not accessible via the UI - I had to set the key manually be editing my new profile.

    2. When exiting ARMA3, I'm getting an "ARMA3 has stopped working" dialog box.

    Not sure if these should be reported or are "one offs"...or maybe I missed something along the way!

    Thanks for the great work!

    sg


  7. First, thanks a ton ArmAIIholic- I think WICT is tremendous, and has tremendous potential.

    Now, I agree with Zapat - the various groups fighting along a "front" don't have any spatial relationship to each other. A way to "maintain contact" with adjacent groups, so that flanks remain protected somewhat, would really add to the game. The fighting that often raged just within sight of my group in World in Conflict was a great part of that game. Even though their objective might not be clear, the fact that they were within visual contact gave some feeling of being part of the bigger picture.

    Thoughts? Can this be accomplished with DAC?

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